Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart into v2-master

This commit is contained in:
Latapostrophe 2020-03-28 15:11:28 +01:00
commit 67f7fe2cc5
21 changed files with 1896 additions and 425 deletions

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@ -357,6 +357,8 @@ consvar_t cv_selfpropelledbomb = {"selfpropelledbomb", "On", CV_NETVAR|CV_CHEAT
consvar_t cv_grow = {"grow", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_shrink = {"shrink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_thundershield = {"thundershield", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_bubbleshield = {"bubbleshield", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_flameshield = {"flameshield", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_hyudoro = {"hyudoro", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pogospring = {"pogospring", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kitchensink = {"kitchensink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};

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@ -104,7 +104,8 @@ extern consvar_t cv_recycler;*/
extern consvar_t cv_superring, cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
extern consvar_t cv_ballhog, cv_selfpropelledbomb, cv_grow, cv_shrink;
extern consvar_t cv_thundershield, cv_hyudoro, cv_pogospring, cv_kitchensink;
extern consvar_t cv_thundershield, cv_bubbleshield, cv_flameshield;
extern consvar_t cv_hyudoro, cv_pogospring, cv_kitchensink;
extern consvar_t cv_triplesneaker, cv_triplebanana, cv_decabanana;
extern consvar_t cv_tripleorbinaut, cv_quadorbinaut, cv_dualjawz;

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@ -217,6 +217,8 @@ typedef enum
KITEM_GROW,
KITEM_SHRINK,
KITEM_THUNDERSHIELD,
KITEM_BUBBLESHIELD,
KITEM_FLAMESHIELD,
KITEM_HYUDORO,
KITEM_POGOSPRING,
KITEM_SUPERRING,
@ -235,6 +237,15 @@ typedef enum
NUMKARTRESULTS
} kartitems_t;
typedef enum
{
KSHIELD_NONE = 0,
KSHIELD_THUNDER = 1,
KSHIELD_BUBBLE = 2,
KSHIELD_FLAME = 3,
NUMKARTSHIELDS
} kartshields_t;
//{ SRB2kart - kartstuff
typedef enum
{
@ -290,20 +301,25 @@ typedef enum
k_itemtype, // KITEM_ constant for item number
k_itemamount, // Amount of said item
k_itemheld, // Are you holding an item?
k_holdready, // Hold button-style item is ready to activate
// Some items use timers for their duration or effects
//k_thunderanim, // Duration of Thunder Shield's use animation
k_curshield, // 0 = no shield, 1 = thunder shield
k_hyudorotimer, // Duration of the Hyudoro offroad effect itself
k_stealingtimer, // You are stealing an item, this is your timer
k_stolentimer, // You are being stolen from, this is your timer
k_superring, // Spawn rings on top of you every tic!
k_sneakertimer, // Duration of the Sneaker Boost itself
k_levelbooster, // Duration of a level booster's boost (same as sneaker, but separated for )
k_levelbooster, // Duration of a level booster's boost (same as sneaker, but separated for boost stacking)
k_growshrinktimer, // > 0 = Big, < 0 = small
k_squishedtimer, // Squished frame timer
k_rocketsneakertimer, // Rocket Sneaker duration timer
k_invincibilitytimer, // Invincibility timer
k_bubblecool, // Bubble Shield use cooldown
k_bubbleblowup, // Bubble Shield usage blowup
k_flamedash, // Flame Shield dash power
k_flamemeter, // Flame Shield dash meter left
k_flamelength, // Flame Shield dash meter, number of segments
k_eggmanheld, // Eggman monitor held, separate from k_itemheld so it doesn't stop you from getting items
k_eggmanexplode, // Fake item recieved, explode in a few seconds
k_eggmanblame, // Fake item recieved, who set this fake
@ -325,7 +341,6 @@ typedef enum
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
k_spectatewait, // How long have you been waiting as a spectator
k_growcancel, // Hold the item button down to cancel Grow
k_tiregrease, // Reduced friction timer after hitting a horizontal spring
k_springstars, // Spawn stars around a player when they hit a spring
k_springcolor, // Color of spring stars
@ -372,6 +387,9 @@ typedef enum
// QUICKLY GET EITHER SNEAKER OR LEVEL BOOSTER SINCE THEY ARE FUNCTIONALLY IDENTICAL
#define EITHERSNEAKER(p) (p->kartstuff[k_sneakertimer] || p->kartstuff[k_levelbooster])
// QUICKLY GET RING TOTAL, INCLUDING RINGS CURRENTLY IN THE PICKUP ANIMATION
#define RINGTOTAL(p) (p->kartstuff[k_rings] + p->kartstuff[k_pickuprings])
//}
#define WEP_AUTO 1

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@ -1887,6 +1887,7 @@ static actionpointer_t actionpointers[] =
{{A_ReaperThinker}, "A_REAPERTHINKER"}, //SRB2kart
{{A_MementosTPParticles}, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
{{A_FlameParticle}, "A_FLAMEPARTICLE"}, // SRB2kart
{{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"}, // SRB2kart
{{A_OrbitNights}, "A_ORBITNIGHTS"},
{{A_GhostMe}, "A_GHOSTME"},
{{A_SetObjectState}, "A_SETOBJECTSTATE"},
@ -6646,6 +6647,85 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_THUNDERSHIELD23",
"S_THUNDERSHIELD24",
// Bubble Shield
"S_BUBBLESHIELD1",
"S_BUBBLESHIELD2",
"S_BUBBLESHIELD3",
"S_BUBBLESHIELD4",
"S_BUBBLESHIELD5",
"S_BUBBLESHIELD6",
"S_BUBBLESHIELD7",
"S_BUBBLESHIELD8",
"S_BUBBLESHIELD9",
"S_BUBBLESHIELD10",
"S_BUBBLESHIELD11",
"S_BUBBLESHIELD12",
"S_BUBBLESHIELD13",
"S_BUBBLESHIELD14",
"S_BUBBLESHIELD15",
"S_BUBBLESHIELD16",
"S_BUBBLESHIELD17",
"S_BUBBLESHIELD18",
"S_BUBBLESHIELDBLOWUP",
"S_BUBBLESHIELDTRAP1",
"S_BUBBLESHIELDTRAP2",
"S_BUBBLESHIELDTRAP3",
"S_BUBBLESHIELDTRAP4",
"S_BUBBLESHIELDTRAP5",
"S_BUBBLESHIELDTRAP6",
"S_BUBBLESHIELDTRAP7",
"S_BUBBLESHIELDTRAP8",
"S_BUBBLESHIELDWAVE1",
"S_BUBBLESHIELDWAVE2",
"S_BUBBLESHIELDWAVE3",
"S_BUBBLESHIELDWAVE4",
"S_BUBBLESHIELDWAVE5",
"S_BUBBLESHIELDWAVE6",
// Flame Shield
"S_FLAMESHIELD1",
"S_FLAMESHIELD2",
"S_FLAMESHIELD3",
"S_FLAMESHIELD4",
"S_FLAMESHIELD5",
"S_FLAMESHIELD6",
"S_FLAMESHIELD7",
"S_FLAMESHIELD8",
"S_FLAMESHIELD9",
"S_FLAMESHIELD10",
"S_FLAMESHIELD11",
"S_FLAMESHIELD12",
"S_FLAMESHIELD13",
"S_FLAMESHIELD14",
"S_FLAMESHIELD15",
"S_FLAMESHIELD16",
"S_FLAMESHIELD17",
"S_FLAMESHIELD18",
"S_FLAMESHIELDDASH1",
"S_FLAMESHIELDDASH2",
"S_FLAMESHIELDDASH3",
"S_FLAMESHIELDDASH4",
"S_FLAMESHIELDDASH5",
"S_FLAMESHIELDDASH6",
"S_FLAMESHIELDDASH7",
"S_FLAMESHIELDDASH8",
"S_FLAMESHIELDDASH9",
"S_FLAMESHIELDDASH10",
"S_FLAMESHIELDDASH11",
"S_FLAMESHIELDDASH12",
"S_FLAMESHIELDDASH2_UNDERLAY",
"S_FLAMESHIELDDASH5_UNDERLAY",
"S_FLAMESHIELDDASH8_UNDERLAY",
"S_FLAMESHIELDDASH11_UNDERLAY",
"S_FLAMESHIELDPAPER",
"S_FLAMESHIELDLINE1",
"S_FLAMESHIELDLINE2",
"S_FLAMESHIELDLINE3",
"S_FLAMESHIELDFLASH",
// The legend
"S_SINK",
"S_SINK_SHIELD",
@ -7802,7 +7882,12 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_SPB", // Self-Propelled Bomb
"MT_SPBEXPLOSION",
"MT_THUNDERSHIELD", // Thunder Shield stuff
"MT_THUNDERSHIELD", // Shields
"MT_BUBBLESHIELD",
"MT_FLAMESHIELD",
"MT_FLAMESHIELDUNDERLAY",
"MT_FLAMESHIELDPAPER",
"MT_BUBBLESHIELDTRAP",
"MT_SINK", // Kitchen Sink Stuff
"MT_SINK_SHIELD",
@ -8478,6 +8563,7 @@ static const char *const KARTSTUFF_LIST[] = {
"ITEMTYPE",
"ITEMAMOUNT",
"ITEMHELD",
"HOLDREADY",
"CURSHIELD",
"HYUDOROTIMER",
@ -8490,6 +8576,11 @@ static const char *const KARTSTUFF_LIST[] = {
"SQUISHEDTIMER",
"ROCKETSNEAKERTIMER",
"INVINCIBILITYTIMER",
"BUBBLECOOL",
"BUBBLEBLOWUP",
"FLAMEDASH",
"FLAMEMETER",
"FLAMELENGTH",
"EGGMANHELD",
"EGGMANEXPLODE",
"EGGMANBLAME",
@ -8509,7 +8600,6 @@ static const char *const KARTSTUFF_LIST[] = {
"GETSPARKS",
"JAWZTARGETDELAY",
"SPECTATEWAIT",
"GROWCANCEL",
"TIREGREASE",
"SPRINGSTARS",
"SPRINGCOLOR",
@ -9037,6 +9127,8 @@ struct {
{"KITEM_GROW",KITEM_GROW},
{"KITEM_SHRINK",KITEM_SHRINK},
{"KITEM_THUNDERSHIELD",KITEM_THUNDERSHIELD},
{"KITEM_BUBBLESHIELD",KITEM_BUBBLESHIELD},
{"KITEM_FLAMESHIELD",KITEM_FLAMESHIELD},
{"KITEM_HYUDORO",KITEM_HYUDORO},
{"KITEM_POGOSPRING",KITEM_POGOSPRING},
{"KITEM_SUPERRING",KITEM_SUPERRING},
@ -9050,6 +9142,13 @@ struct {
{"KRITEM_DUALJAWZ",KRITEM_DUALJAWZ},
{"NUMKARTRESULTS",NUMKARTRESULTS},
// kartshields_t
{"KSHIELD_NONE",KSHIELD_NONE},
{"KSHIELD_THUNDER",KSHIELD_THUNDER},
{"KSHIELD_BUBBLE",KSHIELD_BUBBLE},
{"KSHIELD_FLAME",KSHIELD_FLAME},
{"NUMKARTSHIELDS",NUMKARTSHIELDS},
// translation colormaps
{"TC_DEFAULT",TC_DEFAULT},
{"TC_BOSS",TC_BOSS},

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@ -465,12 +465,14 @@ extern INT32 hyudorotime;
extern INT32 stealtime;
extern INT32 sneakertime;
extern INT32 itemtime;
extern INT32 bubbletime;
extern INT32 comebacktime;
extern INT32 bumptime;
extern INT32 greasetics;
extern INT32 wipeoutslowtime;
extern INT32 wantedreduce;
extern INT32 wantedfrequency;
extern INT32 flameseg;
extern UINT8 introtoplay;
extern UINT8 creditscutscene;

View file

@ -226,12 +226,14 @@ INT32 hyudorotime = 7*TICRATE;
INT32 stealtime = TICRATE/2;
INT32 sneakertime = TICRATE + (TICRATE/3);
INT32 itemtime = 8*TICRATE;
INT32 bubbletime = TICRATE/2;
INT32 comebacktime = 10*TICRATE;
INT32 bumptime = 6;
INT32 greasetics = 3*TICRATE;
INT32 wipeoutslowtime = 20;
INT32 wantedreduce = 5*TICRATE;
INT32 wantedfrequency = 10*TICRATE;
INT32 flameseg = TICRATE/4;
INT32 gameovertics = 15*TICRATE;

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@ -2023,7 +2023,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
// Single sided line... Deal only with the middletexture (if one exists)
gr_midtexture = R_GetTextureNum(gr_sidedef->midtexture);
if (gr_midtexture
&& gr_linedef->special != 41) // Ignore horizon line for OGL
&& gr_linedef->special != HORIZONSPECIAL) // Ignore horizon line for OGL
{
{
fixed_t texturevpeg;

