brak barrier is scaled up by 2x in gameplay, the actual object's parameters should be halved

This commit is contained in:
katsy 2020-12-06 00:13:10 -05:00
parent 23449b58ed
commit 67f65961d2

View file

@ -6458,8 +6458,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_fizzle, // deathsound
10*FRACUNIT, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
24*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
DMG_ELECTRIC, // mass
1, // damage