Disable PR_ITEM_DEBRIS detections in staffsync

This commit is contained in:
Antonio Martinez 2025-09-26 23:35:31 -04:00
parent 55192eaf39
commit 667ad18339

View file

@ -303,18 +303,23 @@ boolean G_ConsiderEndingDemoRead(void)
}
// Demo failed sync during a sync test! Log the failure to be reported later.
static void G_FailStaffSync(staffsync_reason_t reason, UINT32 extra)
static boolean G_FailStaffSync(staffsync_reason_t reason, UINT32 extra)
{
if (!staffsync)
return;
return true;
if (staffsync_results[staffsync_failed].reason != 0)
return;
return false;
if (reason == SYNC_RNG && extra == PR_ITEM_DEBRIS)
return false;
staffsync_results[staffsync_failed].map = gamemap;
memcpy(&staffsync_results[staffsync_failed].name, player_names[consoleplayer], sizeof(player_names[consoleplayer]));
staffsync_results[staffsync_failed].reason = reason;
staffsync_results[staffsync_failed].extra = extra;
return true;
}
void G_ReadDemoExtraData(void)
@ -486,11 +491,16 @@ void G_ReadDemoExtraData(void)
if (demosynced)
{
CONS_Alert(CONS_WARNING, "Demo playback has desynced (RNG class %d)!\n", i);
G_FailStaffSync(SYNC_RNG, i);
if (G_FailStaffSync(SYNC_RNG, i))
{
CONS_Alert(CONS_WARNING, "Demo playback has desynced (RNG class %d)!\n", i);
storesynced = false;
}
}
else
{
storesynced = false;
}
storesynced = false;
}
}
demosynced = storesynced;