From 675c896417a0c2f5b67c01dddd20a63b0a01c718 Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 5 Oct 2019 12:46:24 -0700 Subject: [PATCH] Nevermind the FixedMul --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index aadb27329..76f6b3159 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3637,7 +3637,7 @@ void A_AttractChase(mobj_t *actor) P_TeleportMove(actor, actor->target->x + FixedMul(dist, FINECOSINE(actor->angle >> ANGLETOFINESHIFT)), actor->target->y + FixedMul(dist, FINESINE(actor->angle >> ANGLETOFINESHIFT)), - actor->z + FixedMul(actor->target->scale, 24<z + actor->target->scale * 24 * P_MobjFlip(actor)); actor->angle += ANG30; actor->extravalue1++;