From 65c5c9456330c063781c43a896b03ab3c7ac6ab3 Mon Sep 17 00:00:00 2001 From: Sryder13 Date: Tue, 24 Oct 2017 23:33:25 +0100 Subject: [PATCH] Maces have shadows Maces have afterimages --- src/p_mobj.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/p_mobj.c b/src/p_mobj.c index bcf32d823..5e2c25f39 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7467,6 +7467,13 @@ void P_MobjThinker(mobj_t *mobj) if (mobj->flags2 & MF2_NIGHTSPULL) P_NightsItemChase(mobj); break; + case MT_SMALLMACE: + case MT_BIGMACE: + { + mobj_t *ghostmo = P_SpawnGhostMobj(mobj); + ghostmo->fuse = 4; + } + break; case MT_SHELL: if (mobj->threshold > TICRATE) mobj->threshold--; @@ -8432,6 +8439,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) switch (mobj->type) { case MT_PLAYER: + case MT_BIGMACE: case MT_SMALLMACE: //case MT_RANDOMITEM: case MT_BANANAITEM: case MT_BANANASHIELD: case MT_TRIPLEBANANASHIELD1: case MT_TRIPLEBANANASHIELD2: case MT_TRIPLEBANANASHIELD3: