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Fix custom terrain footsteps never being considered under offroad conditions
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1 changed files with 2 additions and 2 deletions
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@ -979,10 +979,10 @@ void K_HandleFootstepParticles(mobj_t *mo)
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// No TERRAIN effects for this object.
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// No TERRAIN effects for this object.
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return;
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return;
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}
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}
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fs = K_GetFootstepByIndex(mo->terrain->footstepID);
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}
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}
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fs = K_GetFootstepByIndex(mo->terrain->footstepID);
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if (mo->player != NULL)
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if (mo->player != NULL)
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{
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{
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// Match behaviour of the previous entry in the series:
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// Match behaviour of the previous entry in the series:
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