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@ -57,20 +57,22 @@ char sprnames[NUMSPRITES + 1][5] =
"SRBL","SRBM","SRBN","SRBO",
//SRB2kart Sprites
"RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF",
"WIPD","DRIF","BDRF","DUST","DRWS","RSHE","FITM","BANA","ORBN","JAWZ",
"SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL",
"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
"CRAB","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
"ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3","RETI","AIDU",
"KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","MARB","FUFO",
"RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1",
"PGF2","PGF3","PGBH","DPLR","SPTL","ENM1","GARU","MARR","REAP","JITB",
"CDMO","CDBU","PINE","PPLR","DPPT","AATR","COCO","BDST","FROG","CBRA",
"HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB","CNDL","DOCH",
"DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH","MKMA","MKMP",
"RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT","OFRT","RFRT",
"PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK","MXCL","RGSP",
"DRAF","GRES","OTFG","DBOS","XMS4","XMS5","VIEW"
"WIPD","DRIF","BDRF","DUST","DRWS","RSHE","FITM","BANA","ORBN","JAWZ","SSMN",
"KRBM","BHOG","BHBM","SPBM","THNS","BUBS","BWVE",
"FLMS","FLMD","FLMP","FLML","FLMF",
"SINK","SITR",
"KBLN","DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB",
"CHOM","SACO","CRAB","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA",
"ISTB","ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2",
"HIT3","RETI","AIDU","KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT",
"SBUS","MARB","FUFO","RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB",
"SGVC","PGTR","PGF1","PGF2","PGF3","PGBH","DPLR","SPTL","ENM1","GARU",
"MARR","REAP","JITB","CDMO","CDBU","PINE","PPLR","DPPT","AATR","COCO",
"BDST","FROG","CBRA","HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB",
"ICEB","CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS",
"ZTCH","MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH",
"BFRT","OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN",
"FWRK","MXCL","RGSP","DRAF","GRES","OTFG","DBOS","XMS4","XMS5","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2866,6 +2868,83 @@ state_t states[NUMSTATES] =
{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
{SPR_THNS, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
{SPR_BUBS, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BUBBLESHIELD2}, // S_BUBBLESHIELD1
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD3}, // S_BUBBLESHIELD2
{SPR_BUBS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_BUBBLESHIELD4}, // S_BUBBLESHIELD3
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD5}, // S_BUBBLESHIELD4
{SPR_BUBS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_BUBBLESHIELD6}, // S_BUBBLESHIELD5
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD7}, // S_BUBBLESHIELD6
{SPR_BUBS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BUBBLESHIELD8}, // S_BUBBLESHIELD7
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD9}, // S_BUBBLESHIELD8
{SPR_BUBS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_BUBBLESHIELD10}, // S_BUBBLESHIELD9
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD11}, // S_BUBBLESHIELD10
{SPR_BUBS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_BUBBLESHIELD12}, // S_BUBBLESHIELD11
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD13}, // S_BUBBLESHIELD12
{SPR_BUBS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_BUBBLESHIELD14}, // S_BUBBLESHIELD13
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD15}, // S_BUBBLESHIELD14
{SPR_BUBS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_BUBBLESHIELD16}, // S_BUBBLESHIELD15
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD17}, // S_BUBBLESHIELD16
{SPR_BUBS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_BUBBLESHIELD18}, // S_BUBBLESHIELD17
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELD1}, // S_BUBBLESHIELD18
{SPR_BUBS, FF_FULLBRIGHT|13, -1, {NULL}, 0, 0, S_BUBBLESHIELDBLOWUP}, // S_BUBBLESHIELDBLOWUP
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP2}, // S_BUBBLESHIELDTRAP1
{SPR_BUBS, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP3}, // S_BUBBLESHIELDTRAP2
{SPR_BUBS, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP4}, // S_BUBBLESHIELDTRAP3
{SPR_BUBS, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP5}, // S_BUBBLESHIELDTRAP4
{SPR_BUBS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP6}, // S_BUBBLESHIELDTRAP5
{SPR_BUBS, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP7}, // S_BUBBLESHIELDTRAP6
{SPR_BUBS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP8}, // S_BUBBLESHIELDTRAP7
{SPR_BUBS, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP1}, // S_BUBBLESHIELDTRAP8
{SPR_BWVE, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE2}, // S_BUBBLESHIELDWAVE1
{SPR_BWVE, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE3}, // S_BUBBLESHIELDWAVE2
{SPR_BWVE, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE4}, // S_BUBBLESHIELDWAVE3
{SPR_BWVE, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE5}, // S_BUBBLESHIELDWAVE4
{SPR_BWVE, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE6}, // S_BUBBLESHIELDWAVE5
{SPR_BWVE, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_NULL}, // S_BUBBLESHIELDWAVE6
{SPR_FLMS, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_FLAMESHIELD2}, // S_FLAMESHIELD1
{SPR_FLMS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_FLAMESHIELD3}, // S_FLAMESHIELD2
{SPR_FLMS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_FLAMESHIELD4}, // S_FLAMESHIELD3
{SPR_FLMS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_FLAMESHIELD5}, // S_FLAMESHIELD4
{SPR_FLMS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_FLAMESHIELD6}, // S_FLAMESHIELD5
{SPR_FLMS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_FLAMESHIELD7}, // S_FLAMESHIELD6
{SPR_FLMS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_FLAMESHIELD8}, // S_FLAMESHIELD7
{SPR_FLMS, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_FLAMESHIELD9}, // S_FLAMESHIELD8
{SPR_FLMS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_FLAMESHIELD10}, // S_FLAMESHIELD9
{SPR_FLMS, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_FLAMESHIELD11}, // S_FLAMESHIELD10
{SPR_FLMS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_FLAMESHIELD12}, // S_FLAMESHIELD11
{SPR_FLMS, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_FLAMESHIELD13}, // S_FLAMESHIELD12
{SPR_FLMS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_FLAMESHIELD14}, // S_FLAMESHIELD13
{SPR_FLMS, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_FLAMESHIELD15}, // S_FLAMESHIELD14
{SPR_FLMS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_FLAMESHIELD16}, // S_FLAMESHIELD15
{SPR_FLMS, FF_FULLBRIGHT|16, 2, {NULL}, 0, 0, S_FLAMESHIELD17}, // S_FLAMESHIELD16
{SPR_FLMS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_FLAMESHIELD18}, // S_FLAMESHIELD17
{SPR_FLMS, FF_FULLBRIGHT|17, 2, {NULL}, 0, 0, S_FLAMESHIELD1}, // S_FLAMESHIELD18
{SPR_FLMD, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH2}, // S_FLAMESHIELDDASH1
{SPR_FLMD, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH3}, // S_FLAMESHIELDDASH2
{SPR_FLMD, FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 0, 2, S_FLAMESHIELDDASH4}, // S_FLAMESHIELDDASH3
{SPR_FLMD, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH5}, // S_FLAMESHIELDDASH4
{SPR_FLMD, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH6}, // S_FLAMESHIELDDASH5
{SPR_FLMD, FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 1, 3, S_FLAMESHIELDDASH7}, // S_FLAMESHIELDDASH6
{SPR_FLMD, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH8}, // S_FLAMESHIELDDASH7
{SPR_FLMD, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH9}, // S_FLAMESHIELDDASH8
{SPR_FLMD, FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 2, 0, S_FLAMESHIELDDASH10}, // S_FLAMESHIELDDASH9
{SPR_FLMD, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH11}, // S_FLAMESHIELDDASH10
{SPR_FLMD, FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_FLAMESHIELDDASH12}, // S_FLAMESHIELDDASH11
{SPR_FLMD, FF_FULLBRIGHT, 1, {A_FlameShieldPaper}, 3, 1, S_FLAMESHIELDDASH1}, // S_FLAMESHIELDDASH12
{SPR_FLMD, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH2_UNDERLAY
{SPR_FLMD, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH5_UNDERLAY
{SPR_FLMD, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH8_UNDERLAY
{SPR_FLMD, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDDASH11_UNDERLAY
{SPR_FLMP, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDPAPER
{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE1
{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|7, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE2
{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|14, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE3
{SPR_FLMF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDFLASH
{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
@ -15582,7 +15661,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_cdfm28, // activesound
MF_SPECIAL|MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15609,7 +15688,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16143,7 +16222,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
20*FRACUNIT, // radius
28*FRACUNIT, // radius
56*FRACUNIT, // height
1, // display offset
16, // mass
@ -16153,6 +16232,141 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BUBBLESHIELD
-1, // doomednum
S_BUBBLESHIELD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
28*FRACUNIT, // radius
56*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLAMESHIELD
-1, // doomednum
S_FLAMESHIELD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
28*FRACUNIT, // radius
56*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLAMESHIELDUNDERLAY
-1, // doomednum
S_FLAMESHIELDDASH2_UNDERLAY, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
16<<FRACBITS, // height
-1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLAMESHIELDPAPER
-1, // doomednum
S_FLAMESHIELDPAPER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
16<<FRACBITS, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BUBBLESHIELDTRAP
-1, // doomednum
S_BUBBLESHIELDTRAP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
128*FRACUNIT, // speed
28*FRACUNIT, // radius
56*FRACUNIT, // height
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_BOUNCE|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SINK
-1, // doomednum
S_SINK, // spawnstate

