mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' into terrain-lump
This commit is contained in:
commit
65adddd53e
4 changed files with 27 additions and 4 deletions
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@ -108,8 +108,12 @@ static patch_t *ttcheckers; // *vroom* KART
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static patch_t *ttkflash; // flash screen
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static patch_t *ttkflash; // flash screen
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*/
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*/
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#define NOWAY
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#ifdef NOWAY
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static patch_t *driver[2]; // Driving character on the waiting screen
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static patch_t *driver[2]; // Driving character on the waiting screen
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static UINT8 *waitcolormap; // colormap for the spinning character
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static UINT8 *waitcolormap; // colormap for the spinning character
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#endif
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// ttmode user
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// ttmode user
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static patch_t *ttuser[TTMAX_USER];
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static patch_t *ttuser[TTMAX_USER];
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@ -2188,14 +2192,17 @@ void F_TitleDemoTicker(void)
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void F_StartWaitingPlayers(void)
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void F_StartWaitingPlayers(void)
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{
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{
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#ifdef NOWAY
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INT32 i;
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INT32 i;
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INT32 randskin;
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INT32 randskin;
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spritedef_t *sprdef;
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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spriteframe_t *sprframe;
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#endif
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wipegamestate = GS_TITLESCREEN; // technically wiping from title screen
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wipegamestate = GS_TITLESCREEN; // technically wiping from title screen
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finalecount = 0;
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finalecount = 0;
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#ifdef NOWAY
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randskin = M_RandomKey(numskins);
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randskin = M_RandomKey(numskins);
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if (waitcolormap)
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if (waitcolormap)
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@ -2208,8 +2215,9 @@ void F_StartWaitingPlayers(void)
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for (i = 0; i < 2; i++)
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for (i = 0; i < 2; i++)
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{
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{
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sprframe = &sprdef->spriteframes[i];
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sprframe = &sprdef->spriteframes[i];
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driver[i] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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driver[i] = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
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}
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}
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#endif
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}
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}
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void F_WaitingPlayersTicker(void)
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void F_WaitingPlayersTicker(void)
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@ -2226,14 +2234,17 @@ void F_WaitingPlayersTicker(void)
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void F_WaitingPlayersDrawer(void)
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void F_WaitingPlayersDrawer(void)
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{
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{
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#ifdef NOWAY
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UINT32 frame = (finalecount % 8) / 4; // The game only tics every other frame while waitingplayers
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UINT32 frame = (finalecount % 8) / 4; // The game only tics every other frame while waitingplayers
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INT32 flags = V_FLIP;
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#endif
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const char *waittext1 = "You will join";
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const char *waittext1 = "You will join";
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const char *waittext2 = "the next race...";
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const char *waittext2 = "the next race...";
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawCreditString((160 - (V_CreditStringWidth(waittext1)>>1))<<FRACBITS, 48<<FRACBITS, 0, waittext1);
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V_DrawCreditString((160 - (V_CreditStringWidth(waittext1)>>1))<<FRACBITS, 48<<FRACBITS, 0, waittext1);
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V_DrawCreditString((160 - (V_CreditStringWidth(waittext2)>>1))<<FRACBITS, 64<<FRACBITS, 0, waittext2);
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V_DrawCreditString((160 - (V_CreditStringWidth(waittext2)>>1))<<FRACBITS, 64<<FRACBITS, 0, waittext2);
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V_DrawFixedPatch((160<<FRACBITS) - driver[frame]->width / 2, 150<<FRACBITS, 1<<FRACBITS, flags, driver[frame], waitcolormap);
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#ifdef NOWAY
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V_DrawFixedPatch((160<<FRACBITS) - driver[frame]->width / 2, 150<<FRACBITS, 1<<FRACBITS, V_FLIP, driver[frame], waitcolormap);
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#endif
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}
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}
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// ==================
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// ==================
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@ -452,7 +452,9 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
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UINT8 *pdata;
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UINT8 *pdata;
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INT32 blockwidth, blockheight, blocksize;
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INT32 blockwidth, blockheight, blocksize;
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#ifdef GLENCORE
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UINT8 *colormap = colormaps;
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UINT8 *colormap = colormaps;
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#endif
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INT32 i;
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INT32 i;
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boolean skyspecial = false; //poor hack for Legacy large skies..
