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Don't call map load trigger linedefs when joining or reloading gamestate
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1 changed files with 2 additions and 1 deletions
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@ -6930,7 +6930,8 @@ void P_SpawnSpecialsThatRequireObjects(void)
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}
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}
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P_RunLevelLoadExecutors();
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if (!fromnetsave)
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P_RunLevelLoadExecutors();
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}
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/** Fuck ML_NONET
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