View file

@ -177,6 +177,7 @@ void A_MayonakaArrow(); //SRB2kart: midnight channel arrow sign
void A_ReaperThinker(); //SRB2kart: mementos reaper
void A_MementosTPParticles(); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
void A_FlameParticle(); // SRB2kart
void A_FlameShieldPaper();
void A_OrbitNights();
void A_GhostMe();
void A_SetObjectState();
@ -622,6 +623,13 @@ typedef enum sprite
SPR_BHBM, // Ballhog BOOM
SPR_SPBM, // Self-Propelled Bomb
SPR_THNS, // Thunder Shield
SPR_BUBS, // Bubble Shield (not Bubs)
SPR_BWVE, // Bubble Shield waves
SPR_FLMS, // Flame Shield
SPR_FLMD, // Flame Shield dash
SPR_FLMP, // Flame Shield paper sprites
SPR_FLML, // Flame Shield speed lines
SPR_FLMF, // Flame Shield flash
SPR_SINK, // Kitchen Sink
SPR_SITR, // Kitchen Sink Trail
SPR_KBLN, // Battle Mode Bumper
@ -3538,6 +3546,85 @@ typedef enum state
S_THUNDERSHIELD23,
S_THUNDERSHIELD24,
// Bubble Shield
S_BUBBLESHIELD1,
S_BUBBLESHIELD2,
S_BUBBLESHIELD3,
S_BUBBLESHIELD4,
S_BUBBLESHIELD5,
S_BUBBLESHIELD6,
S_BUBBLESHIELD7,
S_BUBBLESHIELD8,
S_BUBBLESHIELD9,
S_BUBBLESHIELD10,
S_BUBBLESHIELD11,
S_BUBBLESHIELD12,
S_BUBBLESHIELD13,
S_BUBBLESHIELD14,
S_BUBBLESHIELD15,
S_BUBBLESHIELD16,
S_BUBBLESHIELD17,
S_BUBBLESHIELD18,
S_BUBBLESHIELDBLOWUP,
S_BUBBLESHIELDTRAP1,
S_BUBBLESHIELDTRAP2,
S_BUBBLESHIELDTRAP3,
S_BUBBLESHIELDTRAP4,
S_BUBBLESHIELDTRAP5,
S_BUBBLESHIELDTRAP6,
S_BUBBLESHIELDTRAP7,
S_BUBBLESHIELDTRAP8,
S_BUBBLESHIELDWAVE1,
S_BUBBLESHIELDWAVE2,
S_BUBBLESHIELDWAVE3,
S_BUBBLESHIELDWAVE4,
S_BUBBLESHIELDWAVE5,
S_BUBBLESHIELDWAVE6,
// Flame Shield
S_FLAMESHIELD1,
S_FLAMESHIELD2,
S_FLAMESHIELD3,
S_FLAMESHIELD4,
S_FLAMESHIELD5,
S_FLAMESHIELD6,
S_FLAMESHIELD7,
S_FLAMESHIELD8,
S_FLAMESHIELD9,
S_FLAMESHIELD10,
S_FLAMESHIELD11,
S_FLAMESHIELD12,
S_FLAMESHIELD13,
S_FLAMESHIELD14,
S_FLAMESHIELD15,
S_FLAMESHIELD16,
S_FLAMESHIELD17,
S_FLAMESHIELD18,
S_FLAMESHIELDDASH1,
S_FLAMESHIELDDASH2,
S_FLAMESHIELDDASH3,
S_FLAMESHIELDDASH4,
S_FLAMESHIELDDASH5,
S_FLAMESHIELDDASH6,
S_FLAMESHIELDDASH7,
S_FLAMESHIELDDASH8,
S_FLAMESHIELDDASH9,
S_FLAMESHIELDDASH10,
S_FLAMESHIELDDASH11,
S_FLAMESHIELDDASH12,
S_FLAMESHIELDDASH2_UNDERLAY,
S_FLAMESHIELDDASH5_UNDERLAY,
S_FLAMESHIELDDASH8_UNDERLAY,
S_FLAMESHIELDDASH11_UNDERLAY,
S_FLAMESHIELDPAPER,
S_FLAMESHIELDLINE1,
S_FLAMESHIELDLINE2,
S_FLAMESHIELDLINE3,
S_FLAMESHIELDFLASH,
// The legend
S_SINK,
S_SINK_SHIELD,
@ -4726,7 +4813,12 @@ typedef enum mobj_type
MT_SPB, // SPB stuff
MT_SPBEXPLOSION,
MT_THUNDERSHIELD, // Thunder Shield stuff
MT_THUNDERSHIELD, // Shields
MT_BUBBLESHIELD,
MT_FLAMESHIELD,
MT_FLAMESHIELDUNDERLAY,
MT_FLAMESHIELDPAPER,
MT_BUBBLESHIELDTRAP,
MT_SINK, // Kitchen Sink Stuff
MT_SINK_SHIELD,

View file

@ -36,10 +36,18 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
if (t2->player->kartstuff[k_hyudorotimer])
return true; // no interaction
// Player Damage
P_DamageMobj(t2, t1, t1->target, 1);
K_KartBouncing(t2, t1, false, false);
S_StartSound(t2, sfx_s3k7b);
if (t2->player->kartstuff[k_flamedash] && t2->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
{
// Melt item
S_StartSound(t2, sfx_s3k43);
}
else
{
// Player Damage
P_DamageMobj(t2, t1, t1->target, 1);
K_KartBouncing(t2, t1, false, false);
S_StartSound(t2, sfx_s3k7b);
}
damageitem = true;
}
@ -126,8 +134,16 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
if (t1->type == MT_BANANA && t1->health > 1)
S_StartSound(t2, sfx_bsnipe);
// Player Damage
K_SpinPlayer(t2->player, t1->target, 0, t1, (t1->type == MT_BANANA || t1->type == MT_BANANA_SHIELD));
if (t2->player->kartstuff[k_flamedash] && t2->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
{
// Melt item
S_StartSound(t2, sfx_s3k43);
}
else
{
// Player Damage
K_SpinPlayer(t2->player, t1->target, 0, t1, (t1->type == MT_BANANA || t1->type == MT_BANANA_SHIELD));
}
damageitem = true;
}
@ -181,9 +197,73 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
{
// Push fakes out of other item boxes
if (t2->type == MT_RANDOMITEM || t2->type == MT_EGGMANITEM)
{
P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y), t2->radius/4);
return true;
}
if (t2->player)
{
if ((t1->target == t2 || t1->target == t2->target) && (t1->threshold > 0))
return true;
if (t1->health <= 0 || t2->health <= 0)
return true;
if (!P_CanPickupItem(t2->player, 2))
return true;
if (G_BattleGametype() && t2->player->kartstuff[k_bumper] <= 0)
{
if (t2->player->kartstuff[k_comebackmode] || t2->player->kartstuff[k_comebacktimer])
return true;
t2->player->kartstuff[k_comebackmode] = 2;
}
else
{
K_DropItems(t2->player); //K_StripItems(t2->player);
//K_StripOther(t2->player);
t2->player->kartstuff[k_itemroulette] = 1;
t2->player->kartstuff[k_roulettetype] = 2;
}
if (t2->player->kartstuff[k_flamedash] && t2->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
{
// Melt item
S_StartSound(t2, sfx_s3k43);
P_KillMobj(t1, t2, t2);
return true;
}
else
{
mobj_t *poof = P_SpawnMobj(t1->x, t1->y, t1->z, MT_EXPLODE);
S_StartSound(poof, t1->info->deathsound);
#if 0
// Eggbox snipe!
if (t1->type == MT_EGGMANITEM && t1->health > 1)
S_StartSound(t2, sfx_bsnipe);
#endif
if (t1->target && t1->target->player)
{
if (G_RaceGametype() || t1->target->player->kartstuff[k_bumper] > 0)
t2->player->kartstuff[k_eggmanblame] = t1->target->player-players;
else
t2->player->kartstuff[k_eggmanblame] = t2->player-players;
if (t1->target->hnext == t1)
{
P_SetTarget(&t1->target->hnext, NULL);
t1->target->player->kartstuff[k_eggmanheld] = 0;
}
}
P_RemoveMobj(t1);
return true;
}
}
// Player collision is handled by TouchSpecial
return true;
}

File diff suppressed because it is too large Load diff

View file

@ -8,6 +8,7 @@
#include "doomdef.h"
#include "d_player.h" // Need for player_t
#include "command.h" // Need for player_t
#define KART_FULLTURN 800
@ -22,6 +23,10 @@ void K_RegisterKartStuff(void);
boolean K_IsPlayerLosing(player_t *player);
fixed_t K_GetKartGameSpeedScalar(SINT8 value);
extern consvar_t *KartItemCVars[NUMKARTRESULTS-1];
INT32 K_GetShieldFromItem(INT32 item);
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
void K_KartPainEnergyFling(player_t *player);
void K_FlipFromObject(mobj_t *mo, mobj_t *master);

View file

@ -10636,31 +10636,6 @@ static void M_HandleVideoMode(INT32 ch)
// ===============
// Monitor Toggles
// ===============
static consvar_t *kartitemcvs[NUMKARTRESULTS-1] = {
&cv_sneaker,
&cv_rocketsneaker,
&cv_invincibility,
&cv_banana,
&cv_eggmanmonitor,
&cv_orbinaut,
&cv_jawz,
&cv_mine,
&cv_ballhog,
&cv_selfpropelledbomb,
&cv_grow,
&cv_shrink,
&cv_thundershield,
&cv_hyudoro,
&cv_pogospring,
&cv_superring,
&cv_kitchensink,
&cv_triplesneaker,
&cv_triplebanana,
&cv_decabanana,
&cv_tripleorbinaut,
&cv_quadorbinaut,
&cv_dualjawz
};
static tic_t shitsfree = 0;
@ -10729,7 +10704,7 @@ static void M_DrawMonitorToggles(void)
continue;
}
cv = kartitemcvs[currentMenu->menuitems[thisitem].alphaKey-1];
cv = KartItemCVars[currentMenu->menuitems[thisitem].alphaKey-1];
translucent = (cv->value ? 0 : V_TRANSLUCENT);
switch (currentMenu->menuitems[thisitem].alphaKey)
@ -10798,7 +10773,7 @@ static void M_DrawMonitorToggles(void)
}
else
{
cv = kartitemcvs[currentMenu->menuitems[itemOn].alphaKey-1];
cv = KartItemCVars[currentMenu->menuitems[itemOn].alphaKey-1];
translucent = (cv->value ? 0 : V_TRANSLUCENT);
switch (currentMenu->menuitems[itemOn].alphaKey)
@ -10914,14 +10889,14 @@ static void M_HandleMonitorToggles(INT32 choice)
S_StartSound(NULL, sfx_s1b4);
for (i = 0; i < NUMKARTRESULTS-1; i++)
{
if (kartitemcvs[i]->value == v)
CV_AddValue(kartitemcvs[i], 1);
if (KartItemCVars[i]->value == v)
CV_AddValue(KartItemCVars[i], 1);
}
}
else
{
S_StartSound(NULL, sfx_s1ba);
CV_AddValue(kartitemcvs[currentMenu->menuitems[itemOn].alphaKey-1], 1);
CV_AddValue(KartItemCVars[currentMenu->menuitems[itemOn].alphaKey-1], 1);
}
break;

