Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into testers

This commit is contained in:
toaster 2022-01-20 19:29:10 +00:00
commit 66d8989531
24 changed files with 246 additions and 118 deletions

View file

@ -8,6 +8,11 @@ else
EXENAME?=srb2kart64.exe
endif
# disable dynamicbase if under msys2
ifdef MSYSTEM
libs+=-Wl,--disable-dynamicbase
endif
sources+=win32/Srb2win.rc
opts+=-DSTDC_HEADERS
libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32

View file

@ -5235,8 +5235,10 @@ static void SV_Maketic(void)
maketic++;
}
void TryRunTics(tic_t realtics)
boolean TryRunTics(tic_t realtics)
{
boolean ticking;
// the machine has lagged but it is not so bad
if (realtics > TICRATE/7) // FIXME: consistency failure!!
{
@ -5280,7 +5282,9 @@ void TryRunTics(tic_t realtics)
}
#endif
if (neededtic > gametic)
ticking = neededtic > gametic;
if (ticking)
{
if (realtics)
hu_stopped = false;
@ -5290,10 +5294,10 @@ void TryRunTics(tic_t realtics)
{
if (realtics)
hu_stopped = true;
return;
return false;
}
if (neededtic > gametic)
if (ticking)
{
if (advancedemo)
{
@ -5330,6 +5334,8 @@ void TryRunTics(tic_t realtics)
if (realtics)
hu_stopped = true;
}
return ticking;
}

View file

@ -488,7 +488,7 @@ boolean Playing(void);
void D_QuitNetGame(void);
//? How many ticks to run?
void TryRunTics(tic_t realtic);
boolean TryRunTics(tic_t realtic);
// extra data for lmps
// these functions scare me. they contain magic.

View file

@ -293,6 +293,8 @@ static void D_Display(void)
{
for (i = 0; i <= r_splitscreen; ++i)
{
R_SetViewContext(VIEWCONTEXT_PLAYER1 + i);
R_InterpolateViewRollAngle(rendertimefrac);
R_CheckViewMorph(i);
}
}
@ -685,6 +687,7 @@ tic_t rendergametic;
void D_SRB2Loop(void)
{
tic_t oldentertics = 0, entertic = 0, realtics = 0, rendertimeout = INFTICS;
boolean ticked;
if (dedicated)
server = true;
@ -772,11 +775,23 @@ void D_SRB2Loop(void)
realtics = 1;
// process tics (but maybe not if realtic == 0)
TryRunTics(realtics);
ticked = TryRunTics(realtics);
if (cv_frameinterpolation.value == 1 && !(paused || P_AutoPause() || hu_stopped))
if (cv_frameinterpolation.value == 1 && !(paused || P_AutoPause()))
{
fixed_t entertimefrac = I_GetTimeFrac();
static float tictime;
float entertime = I_GetTimeFrac();
fixed_t entertimefrac;
if (ticked)
tictime = entertime;
if (aproxfps < 35.0)
entertimefrac = FRACUNIT;
else
entertimefrac = FLOAT_TO_FIXED(entertime - tictime);
// renderdeltatics is a bit awkard to evaluate, since the system time interface is whole tic-based
renderdeltatics = realtics * FRACUNIT;
if (entertimefrac > rendertimefrac)

View file

@ -290,6 +290,12 @@ typedef struct botvars_s
tic_t spindashconfirm; // When high enough, they will try spindashing
} botvars_t;
// player_t struct for all skybox variables
typedef struct {
mobj_t * viewpoint;
mobj_t * centerpoint;
} skybox_t;
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
@ -311,6 +317,8 @@ typedef struct player_s
// bounded/scaled total momentum.
fixed_t bob;
skybox_t skybox;
angle_t viewrollangle;
angle_t old_viewrollangle;
// camera tilt

View file

@ -60,7 +60,7 @@ boolean nodrawers; // for comparative timing purposes
boolean noblit; // for comparative timing purposes
tic_t demostarttime; // for comparative timing purposes
static char demoname[128];
static char demoname[MAX_WADPATH];
static UINT8 *demobuffer = NULL;
static UINT8 *demotime_p, *demoinfo_p;
UINT8 *demo_p;
@ -3791,7 +3791,7 @@ void G_SaveDemo(void)
demo_slug[strindex] = 0;
if (dash) demo_slug[strindex-1] = 0;
writepoint = strstr(demoname, "-") + 1;
writepoint = strstr(strrchr(demoname, *PATHSEP), "-") + 1;
demo_slug[128 - (writepoint - demoname) - 4] = 0;
sprintf(writepoint, "%s.lmp", demo_slug);
}
@ -3808,7 +3808,7 @@ void G_SaveDemo(void)
md5_buffer((char *)p+16, (demobuffer + length) - (p+16), p);
#endif
if (FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer)) // finally output the file.
if (FIL_WriteFile(demoname, demobuffer, demo_p - demobuffer)) // finally output the file.
demo.savemode = DSM_SAVED;
free(demobuffer);
demo.recording = false;

View file

@ -6221,7 +6221,7 @@ void HWR_RenderPlayerView(void)
const float fpov = FIXED_TO_FLOAT(cv_fov[viewssnum].value+player->fovadd);
postimg_t *type = &postimgtype[viewssnum];
const boolean skybox = (skyboxmo[0] && cv_skybox.value); // True if there's a skybox object and skyboxes are on
const boolean skybox = (player->skybox.viewpoint && cv_skybox.value); // True if there's a skybox object and skyboxes are on
FRGBAFloat ClearColor;

View file

@ -46,9 +46,9 @@ UINT32 I_GetFreeMem(UINT32 *total);
*/
tic_t I_GetTime(void);
/** \brief Get the current time as a fraction of a tic since the last tic.
/** \brief Get the current time in tics including fractions.
*/
fixed_t I_GetTimeFrac(void);
float I_GetTimeFrac(void);
/** \brief Returns precise time value for performance measurement.
*/

View file

@ -3811,7 +3811,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
y = source->y + source->momy + FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
z = source->z; // spawn on the ground please
th = P_SpawnMobj(x, y, z, type);
th = P_SpawnMobj(x, y, z, type); // this will never return null because collision isn't processed here
K_FlipFromObject(th, source);
@ -3830,7 +3830,10 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_SetOrigin(th, th->x, th->y, th->z);
P_SetOrigin(th, th->x, th->y, th->z); // however, THIS can fuck up your day. just absolutely ruin you.
if (P_MobjWasRemoved(th))
return NULL;
// spawn on the ground if the player is on the ground
if (P_MobjFlip(source) < 0)
{
@ -3898,7 +3901,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
P_SetTarget(&throwmo->target, source);
}
return NULL;
return th;
}
UINT16 K_DriftSparkColor(player_t *player, INT32 charge)
@ -4705,10 +4708,11 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
{
if (mapthing == MT_BALLHOG) // Messy
{
mo = NULL; // can't return multiple projectiles
if (dir == -1)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x03000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x03000000, 0, PROJSPEED/8);
@ -4717,7 +4721,7 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED);
@ -5329,6 +5333,9 @@ void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)
mobj_t *cachenext;
killnext:
if (P_MobjWasRemoved(banana))
return;
cachenext = banana->hnext;
if (banana->health)

View file

@ -2015,8 +2015,12 @@ static int lib_pSetSkyboxMobj(lua_State *L)
if (w > 1 || w < 0)
return luaL_error(L, "skybox mobj index %d is out of range for P_SetSkyboxMobj argument #2 (expected 0 or 1)", w);
#if 0
if (!user || P_IsLocalPlayer(user))
skyboxmo[w] = mo;
#else
CONS_Alert(CONS_WARNING, "TODO: P_SetSkyboxMobj is unimplemented\n");
#endif
return 0;
}

