In-game color profile menu now removes background tint for optimal use.

This commit is contained in:
FreakyMutantMan 2024-11-03 06:09:15 -08:00
parent 6ce4b76d9f
commit 67400f3c6d

View file

@ -978,7 +978,7 @@ void M_Drawer(void)
{
M_DrawGonerBack();
}
else if (!WipeInAction && currentMenu != &PAUSE_PlaybackMenuDef)
else if (!WipeInAction && currentMenu != &PAUSE_PlaybackMenuDef && currentMenu != &OPTIONS_VideoColorProfileDef)
{
V_DrawFadeScreen(122, 3);
}
@ -4409,6 +4409,7 @@ void M_DrawOptionsColorProfile(void)
}
c = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.currcolour, GTC_CACHE);
V_DrawFixedPatch(0, 0, FRACUNIT, tflag, back, c);
//M_DrawCharSelectSprite( //figure this out later
}
// Given the need for accessibility, I don't want the background to be drawn transparent here - a clear color reference is needed for proper utilization. - Freaky Mutant Man
else