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Don't apply autobrake on NiGHTS bumpers
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1 changed files with 2 additions and 1 deletions
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@ -9943,7 +9943,8 @@ void P_PlayerThink(player_t *player)
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|| player->panim == PA_PAIN
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|| !player->mo->health
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|| player->climbing
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|| player->pflags & (PF_SPINNING|PF_SLIDING))
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|| player->pflags & (PF_SPINNING|PF_SLIDING)
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|| player->bumpertime)
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player->pflags &= ~PF_APPLYAUTOBRAKE;
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else if (currentlyonground || player->powers[pw_tailsfly])
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player->pflags |= PF_APPLYAUTOBRAKE;
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