View file

@ -203,6 +203,7 @@ void A_MayonakaArrow(mobj_t *actor); //SRB2kart
void A_ReaperThinker(mobj_t *actor); //SRB2kart
void A_MementosTPParticles(mobj_t *actor); //SRB2kart
void A_FlameParticle(mobj_t *actor); // SRB2kart
void A_FlameShieldPaper(mobj_t *actor); // SRB2kart
void A_OrbitNights(mobj_t *actor);
void A_GhostMe(mobj_t *actor);
void A_SetObjectState(mobj_t *actor);
@ -3678,7 +3679,7 @@ void A_AttractChase(mobj_t *actor)
if (actor->tracer && actor->tracer->player && actor->tracer->health
//&& P_CheckSight(actor, actor->tracer)
&& actor->tracer->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD
&& (actor->tracer->player->kartstuff[k_rings]+actor->tracer->player->kartstuff[k_pickuprings]) < 20
&& RINGTOTAL(actor->tracer->player) < 20
&& !actor->tracer->player->kartstuff[k_ringlock])
{
fixed_t dist;
@ -9328,6 +9329,52 @@ void A_FlameParticle(mobj_t *actor)
par->momz = actor->scale<<1;
}
void A_FlameShieldPaper(mobj_t *actor)
{
INT32 framea = 0;
INT32 frameb = 0;
INT32 locvar1 = var1;
INT32 locvar2 = var2;
UINT8 i;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_FlameShieldPaper", actor))
return;
#endif
framea = (locvar1 & FF_FRAMEMASK);
frameb = (locvar2 & FF_FRAMEMASK);
for (i = 0; i < 2; i++)
{
INT32 perpendicular = ((i & 1) ? -ANGLE_90 : ANGLE_90);
fixed_t newx = actor->x + P_ReturnThrustX(NULL, actor->angle + perpendicular, 8*actor->scale);
fixed_t newy = actor->y + P_ReturnThrustY(NULL, actor->angle + perpendicular, 8*actor->scale);
mobj_t *paper = P_SpawnMobj(newx, newy, actor->z, MT_FLAMESHIELDPAPER);
P_SetTarget(&paper->target, actor);
P_SetScale(paper, actor->scale);
paper->destscale = actor->destscale;
P_SetMobjState(paper, S_FLAMESHIELDPAPER);
paper->frame &= ~FF_FRAMEMASK;
paper->angle = actor->angle + ANGLE_45;
if (i & 1)
{
paper->angle -= ANGLE_90;
paper->frame |= frameb;
}
else
{
paper->frame |= framea;
}
paper->extravalue1 = i;
}
}
//}
// Function: A_OrbitNights

View file

@ -109,7 +109,7 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
return false;
/*if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // No bumpers in Match
return false;*/
return false;*/
if (weapon)
{
@ -117,12 +117,7 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
if (weapon == 2)
{
// Invulnerable
if (player->powers[pw_flashing] > 0
|| (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinouttype] != 2)
|| player->kartstuff[k_squishedtimer] > 0
|| player->kartstuff[k_invincibilitytimer] > 0
|| player->kartstuff[k_growshrinktimer] > 0
|| player->kartstuff[k_hyudorotimer] > 0)
if (player->powers[pw_flashing] > 0)
return false;
// Already have fake
@ -134,7 +129,7 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
{
// Item-specific timer going off
if (player->kartstuff[k_stealingtimer] || player->kartstuff[k_stolentimer]
|| player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_rocketsneakertimer]
|| player->kartstuff[k_rocketsneakertimer]
|| player->kartstuff[k_eggmanexplode])
return false;
@ -144,8 +139,8 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
|| player->kartstuff[k_itemheld])
return false;
if (weapon == 3 && player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD)
return false; // No stacking thunder shields!
if (weapon == 3 && K_GetShieldFromItem(player->kartstuff[k_itemtype]) != KSHIELD_NONE)
return false; // No stacking shields!
}
}
@ -391,58 +386,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetTarget(&special->target, toucher);
P_KillMobj(special, toucher, toucher);
break;
case MT_EGGMANITEM_SHIELD: // SRB2kart
case MT_EGGMANITEM:
if ((special->target == toucher || special->target == toucher->target) && (special->threshold > 0))
return;
if (special->health <= 0 || toucher->health <= 0)
return;
if (!P_CanPickupItem(player, 2))
return;
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
{
if (player->kartstuff[k_comebackmode] || player->kartstuff[k_comebacktimer])
return;
player->kartstuff[k_comebackmode] = 2;
}
else
{
K_DropItems(player); //K_StripItems(player);
//K_StripOther(player);
player->kartstuff[k_itemroulette] = 1;
player->kartstuff[k_roulettetype] = 2;
}
#if 0
// Eggbox snipe!
if (special->type == MT_EGGMANITEM && special->health > 1)
S_StartSound(toucher, sfx_bsnipe);
#endif
{
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof, special->info->deathsound);
}
if (special->target && special->target->player)
{
if (G_RaceGametype() || special->target->player->kartstuff[k_bumper] > 0)
player->kartstuff[k_eggmanblame] = special->target->player-players;
else
player->kartstuff[k_eggmanblame] = player-players;
if (special->target->hnext == special)
{
P_SetTarget(&special->target->hnext, NULL);
special->target->player->kartstuff[k_eggmanheld] = 0;
}
}
P_RemoveMobj(special);
return;
case MT_KARMAHITBOX:
if (!special->target->player)
return;
@ -597,11 +540,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
mobj_t *spbexplode;
if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0)
if (player->kartstuff[k_bubbleblowup] > 0)
{
//player->powers[pw_flashing] = 0;
K_DropHnextList(player);
K_StripItems(player);
special->extravalue1 = 2; // WAIT...
special->extravalue2 = 52; // Slightly over the respawn timer length
return;
}
S_StopSound(special); // Don't continue playing the gurgle or the siren
@ -631,7 +575,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
// kill
if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0)
if (player->kartstuff[k_invincibilitytimer] > 0
|| player->kartstuff[k_growshrinktimer] > 0
|| player->kartstuff[k_flamedash] > 0)
{
P_KillMobj(special, toucher, toucher);
return;
@ -675,6 +621,25 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
case MT_BALLOON: // SRB2kart
P_SetObjectMomZ(toucher, 20<<FRACBITS, false);
break;
case MT_BUBBLESHIELDTRAP:
if ((special->target == toucher || special->target == toucher->target) && (special->threshold > 0))
return;
if (special->tracer && !P_MobjWasRemoved(special->tracer))
return;
if (special->health <= 0 || toucher->health <= 0)
return;
if (!player->mo || player->spectator)
return;
// attach to player!
P_SetTarget(&special->tracer, toucher);
toucher->flags |= MF_NOGRAVITY;
toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
S_StartSound(toucher, sfx_s1b2);
return;
// ***************************************** //
// Rings, coins, spheres, weapon panels, etc //
@ -706,7 +671,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
// Reached the cap, don't waste 'em!
if ((player->kartstuff[k_rings] + player->kartstuff[k_pickuprings]) >= 20)
if (RINGTOTAL(player) >= 20)
return;
special->momx = special->momy = special->momz = 0;
@ -3332,8 +3297,8 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
if (!player)
return;
// Has a shield? Don't lose your rings!
if (player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD)
// Have a shield? You get hit, but don't lose your rings!
if (K_GetShieldFromItem(player->kartstuff[k_itemtype]) != KSHIELD_NONE)
return;
// 20 is the ring cap in kart

