Tulip: fix overflow on VFX angle

This commit is contained in:
James R 2024-01-10 20:59:02 -08:00
parent 8ef91c1f49
commit 65537f576f

View file

@ -208,7 +208,7 @@ void Obj_PlayerBulbThink(player_t *player)
for (UINT8 i = 1; i < 16; i++)
{
mobj_t *d = P_SpawnMobj(mo->x, mo->y, mo->z, MT_DRIFTDUST);
d->angle = (ANG1*360)/16 * i;
d->angle = ANGLE_MAX/16 * i;
P_InstaThrust(d, d->angle, mapobjectscale*23);
d->momz = mapobjectscale*8*P_MobjFlip(mo->tracer);
}