Don't call map load trigger linedefs when joining or reloading gamestate

This commit is contained in:
LJ Sonic 2021-08-08 19:43:42 +02:00 committed by toaster
parent 4ef77365a4
commit 66a08a391b

View file

@ -6930,7 +6930,8 @@ void P_SpawnSpecialsThatRequireObjects(void)
}
}
P_RunLevelLoadExecutors();
if (!fromnetsave)
P_RunLevelLoadExecutors();
}
/** Fuck ML_NONET