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Menus/Character Select: animate follower when READY
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1 changed files with 5 additions and 0 deletions
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@ -1242,6 +1242,11 @@ boolean M_CharacterSelectHandler(INT32 choice)
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setup_player_t *p = &setup_player[i];
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boolean playersChanged = false;
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if (p->mdepth == CSSTEP_READY)
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{
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M_AnimateFollower(p);
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}
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if (p->delay == 0 && menucmd[i].delay == 0)
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{
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if (!optionsmenu.profile)
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