Restore Sapphire Coast decorative objects

Removed in !1811, putting back because used in Lake Margorite and a handful of other stages as generic decoration
This commit is contained in:
toaster 2024-02-26 19:39:10 +00:00
parent 61db3426a3
commit 65d553a5f9
3 changed files with 262 additions and 0 deletions

View file

@ -2162,6 +2162,14 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FLAYM2",
"S_FLAYM3",
"S_FLAYM4",
"S_PALMTREE2",
"S_PURPLEFLOWER1",
"S_PURPLEFLOWER2",
"S_YELLOWFLOWER1",
"S_YELLOWFLOWER2",
"S_PLANT2",
"S_PLANT3",
"S_PLANT4",
// Chaotix Big Ring
"S_BIGRING01",
@ -3588,6 +3596,15 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_FLAYM",
"MT_PALMTREE2",
"MT_PURPLEFLOWER1",
"MT_PURPLEFLOWER2",
"MT_YELLOWFLOWER1",
"MT_YELLOWFLOWER2",
"MT_PLANT2",
"MT_PLANT3",
"MT_PLANT4",
"MT_BIGRING",
"MT_ARKARROW", // Ark Arrows

View file

@ -416,6 +416,7 @@ char sprnames[NUMSPRITES + 1][5] =
// Additional Kart Objects
"AUDI", // Audience members
"BUZB", // Sapphire Coast Buzz Mk3
"SACO", // Sapphire Coast Fauna
"BRNG", // Chaotix Big Ring
// Ark Arrows
@ -2649,6 +2650,15 @@ state_t states[NUMSTATES] =
{SPR_FLAM, FF_FULLBRIGHT|FF_ADD|2, 3, {NULL}, 0, 0, S_FLAYM4}, // S_FLAYM3,
{SPR_FLAM, FF_FULLBRIGHT|FF_ADD|3, 3, {NULL}, 0, 0, S_FLAYM1}, // S_FLAYM4,
{SPR_SACO, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE2
{SPR_SACO, 1, -1, {NULL}, 0, 0, S_NULL}, // S_PURPLEFLOWER1
{SPR_SACO, 2, -1, {NULL}, 0, 0, S_NULL}, // S_PURPLEFLOWER2
{SPR_SACO, 3, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWFLOWER1
{SPR_SACO, 4, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWFLOWER2
{SPR_SACO, 5, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT2
{SPR_SACO, 6, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT3
{SPR_SACO, 7, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT4
{SPR_BRNG, 0, 2, {NULL}, 0, 0, S_BIGRING02}, // S_BIGRING01
{SPR_BRNG, 1, 2, {NULL}, 0, 0, S_BIGRING03}, // S_BIGRING02
{SPR_BRNG, 2, 2, {NULL}, 0, 0, S_BIGRING04}, // S_BIGRING03
@ -16143,6 +16153,223 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_PALMTREE2
2016, // doomednum
S_PALMTREE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_PURPLEFLOWER1
3000, // doomednum
S_PURPLEFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PURPLEFLOWER2
3001, // doomednum
S_PURPLEFLOWER2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_YELLOWFLOWER1
3002, // doomednum
S_YELLOWFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_YELLOWFLOWER2
3003, // doomednum
S_YELLOWFLOWER2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PLANT2
4022, // doomednum
S_PLANT2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PLANT3
4024, // doomednum
S_PLANT3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_PLANT4
4025, // doomednum
S_PLANT4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_BIGRING
2808, // doomednum
S_BIGRING01, // spawnstate

View file

@ -955,6 +955,7 @@ typedef enum sprite
// Additional Kart Objects
SPR_AUDI, // Audience members
SPR_BUZB, // Buzz Bomber
SPR_SACO, // Sapphire Coast Fauna
SPR_BRNG, // Chaotix Big Ring
// Ark Arrows
@ -3154,6 +3155,14 @@ typedef enum state
S_FLAYM2,
S_FLAYM3,
S_FLAYM4,
S_PALMTREE2,
S_PURPLEFLOWER1,
S_PURPLEFLOWER2,
S_YELLOWFLOWER1,
S_YELLOWFLOWER2,
S_PLANT2,
S_PLANT3,
S_PLANT4,
// Chaotix Big Ring
S_BIGRING01,
@ -4607,6 +4616,15 @@ typedef enum mobj_type
MT_FLAYM,
MT_PALMTREE2,
MT_PURPLEFLOWER1,
MT_PURPLEFLOWER2,
MT_YELLOWFLOWER1,
MT_YELLOWFLOWER2,
MT_PLANT2,
MT_PLANT3,
MT_PLANT4,
MT_BIGRING,
MT_ARKARROW, // Ark Arrows