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boolean skyspecial = false; //poor hack for Legacy large skies..
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@ -477,12 +479,14 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
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grtex->mipmap.height = (UINT16)texture->height;
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grtex->mipmap.height = (UINT16)texture->height;
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grtex->mipmap.format = textureformat;
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grtex->mipmap.format = textureformat;
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#ifdef GLENCORE
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if (encoremap)
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if (encoremap)
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colormap += COLORMAP_REMAPOFFSET;
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colormap += COLORMAP_REMAPOFFSET;
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grtex->mipmap.colormap = Z_Calloc(sizeof(*grtex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
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grtex->mipmap.colormap = Z_Calloc(sizeof(*grtex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
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grtex->mipmap.colormap->source = colormap;
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grtex->mipmap.colormap->source = colormap;
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M_Memcpy(grtex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
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M_Memcpy(grtex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
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#endif
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blockwidth = texture->width;
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blockwidth = texture->width;
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blockheight = texture->height;
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blockheight = texture->height;
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@ -891,7 +895,9 @@ void HWR_GetRawFlat(lumpnum_t flatlumpnum, boolean noencoremap)
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GLMipmap_t *grmip;
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GLMipmap_t *grmip;
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patch_t *patch;
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patch_t *patch;
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#ifdef GLENCORE
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UINT8 *colormap = colormaps;
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UINT8 *colormap = colormaps;
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#endif
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if (flatlumpnum == LUMPERROR)
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if (flatlumpnum == LUMPERROR)
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return;
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return;
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@ -899,12 +905,16 @@ void HWR_GetRawFlat(lumpnum_t flatlumpnum, boolean noencoremap)
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patch = HWR_GetCachedGLPatch(flatlumpnum);
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patch = HWR_GetCachedGLPatch(flatlumpnum);
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grmip = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
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grmip = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
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#ifdef GLENCORE
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if (!noencoremap && encoremap)
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if (!noencoremap && encoremap)
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colormap += COLORMAP_REMAPOFFSET;
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colormap += COLORMAP_REMAPOFFSET;
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grmip->colormap = Z_Calloc(sizeof(*grmip->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
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grmip->colormap = Z_Calloc(sizeof(*grmip->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
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grmip->colormap->source = colormap;
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grmip->colormap->source = colormap;
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M_Memcpy(grmip->colormap->data, colormap, 256 * sizeof(UINT8));
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M_Memcpy(grmip->colormap->data, colormap, 256 * sizeof(UINT8));
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#else
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(void)noencoremap;
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#endif
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if (!grmip->downloaded && !grmip->data)
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if (!grmip->downloaded && !grmip->data)
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HWR_CacheFlat(grmip, flatlumpnum);
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HWR_CacheFlat(grmip, flatlumpnum);
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@ -26,7 +26,7 @@
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//#define HWR_LOADING_SCREEN
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//#define HWR_LOADING_SCREEN
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// SRB2Kart
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// SRB2Kart
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#define GLENCORE
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//#define GLENCORE
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// -----------
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// -----------
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// structures
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// structures
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@ -5478,8 +5478,10 @@ static void HWR_ProjectSprite(mobj_t *thing)
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{
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{
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vis->colormap = colormaps;
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vis->colormap = colormaps;
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#ifdef GLENCORE
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if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)) && !(thing->flags & MF_DONTENCOREMAP))
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if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)) && !(thing->flags & MF_DONTENCOREMAP))
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vis->colormap += COLORMAP_REMAPOFFSET;
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vis->colormap += COLORMAP_REMAPOFFSET;
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#endif
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}
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}
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// set top/bottom coords
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// set top/bottom coords
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