Make drift explode animation LONGER

This commit is contained in:
James R 2020-07-09 18:03:27 -07:00
parent dc83e6ee0b
commit 65550cc9b7
2 changed files with 5 additions and 5 deletions

View file

@ -6376,7 +6376,7 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_driftboost] = 20;
overlay->color = SKINCOLOR_KETCHUP;
overlay->fuse = 8;
overlay->fuse = 16;
}
else if (player->kartstuff[k_driftcharge] < dsthree)
{
@ -6388,7 +6388,7 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_driftboost] = 50;
overlay->color = SKINCOLOR_SAPPHIRE;
overlay->fuse = 16;
overlay->fuse = 32;
}
else if (player->kartstuff[k_driftcharge] >= dsthree)
{
@ -6400,7 +6400,7 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_driftboost] = 125;
overlay->color = SKINCOLOR_SILVER;
overlay->fuse = 24;
overlay->fuse = 48;
}
}

View file

@ -8331,9 +8331,9 @@ void P_MobjThinker(mobj_t *mobj)
mobj->modeltilt = mobj->target->modeltilt;
#endif
if (mobj->fuse <= 8)
if (mobj->fuse <= 16)
mobj->color = SKINCOLOR_KETCHUP;
else if (mobj->fuse <= 16)
else if (mobj->fuse <= 32)
mobj->color = SKINCOLOR_SAPPHIRE;
{