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MF_NOCLIPHEIGHT: remove restrictions on first-person camera
Fixes spectator noclip camera being clamped to floor/ceiling heights.
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parent
b1c3d1b2e7
commit
652fb5452e
2 changed files with 18 additions and 6 deletions
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@ -2839,8 +2839,9 @@ void P_PlayerZMovement(mobj_t *mo)
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P_AdjustMobjFloorZ_PolyObjs(mo, mo->subsector);
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// check for smooth step up
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if ((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height > mo->ceilingz)
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|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z < mo->floorz))
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if (!(mo->flags & MF_NOCLIPHEIGHT)
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&& ((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height > mo->ceilingz)
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|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z < mo->floorz)))
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{
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if (mo->eflags & MFE_VERTICALFLIP)
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mo->player->viewheight -= (mo->z+mo->height) - mo->ceilingz;
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19
src/p_user.c
19
src/p_user.c
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@ -220,12 +220,20 @@ void P_CalcHeight(player_t *player)
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if (mo->eflags & MFE_VERTICALFLIP)
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{
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player->viewz = mo->z + mo->height - player->viewheight;
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if (mo->flags & MF_NOCLIPHEIGHT)
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return;
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if (player->viewz < mo->floorz + FixedMul(FRACUNIT, mo->scale))
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player->viewz = mo->floorz + FixedMul(FRACUNIT, mo->scale);
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}
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else
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{
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player->viewz = mo->z + player->viewheight;
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if (mo->flags & MF_NOCLIPHEIGHT)
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return;
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if (player->viewz > mo->ceilingz - FixedMul(FRACUNIT, mo->scale))
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player->viewz = mo->ceilingz - FixedMul(FRACUNIT, mo->scale);
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}
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@ -2300,10 +2308,13 @@ static void P_SpectatorMovement(player_t *player)
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else if (cmd->buttons & BT_BRAKE)
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player->mo->z -= 32*mapobjectscale;
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if (player->mo->z > player->mo->ceilingz - player->mo->height)
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player->mo->z = player->mo->ceilingz - player->mo->height;
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if (player->mo->z < player->mo->floorz)
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player->mo->z = player->mo->floorz;
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if (!(player->mo->flags & MF_NOCLIPHEIGHT))
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{
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if (player->mo->z > player->mo->ceilingz - player->mo->height)
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player->mo->z = player->mo->ceilingz - player->mo->height;
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if (player->mo->z < player->mo->floorz)
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player->mo->z = player->mo->floorz;
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}
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player->mo->momx = player->mo->momy = player->mo->momz = 0;
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if (cmd->forwardmove != 0)
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