From 6647ed4b14fbba7a53e55a45067060d662644ab3 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sat, 25 Feb 2023 15:56:38 -0700 Subject: [PATCH] Final cleanup of old experiments --- src/d_clisrv.c | 2 -- src/g_game.c | 2 +- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 972be5ce4..f53d1f35a 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1333,7 +1333,6 @@ static void CL_ReloadReceivedSavegame(void) for (i = 0; i <= r_splitscreen; i++) { P_ForceLocalAngle(&players[displayplayers[i]], players[displayplayers[i]].angleturn); - //P_ForceLocalAngle(&players[displayplayers[i]], players[displayplayers[i]].cmd.angle); } for (i = 0; i < MAXSPLITSCREENPLAYERS; i++) @@ -3649,7 +3648,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) } P_ForceLocalAngle(newplayer, newplayer->angleturn); - //P_ForceLocalAngle(newplayer, newplayer->cmd.angle); D_SendPlayerConfig(splitscreenplayer); addedtogame = true; diff --git a/src/g_game.c b/src/g_game.c index 9d2d34454..a1f9c560d 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1096,7 +1096,7 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p } //if (player->pflags & PF_DRIFTEND) - if (false) + if (false) // Left here in case it needs unsealing later. This tried to replicate an old localcam function, but this behavior was unpopular in tests. { localangle[ssplayer - 1] = player->mo->angle; }