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Tulip: fix overflow on VFX angle
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1 changed files with 1 additions and 1 deletions
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@ -208,7 +208,7 @@ void Obj_PlayerBulbThink(player_t *player)
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for (UINT8 i = 1; i < 16; i++)
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{
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mobj_t *d = P_SpawnMobj(mo->x, mo->y, mo->z, MT_DRIFTDUST);
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d->angle = (ANG1*360)/16 * i;
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d->angle = ANGLE_MAX/16 * i;
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P_InstaThrust(d, d->angle, mapobjectscale*23);
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d->momz = mapobjectscale*8*P_MobjFlip(mo->tracer);
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}
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