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In-game color profile menu now removes background tint for optimal use.
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1 changed files with 2 additions and 1 deletions
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@ -978,7 +978,7 @@ void M_Drawer(void)
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{
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{
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M_DrawGonerBack();
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M_DrawGonerBack();
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}
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}
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else if (!WipeInAction && currentMenu != &PAUSE_PlaybackMenuDef)
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else if (!WipeInAction && currentMenu != &PAUSE_PlaybackMenuDef && currentMenu != &OPTIONS_VideoColorProfileDef)
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{
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{
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V_DrawFadeScreen(122, 3);
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V_DrawFadeScreen(122, 3);
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}
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}
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@ -4409,6 +4409,7 @@ void M_DrawOptionsColorProfile(void)
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}
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}
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c = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.currcolour, GTC_CACHE);
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c = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.currcolour, GTC_CACHE);
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V_DrawFixedPatch(0, 0, FRACUNIT, tflag, back, c);
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V_DrawFixedPatch(0, 0, FRACUNIT, tflag, back, c);
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//M_DrawCharSelectSprite( //figure this out later
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}
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}
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// Given the need for accessibility, I don't want the background to be drawn transparent here - a clear color reference is needed for proper utilization. - Freaky Mutant Man
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// Given the need for accessibility, I don't want the background to be drawn transparent here - a clear color reference is needed for proper utilization. - Freaky Mutant Man
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else
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else
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