From 65fcfbbb2ee4059b2deba0b014156df8680cb198 Mon Sep 17 00:00:00 2001 From: SinnamonLat Date: Fri, 20 May 2022 01:20:38 +0200 Subject: [PATCH] For now, remove visual device warnings on control menu --- src/k_menudraw.c | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/src/k_menudraw.c b/src/k_menudraw.c index ebfacbdf5..6d6f6f8f7 100644 --- a/src/k_menudraw.c +++ b/src/k_menudraw.c @@ -2815,6 +2815,7 @@ void M_DrawProfileControls(void) { UINT32 vflags = V_6WIDTHSPACE; INT32 gc = currentMenu->menuitems[i].mvar1; + UINT8 available = 0, set = 0; // Get userbound controls... @@ -2831,8 +2832,12 @@ void M_DrawProfileControls(void) buf[0] = '\0'; + + // Cool as is this, this doesn't actually help show accurate info because of how some players would set inputs with keyboard and controller at once in a volatile way... + // @TODO: Address that mess, somehow? + // Can't reach any of them? - if (available == 0) + /*if (available == 0) { if (((3*optionsmenu.ticker)/(2*TICRATE)) & 1) // 1.5 seconds { @@ -2870,12 +2875,12 @@ void M_DrawProfileControls(void) { vflags |= V_REDMAP; } - } + }*/ if (buf[0]) ; else if (!set) - strcpy(buf, "NOT BOUND"); + strcpy(buf, "\x85NOT BOUND"); else { for (k = 0; k < MAXINPUTMAPPING; k++)