View file

@ -841,7 +841,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return K_SMKIceBlockCollide(thing, tmthing);
}
if (tmthing->type == MT_EGGMANITEM)
if (tmthing->type == MT_EGGMANITEM || tmthing->type == MT_EGGMANITEM_SHIELD)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
@ -849,10 +849,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
K_EggItemCollide(tmthing, thing);
return true;
return K_EggItemCollide(tmthing, thing);
}
else if (thing->type == MT_EGGMANITEM)
else if (thing->type == MT_EGGMANITEM || thing->type == MT_EGGMANITEM_SHIELD)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
@ -860,13 +859,134 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
K_EggItemCollide(thing, tmthing);
return true;
return K_EggItemCollide(thing, tmthing);
}
if (tmthing->type == MT_RANDOMITEM)
return true;
// Bubble Shield reflect
if (((thing->type == MT_BUBBLESHIELD && thing->target->player && thing->target->player->kartstuff[k_bubbleblowup])
|| (thing->player && thing->player->kartstuff[k_bubbleblowup]))
&& (tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD
|| tmthing->type == MT_BANANA || tmthing->type == MT_EGGMANITEM || tmthing->type == MT_BALLHOG
|| tmthing->type == MT_SSMINE || tmthing->type == MT_SINK
|| (tmthing->type == MT_PLAYER && thing->target != tmthing)))
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (tmthing->type == MT_PLAYER)
{
// Counter desyncs
/*mobj_t *oldthing = thing;
mobj_t *oldtmthing = tmthing;
P_Thrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y), 4*thing->scale);
thing = oldthing;
P_SetTarget(&tmthing, oldtmthing);*/
if (tmthing->player->kartstuff[k_spinouttimer] || tmthing->player->kartstuff[k_squishedtimer]
|| tmthing->player->powers[pw_flashing] || tmthing->player->kartstuff[k_hyudorotimer]
|| tmthing->player->kartstuff[k_justbumped] || tmthing->scale > thing->scale + (mapobjectscale/8))
return true;
// Player Damage
K_SpinPlayer(tmthing->player, thing, 0, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), false);
S_StartSound(thing, sfx_s3k44);
}
else
{
if (!tmthing->threshold)
{
if (!tmthing->momx && !tmthing->momy)
{
tmthing->momz += (24*tmthing->scale) * P_MobjFlip(tmthing);
}
else
{
tmthing->momx = -tmthing->momx;
tmthing->momy = -tmthing->momy;
tmthing->momz = -tmthing->momz;
tmthing->angle += ANGLE_180;
}
if (tmthing->type == MT_JAWZ)
P_SetTarget(&tmthing->tracer, tmthing->target); // Back to the source!
tmthing->threshold = 10;
S_StartSound(thing, sfx_s3k44);
}
}
// no interaction
return true;
}
else if (((tmthing->type == MT_BUBBLESHIELD && tmthing->target->player && tmthing->target->player->kartstuff[k_bubbleblowup])
|| (tmthing->player && tmthing->player->kartstuff[k_bubbleblowup]))
&& (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|| thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG
|| thing->type == MT_SSMINE || thing->type == MT_SINK
|| (thing->type == MT_PLAYER && tmthing->target != thing)))
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (thing->type == MT_PLAYER)
{
// Counter desyncs
/*mobj_t *oldthing = thing;
mobj_t *oldtmthing = tmthing;
P_Thrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y), 4*tmthing->scale);
thing = oldthing;
P_SetTarget(&tmthing, oldtmthing);*/
if (thing->player->kartstuff[k_spinouttimer] || thing->player->kartstuff[k_squishedtimer]
|| thing->player->powers[pw_flashing] || thing->player->kartstuff[k_hyudorotimer]
|| thing->player->kartstuff[k_justbumped] || thing->scale > tmthing->scale + (mapobjectscale/8))
return true;
// Player Damage
K_SpinPlayer(thing->player, tmthing, 0, ((tmthing->type == MT_BUBBLESHIELD) ? tmthing->target : tmthing), false);
S_StartSound(tmthing, sfx_s3k44);
}
else
{
if (!thing->threshold)
{
if (!thing->momx && !thing->momy)
{
thing->momz += (24*thing->scale) * P_MobjFlip(thing);
}
else
{
thing->momx = -thing->momx;
thing->momy = -thing->momy;
thing->momz = -thing->momz;
thing->angle += ANGLE_180;
}
if (thing->type == MT_JAWZ)
P_SetTarget(&thing->tracer, thing->target); // Back to the source!
thing->threshold = 10;
S_StartSound(tmthing, sfx_s3k44);
}
}
// no interaction
return true;
}
// double make sure bubbles won't collide with anything else
if (thing->type == MT_BUBBLESHIELD || tmthing->type == MT_BUBBLESHIELD)
return true;
if (tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD
|| tmthing->type == MT_ORBINAUT_SHIELD || tmthing->type == MT_JAWZ_SHIELD)
{
@ -1296,7 +1416,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Make sure they aren't able to damage you ANYWHERE along the Z axis, you have to be TOUCHING the person.
&& !(thing->z + thing->height < tmthing->z || thing->z > tmthing->z + tmthing->height))
{
if (tmthing->scale > thing->scale + (mapobjectscale/8)) // SRB2kart - Handle squishes first!
K_SquishPlayer(thing->player, tmthing, tmthing);
else if (thing->scale > tmthing->scale + (mapobjectscale/8))
@ -1305,6 +1424,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
P_DamageMobj(thing, tmthing, tmthing, 1);
else if (thing->player->kartstuff[k_invincibilitytimer] && !tmthing->player->kartstuff[k_invincibilitytimer])
P_DamageMobj(tmthing, thing, thing, 1);
else if ((tmthing->player->kartstuff[k_flamedash] && tmthing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
&& !(thing->player->kartstuff[k_flamedash] && thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)) // SRB2kart - Then flame shield!
P_DamageMobj(thing, tmthing, tmthing, 1);
else if ((thing->player->kartstuff[k_flamedash] && thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
&& !(tmthing->player->kartstuff[k_flamedash] && tmthing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)) // SRB2kart - Then flame shield!
P_DamageMobj(tmthing, thing, thing, 1);
/*if (G_BattleGametype() && (!G_GametypeHasTeams() || tmthing->player->ctfteam != thing->player->ctfteam))
{

