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Add even more missing duel hazards to the visibility exception list
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@ -3809,6 +3809,10 @@ boolean R_ThingVisible (mobj_t *thing)
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case MT_SSMINE:
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case MT_SSMINE_SHIELD:
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case MT_MINERADIUS:
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case MT_POGOSPRING:
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case MT_DROPTARGET:
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case MT_HYUDORO:
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case MT_SHADOW: // hyuu fake shadow
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// Checkpoints
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case MT_CHECKPOINT_END:
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case MT_SIGNSPARKLE:
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