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P_SpawnPlayer: add back explicit spectator handling for bots; also remove it from k_grandprix.c
Not needed in K_UpdateGrandPrixBots or K_LoadGrandPrixSaveGame because P_SpawnPlayer takes priority.
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parent
e123ed7480
commit
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2 changed files with 18 additions and 12 deletions
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@ -307,8 +307,6 @@ void K_LoadGrandPrixSaveGame(void)
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players[i].botvars.rival = savedata.bots[i].rival;
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players[i].score = savedata.bots[i].score;
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players[i].spectator = !(gametyperules & GTR_BOTS) || (grandprixinfo.eventmode != GPEVENT_NONE);
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}
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}
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@ -381,16 +379,6 @@ void K_UpdateGrandPrixBots(void)
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return;
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || !players[i].bot)
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{
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continue;
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}
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players[i].spectator = !(gametyperules & GTR_BOTS) || (grandprixinfo.eventmode != GPEVENT_NONE);
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}
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// Find the rival.
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for (i = 0; i < MAXPLAYERS; i++)
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{
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18
src/p_mobj.c
18
src/p_mobj.c
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@ -11784,6 +11784,24 @@ void P_SpawnPlayer(INT32 playernum)
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if (justjoined)
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G_SpectatePlayerOnJoin(playernum);
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if (p->bot && !demo.playback) // Don't mess with spectator values since the demo setup handles them already.
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{
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if (K_PodiumSequence() == true)
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; // This is too late to correct spectator status. Whatever state we're in at this point, our (dog) bed is made.
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else if (!(gametyperules & GTR_BOTS)
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|| (grandprixinfo.gp == true
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&& grandprixinfo.eventmode != GPEVENT_NONE))
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{
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// Bots aren't supposed to be here.
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p->spectator = true;
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}
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else
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{
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// No point in a spectating bot!
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p->spectator = false;
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}
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}
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if (G_GametypeHasTeams())
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{
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// If you're in a team game and you don't have a team assigned yet...
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