View file

@ -2555,26 +2555,25 @@ const char *M_FileError(FILE *fp)
/** Return the number of parts of this path.
*/
int M_PathParts(const char *path)
int M_PathParts(const char *p)
{
int n;
const char *p;
const char *t;
if (path == NULL)
int parts = 0;
if (p == NULL)
return 0;
for (n = 0, p = path ;; ++n)
#ifdef _WIN32
if (!strncmp(&p[1], ":\\", 2))
p += 3;
#endif
while (*(p += strspn(p, PATHSEP)))
{
t = p;
if (( p = strchr(p, PATHSEP[0]) ))
p += strspn(p, PATHSEP);
else
{
if (*t)/* there is something after the final delimiter */
n++;
break;
}
parts++;
p += strcspn(p, PATHSEP);
}
return n;
return parts;
}
/** Check whether a path is an absolute path.
@ -2592,50 +2591,43 @@ boolean M_IsPathAbsolute(const char *path)
*/
void M_MkdirEachUntil(const char *cpath, int start, int end, int mode)
{
char path[MAX_WADPATH];
char path[256];
char *p;
char *t;
int n;
int c;
if (end > 0 && end <= start)
return;
strlcpy(path, cpath, sizeof path);
#ifdef _WIN32
if (strncmp(&path[1], ":\\", 2) == 0)
if (!strncmp(&path[1], ":\\", 2))
p = &path[3];
else
#endif
p = path;
if (end > 0)
end -= start;
for (; start > 0; --start)
while (end != 0 && *(p += strspn(p, PATHSEP)))
{
p += strspn(p, PATHSEP);
if (!( p = strchr(p, PATHSEP[0]) ))
return;
}
p += strspn(p, PATHSEP);
for (;;)
{
if (end > 0 && !--end)
break;
n = strcspn(p, PATHSEP);
t = p;
if (( p = strchr(p, PATHSEP[0]) ))
{
*p = '\0';
I_mkdir(path, mode);
*p = PATHSEP[0];
p += strspn(p, PATHSEP);
}
if (start > 0)
start--;
else
{
if (*t)
I_mkdir(path, mode);
break;
c = p[n];
p[n] = '\0';
I_mkdir(path, mode);
p[n] = c;
}
p += n;
if (end > 0)
end--;
}
}
@ -2697,4 +2689,4 @@ const char * M_Ftrim (double f)
dig[i + 1] = '\0';
return &dig[1];/* skip the 0 */
}
}
}

View file

@ -3496,6 +3496,9 @@ void P_SlideMove(mobj_t *mo)
vertex_t v1, v2; // fake vertexes
line_t junk; // fake linedef
if (P_MobjWasRemoved(mo))
return;
if (tmhitthing && mo->z + mo->height > tmhitthing->z && mo->z < tmhitthing->z + tmhitthing->height)
{
// Don't mess with your momentum if it's a pushable object. Pushables do their own crazy things already.

View file

@ -1689,6 +1689,8 @@ void P_XYMovement(mobj_t *mo)
if (mo->flags & MF_SLIDEME)
{
P_SlideMove(mo);
if (P_MobjWasRemoved(mo))
return;
xmove = ymove = 0;
}
else
@ -10867,6 +10869,9 @@ void P_SpawnPlayer(INT32 playernum)
p->awayviewmobj = NULL;
p->awayviewtics = 0;
p->skybox.viewpoint = skyboxviewpnts[0];
p->skybox.centerpoint = skyboxcenterpnts[0];
P_SetTarget(&p->follower, NULL); // cleanse follower from existence
// set the scale to the mobj's destscale so settings get correctly set. if we don't, they sometimes don't.

View file

@ -60,6 +60,8 @@ typedef enum
AWAYVIEW = 0x01,
FOLLOWITEM = 0x02,
FOLLOWER = 0x04,
SKYBOXVIEW = 0x08,
SKYBOXCENTER = 0x10,
} player_saveflags;
static inline void P_ArchivePlayer(void)
@ -178,6 +180,12 @@ static void P_NetArchivePlayers(void)
if (players[i].follower)
flags |= FOLLOWER;
if (players[i].skybox.viewpoint)
flags |= SKYBOXVIEW;
if (players[i].skybox.centerpoint)
flags |= SKYBOXCENTER;
WRITEINT16(save_p, players[i].lastsidehit);
WRITEINT16(save_p, players[i].lastlinehit);
@ -190,6 +198,12 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, flags);
if (flags & SKYBOXVIEW)
WRITEUINT32(save_p, players[i].skybox.viewpoint->mobjnum);
if (flags & SKYBOXCENTER)
WRITEUINT32(save_p, players[i].skybox.centerpoint->mobjnum);
if (flags & AWAYVIEW)
WRITEUINT32(save_p, players[i].awayviewmobj->mobjnum);
@ -447,6 +461,12 @@ static void P_NetUnArchivePlayers(void)
flags = READUINT16(save_p);
if (flags & SKYBOXVIEW)
players[i].skybox.viewpoint = (mobj_t *)(size_t)READUINT32(save_p);
if (flags & SKYBOXCENTER)
players[i].skybox.centerpoint = (mobj_t *)(size_t)READUINT32(save_p);
if (flags & AWAYVIEW)
players[i].awayviewmobj = (mobj_t *)(size_t)READUINT32(save_p);
@ -4130,6 +4150,20 @@ static void P_RelinkPointers(void)
}
if (mobj->player)
{
if ( mobj->player->skybox.viewpoint)
{
temp = (UINT32)(size_t)mobj->player->skybox.viewpoint;
mobj->player->skybox.viewpoint = NULL;
if (!P_SetTarget(&mobj->player->skybox.viewpoint, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "skybox.viewpoint not found on %d\n", mobj->type);
}
if ( mobj->player->skybox.centerpoint)
{
temp = (UINT32)(size_t)mobj->player->skybox.centerpoint;
mobj->player->skybox.centerpoint = NULL;
if (!P_SetTarget(&mobj->player->skybox.centerpoint, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "skybox.centerpoint not found on %d\n", mobj->type);
}
if ( mobj->player->awayviewmobj)
{
temp = (UINT32)(size_t)mobj->player->awayviewmobj;

View file

@ -3514,6 +3514,7 @@ static void P_InitLevelSettings(void)
speedscramble = encorescramble = -1;
}
#if 0
// Respawns all the mapthings and mobjs in the map from the already loaded map data.
void P_RespawnThings(void)
{
@ -3548,6 +3549,7 @@ void P_RespawnThings(void)
skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0];
skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0];
}
#endif
static void P_RunLevelScript(const char *scriptname)
{
@ -3622,14 +3624,19 @@ static void P_ResetSpawnpoints(void)
// reset the player starts
for (i = 0; i < MAXPLAYERS; i++)
{
playerstarts[i] = bluectfstarts[i] = redctfstarts[i] = NULL;
if (playeringame[i])
{
players[i].skybox.viewpoint = NULL;
players[i].skybox.centerpoint = NULL;
}
}
for (i = 0; i < MAX_DM_STARTS; i++)
deathmatchstarts[i] = NULL;
for (i = 0; i < 2; i++)
skyboxmo[i] = NULL;
for (i = 0; i < 16; i++)
skyboxviewpnts[i] = skyboxcenterpnts[i] = NULL;
}
@ -3798,12 +3805,20 @@ static void P_InitGametype(void)
//@TODO I'd like to fix dedis crashing when recording replays for the future too...
if (!demo.playback && multiplayer && !dedicated)
{
static char buf[256];
char *path;
sprintf(buf, "media"PATHSEP"replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
char buf[MAX_WADPATH];
char ver[128];
int parts;
path = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online", srb2home);
M_MkdirEach(path, M_PathParts(path) - 4, 0755);
#ifdef DEVELOP
sprintf(ver, "%s-%s", compbranch, comprevision);
#else
strcpy(ver, VERSIONSTRING);
#endif
sprintf(buf, "%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online"PATHSEP"%s"PATHSEP"%d-%s",
srb2home, ver, (int) (time(NULL)), G_BuildMapName(gamemap));
parts = M_PathParts(buf);
M_MkdirEachUntil(buf, parts - 5, parts - 1, 0755);
G_RecordDemo(buf);
}
@ -4068,8 +4083,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
P_SpawnSpecialsAfterSlopes();
P_SpawnMapThings(!fromnetsave);
skyboxmo[0] = skyboxviewpnts[0];
skyboxmo[1] = skyboxcenterpnts[0];
for (numcoopstarts = 0; numcoopstarts < MAXPLAYERS; numcoopstarts++)
if (!playerstarts[numcoopstarts])

View file

@ -52,7 +52,6 @@
// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
#include <errno.h>
mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpoint
mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs
mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
@ -2090,6 +2089,19 @@ static mobj_t *P_GetObjectTypeInSectorNum(mobjtype_t type, size_t s)
return NULL;
}
static void P_SwitchSkybox(INT32 ldflags, player_t *player, skybox_t *skybox)
{
if (!(ldflags & ML_EFFECT4)) // Solid Midtexture turns off viewpoint setting
{
player->skybox.viewpoint = skybox->viewpoint;
}
if (ldflags & ML_BLOCKPLAYERS) // Block Enemies turns ON centerpoint setting
{
player->skybox.centerpoint = skybox->centerpoint;
}
}
/** Processes the line special triggered by an object.
*
* \param line Line with the special command on it.
@ -3155,7 +3167,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
}
case 448: // Change skybox viewpoint/centerpoint
if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB))
if ((mo && mo->player) || (line->flags & ML_NOCLIMB))
{
INT32 viewid = sides[line->sidenum[0]].textureoffset>>FRACBITS;
INT32 centerid = sides[line->sidenum[0]].rowoffset>>FRACBITS;
@ -3168,23 +3180,32 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
else
{
skybox_t skybox;
// set viewpoint mobj
if (!(line->flags & ML_EFFECT4)) // Solid Midtexture turns off viewpoint setting
{
if (viewid >= 0 && viewid < 16)
skyboxmo[0] = skyboxviewpnts[viewid];
else
skyboxmo[0] = NULL;
}
if (viewid >= 0 && viewid < 16)
skybox.viewpoint = skyboxviewpnts[viewid];
else
skybox.viewpoint = NULL;
// set centerpoint mobj
if (line->flags & ML_BLOCKPLAYERS) // Block Enemies turns ON centerpoint setting
if (centerid >= 0 && centerid < 16)
skybox.centerpoint = skyboxcenterpnts[centerid];
else
skybox.centerpoint = NULL;
if (line->flags & ML_NOCLIMB) // Applies to all players
{
if (centerid >= 0 && centerid < 16)
skyboxmo[1] = skyboxcenterpnts[centerid];
else
skyboxmo[1] = NULL;
INT32 i;
for (i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i])
P_SwitchSkybox(line->flags, &players[i], &skybox);
}
}
else
P_SwitchSkybox(line->flags, mo->player, &skybox);
}
CONS_Debug(DBG_GAMELOGIC, "Line type 448 Executor: viewid = %d, centerid = %d, viewpoint? = %s, centerpoint? = %s\n",
@ -3599,6 +3620,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
INT32 delay = (sides[line->sidenum[0]].rowoffset>>FRACBITS);
if (mo && mo->player)
{
// Don't award rings while SPB is targetting you
if (mo->player->pflags & PF_RINGLOCK)
return;
if (delay <= 0 || !(leveltime % delay))
P_GivePlayerRings(mo->player, rings);
}

View file

@ -17,7 +17,6 @@
#ifndef __P_SPEC__
#define __P_SPEC__
extern mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpoint
extern mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs
extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs

View file

@ -80,12 +80,19 @@ static void R_SetupFreelook(player_t *player, boolean skybox)
#undef AIMINGTODY
void R_InterpolateViewRollAngle(fixed_t frac)
{
viewroll = oldview->roll + R_LerpAngle(oldview->roll, newview->roll, frac);
}
void R_InterpolateView(fixed_t frac)
{
if (frac < 0)
frac = 0;
#if 0
if (frac > FRACUNIT)
frac = FRACUNIT;
#endif
viewx = oldview->x + R_LerpFixed(oldview->x, newview->x, frac);
viewy = oldview->y + R_LerpFixed(oldview->y, newview->y, frac);
@ -93,7 +100,7 @@ void R_InterpolateView(fixed_t frac)
viewangle = oldview->angle + R_LerpAngle(oldview->angle, newview->angle, frac);
aimingangle = oldview->aim + R_LerpAngle(oldview->aim, newview->aim, frac);
viewroll = oldview->roll + R_LerpAngle(oldview->roll, newview->roll, frac);
R_InterpolateViewRollAngle(frac);
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);

View file

@ -51,6 +51,8 @@ extern viewvars_t *newview;
// Interpolates the current view variables (r_state.h) against the selected view context in R_SetViewContext
void R_InterpolateView(fixed_t frac);
// Special function just for software
void R_InterpolateViewRollAngle(fixed_t frac);
// Buffer the current new views into the old views. Call once after each real tic.
void R_UpdateViewInterpolation(void);
// Set the current view context (the viewvars pointed to by newview)

View file

@ -28,7 +28,7 @@
#include "am_map.h"
#include "d_main.h"
#include "v_video.h"
#include "p_spec.h" // skyboxmo
//#include "p_spec.h"
#include "p_setup.h"
#include "z_zone.h"
#include "m_random.h" // quake camera shake
@ -1331,7 +1331,7 @@ void R_SkyboxFrame(player_t *player)
// cut-away view stuff
newview->sky = true;
r_viewmobj = skyboxmo[0];
r_viewmobj = player->skybox.viewpoint;
#ifdef PARANOIA
if (!r_viewmobj)
{
@ -1372,6 +1372,7 @@ void R_SkyboxFrame(player_t *player)
{
mapheader_t *mh = mapheaderinfo[gamemap-1];
vector3_t campos = {0,0,0}; // Position of player's actual view point
mobj_t *center = player->skybox.centerpoint;
if (player->awayviewtics) {
campos.x = player->awayviewmobj->x;
@ -1393,18 +1394,18 @@ void R_SkyboxFrame(player_t *player)
campos.y += quake.y;
campos.z += quake.z;
if (skyboxmo[1]) // Is there a viewpoint?
if (center) // Is there a viewpoint?
{
fixed_t x = 0, y = 0;
if (mh->skybox_scalex > 0)
x = (campos.x - skyboxmo[1]->x) / mh->skybox_scalex;
x = (campos.x - center->x) / mh->skybox_scalex;
else if (mh->skybox_scalex < 0)
x = (campos.x - skyboxmo[1]->x) * -mh->skybox_scalex;
x = (campos.x - center->x) * -mh->skybox_scalex;
if (mh->skybox_scaley > 0)
y = (campos.y - skyboxmo[1]->y) / mh->skybox_scaley;
y = (campos.y - center->y) / mh->skybox_scaley;
else if (mh->skybox_scaley < 0)
y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley;
y = (campos.y - center->y) * -mh->skybox_scaley;
if (r_viewmobj->angle == 0)
{
@ -1617,8 +1618,8 @@ void R_RenderPlayerView(void)
// Add skybox portals caused by sky visplanes.
if (cv_skybox.value && skyboxmo[0])
Portal_AddSkyboxPortals();
if (cv_skybox.value && player->skybox.viewpoint)
Portal_AddSkyboxPortals(player);
// Portal rendering. Hijacks the BSP traversal.
ps_sw_portaltime = I_GetPreciseTime();

View file

@ -127,6 +127,4 @@ typedef struct planemgr_s
extern visffloor_t ffloor[MAXFFLOORS];
extern INT32 numffloors;
void Portal_AddSkyboxPortals (void);
#endif

View file

@ -256,12 +256,17 @@ static boolean TrimVisplaneBounds (const visplane_t* plane, INT16* start, INT16*
* Applies the necessary offsets and rotation to give
* a depth illusion to the skybox.
*/
void Portal_AddSkybox (const visplane_t* plane)
void Portal_AddSkybox
( const player_t * player,
const visplane_t * plane)
{
INT16 start, end;
mapheader_t *mh;
portal_t* portal;
mobj_t *viewpoint = player->skybox.viewpoint;
mobj_t *center = player->skybox.centerpoint;
if (TrimVisplaneBounds(plane, &start, &end))
return;
@ -269,28 +274,28 @@ void Portal_AddSkybox (const visplane_t* plane)
Portal_ClipVisplane(plane, portal);
portal->viewx = skyboxmo[0]->x;
portal->viewy = skyboxmo[0]->y;
portal->viewz = skyboxmo[0]->z;
portal->viewangle = viewangle + skyboxmo[0]->angle;
portal->viewx = viewpoint->x;
portal->viewy = viewpoint->y;
portal->viewz = viewpoint->z;
portal->viewangle = viewangle + viewpoint->angle;
mh = mapheaderinfo[gamemap-1];
// If a relative viewpoint exists, offset the viewpoint.
if (skyboxmo[1])
if (center)
{
fixed_t x = 0, y = 0;
angle_t ang = skyboxmo[0]->angle>>ANGLETOFINESHIFT;
angle_t ang = viewpoint->angle>>ANGLETOFINESHIFT;
if (mh->skybox_scalex > 0)
x = (viewx - skyboxmo[1]->x) / mh->skybox_scalex;
x = (viewx - center->x) / mh->skybox_scalex;
else if (mh->skybox_scalex < 0)
x = (viewx - skyboxmo[1]->x) * -mh->skybox_scalex;
x = (viewx - center->x) * -mh->skybox_scalex;
if (mh->skybox_scaley > 0)
y = (viewy - skyboxmo[1]->y) / mh->skybox_scaley;
y = (viewy - center->y) / mh->skybox_scaley;
else if (mh->skybox_scaley < 0)
y = (viewy - skyboxmo[1]->y) * -mh->skybox_scaley;
y = (viewy - center->y) * -mh->skybox_scaley;
// Apply transform to account for the skybox viewport angle.
portal->viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
@ -308,7 +313,7 @@ void Portal_AddSkybox (const visplane_t* plane)
/** Creates portals for the currently existing sky visplanes.
* The visplanes are also removed and cleared from the list.
*/
void Portal_AddSkyboxPortals (void)
void Portal_AddSkyboxPortals (const player_t *player)
{
visplane_t *pl;
INT32 i;
@ -320,7 +325,7 @@ void Portal_AddSkyboxPortals (void)
{
if (pl->picnum == skyflatnum)
{
Portal_AddSkybox(pl);
Portal_AddSkybox(player, pl);
pl->minx = 0;
pl->maxx = -1;

View file

@ -52,10 +52,10 @@ extern INT32 portalclipstart, portalclipend;
void Portal_InitList (void);
void Portal_Remove (portal_t* portal);
void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, const INT32 x2);
void Portal_AddSkybox (const visplane_t* plane);
void Portal_AddSkybox (const player_t* player, const visplane_t* plane);
void Portal_ClipRange (portal_t* portal);
void Portal_ClipApply (const portal_t* portal);
void Portal_AddSkyboxPortals (void);
void Portal_AddSkyboxPortals (const player_t* player);
#endif

View file

@ -1658,11 +1658,10 @@ tic_t I_GetTime(void)
return (tic_t)f;
}
fixed_t I_GetTimeFrac(void)
float I_GetTimeFrac(void)
{
UpdateElapsedTics();
return FLOAT_TO_FIXED((float) (elapsed_tics - floor(elapsed_tics)));
return elapsed_tics;
}
precise_t I_GetPreciseTime(void)