Fix custom terrain footsteps never being considered under offroad conditions

This commit is contained in:
toaster 2023-04-14 17:18:11 +01:00
parent 26cdc0f003
commit 661285d3c6

View file

@ -979,10 +979,10 @@ void K_HandleFootstepParticles(mobj_t *mo)
// No TERRAIN effects for this object. // No TERRAIN effects for this object.
return; return;
} }
fs = K_GetFootstepByIndex(mo->terrain->footstepID);
} }
fs = K_GetFootstepByIndex(mo->terrain->footstepID);
if (mo->player != NULL) if (mo->player != NULL)
{ {
// Match behaviour of the previous entry in the series: // Match behaviour of the previous entry in the series: