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Prevent corpses distance updating
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1 changed files with 1 additions and 1 deletions
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@ -12402,7 +12402,7 @@ static boolean K_SetPlayerNextWaypoint(player_t *player)
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--------------------------------------------------*/
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static void K_UpdateDistanceFromFinishLine(player_t *const player)
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{
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if ((player != NULL) && (player->mo != NULL))
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if ((player != NULL) && (player->mo != NULL) && (player->mo->health > 0))
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{
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waypoint_t *finishline = K_GetFinishLineWaypoint();
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