View file

@ -1722,6 +1722,10 @@ void P_XYMovement(mobj_t *mo)
P_InstaThrust(mo, R_PointToAngle2(mo->x, mo->y, mo->x + xmove, mo->y + ymove)+ANGLE_90, 16*FRACUNIT);
}
}
// Bubble bounce
if (mo->type == MT_BUBBLESHIELDTRAP)
S_StartSound(mo, sfx_s3k44);
//}
// Bounce ring algorithm
@ -1933,7 +1937,7 @@ void P_XYMovement(mobj_t *mo)
#endif
//{ SRB2kart stuff
if (mo->type == MT_BALLHOG || mo->type == MT_FLINGRING) //(mo->type == MT_JAWZ && !mo->tracer))
if (mo->type == MT_FLINGRING || mo->type == MT_BALLHOG || mo->type == MT_BUBBLESHIELDTRAP)
return;
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
@ -2270,6 +2274,7 @@ static boolean P_ZMovement(mobj_t *mo)
case MT_JAWZ_DUD:
case MT_BALLHOG:
case MT_SSMINE:
case MT_BUBBLESHIELDTRAP:
// Remove stuff from death pits.
if (P_CheckDeathPitCollide(mo))
{
@ -6767,17 +6772,6 @@ void P_MobjThinker(mobj_t *mobj)
else
mobj->tracer->flags2 |= MF2_DONTDRAW;
}
else if (mobj->target->player->kartstuff[k_growshrinktimer] > 0)
{
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_GROW;
if (leveltime & 1)
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
else
mobj->tracer->flags2 |= MF2_DONTDRAW;
}
else if (mobj->target->player->kartstuff[k_itemtype] && mobj->target->player->kartstuff[k_itemamount] > 0)
{
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
@ -8414,6 +8408,30 @@ void P_MobjThinker(mobj_t *mobj)
mobj->target->y + FINESINE(mobj->angle >> ANGLETOFINESHIFT),
mobj->z + mobj->target->height * P_MobjFlip(mobj));
break;
case MT_FLAMESHIELDPAPER:
if (!mobj->target || P_MobjWasRemoved(mobj->target))
{
P_RemoveMobj(mobj);
return;
}
mobj->z = mobj->target->z;
K_MatchGenericExtraFlags(mobj, mobj->target);
{
INT32 perpendicular = ((mobj->extravalue1 & 1) ? -ANGLE_90 : ANGLE_90);
fixed_t newx = mobj->target->x + P_ReturnThrustX(NULL, mobj->target->angle + perpendicular, 8*mobj->target->scale);
fixed_t newy = mobj->target->y + P_ReturnThrustY(NULL, mobj->target->angle + perpendicular, 8*mobj->target->scale);
P_TeleportMove(mobj, newx, newy, mobj->target->z);
if (mobj->extravalue1 & 1)
mobj->angle = mobj->target->angle - ANGLE_45;
else
mobj->angle = mobj->target->angle + ANGLE_45;
}
break;
case MT_TIREGREASE:
if (!mobj->target || P_MobjWasRemoved(mobj->target) || !mobj->target->player
|| !mobj->target->player->kartstuff[k_tiregrease])
@ -8467,12 +8485,13 @@ void P_MobjThinker(mobj_t *mobj)
case MT_THUNDERSHIELD:
{
fixed_t destx, desty;
if (!mobj->target || !mobj->target->health || (mobj->target->player && mobj->target->player->kartstuff[k_curshield] != 1))
if (!mobj->target || !mobj->target->health || !mobj->target->player
|| mobj->target->player->kartstuff[k_curshield] != KSHIELD_THUNDER)
{
P_RemoveMobj(mobj);
return;
}
P_SetScale(mobj, (mobj->destscale = (5*mobj->target->destscale)>>2));
P_SetScale(mobj, (mobj->destscale = (5*mobj->target->scale)>>2));
if (!r_splitscreen /*&& rendermode != render_soft*/)
{
@ -8486,8 +8505,9 @@ void P_MobjThinker(mobj_t *mobj)
else
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, camera[0].x, camera[0].y);
if (curstate > S_THUNDERSHIELD15)
if (curstate > S_THUNDERSHIELD15 && curstate <= S_THUNDERSHIELD24)
viewingangle += ANGLE_180;
destx = mobj->target->x + P_ReturnThrustX(mobj->target, viewingangle, mobj->scale>>4);
desty = mobj->target->y + P_ReturnThrustY(mobj->target, viewingangle, mobj->scale>>4);
}
@ -8500,6 +8520,250 @@ void P_MobjThinker(mobj_t *mobj)
P_TeleportMove(mobj, destx, desty, mobj->target->z);
break;
}
case MT_BUBBLESHIELD:
{
fixed_t destx, desty;
fixed_t scale;
statenum_t curstate;
if (!mobj->target || !mobj->target->health || !mobj->target->player
|| mobj->target->player->kartstuff[k_curshield] != KSHIELD_BUBBLE)
{
P_RemoveMobj(mobj);
return;
}
scale = (5*mobj->target->scale)>>2;
curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
if (mobj->target->player->kartstuff[k_bubbleblowup])
{
INT32 blow = mobj->target->player->kartstuff[k_bubbleblowup];
if (blow > bubbletime)
blow = bubbletime;
if (curstate != S_BUBBLESHIELDBLOWUP)
P_SetMobjState(mobj, S_BUBBLESHIELDBLOWUP);
mobj->angle += ANGLE_22h;
mobj->flags2 &= ~MF2_SHADOW;
scale += (blow * (3*scale)) / bubbletime;
mobj->frame = (states[S_BUBBLESHIELDBLOWUP].frame + mobj->extravalue1);
if ((mobj->target->player->kartstuff[k_bubbleblowup] > bubbletime) && (leveltime & 1))
mobj->frame = (states[S_BUBBLESHIELDBLOWUP].frame + 5);
if (mobj->extravalue1 < 4 && mobj->extravalue2 < blow && !mobj->cvmem && (leveltime & 1)) // Growing
{
mobj->extravalue1++;
if (mobj->extravalue1 >= 4)
mobj->cvmem = 1; // shrink back down
}
else if ((mobj->extravalue1 > -4 && mobj->extravalue2 > blow)
|| (mobj->cvmem && mobj->extravalue1 > 0)) // Shrinking
mobj->extravalue1--;
if (P_IsObjectOnGround(mobj->target))
{
UINT8 i;
for (i = 0; i < 2; i++)
{
angle_t a = mobj->angle + ((i & 1) ? ANGLE_180 : 0);
fixed_t ws = (mobj->target->scale>>1);
mobj_t *wave;
ws += (blow * ws) / bubbletime;
wave = P_SpawnMobj(
(mobj->target->x - mobj->target->momx) + P_ReturnThrustX(NULL, a, mobj->radius - (21*ws)),
(mobj->target->y - mobj->target->momy) + P_ReturnThrustY(NULL, a, mobj->radius - (21*ws)),
(mobj->target->z - mobj->target->momz), MT_THOK);
wave->flags &= ~(MF_NOCLIPHEIGHT|MF_NOGRAVITY);
P_SetScale(wave, (wave->destscale = ws));
P_SetMobjState(wave, S_BUBBLESHIELDWAVE1);
wave->momx = mobj->target->momx;
wave->momy = mobj->target->momy;
wave->momz = mobj->target->momz;
}
}
}
else
{
mobj->cvmem = 0;
mobj->angle = mobj->target->angle;
if (curstate == S_BUBBLESHIELDBLOWUP)
{
if (mobj->extravalue1 != 0)
{
mobj->frame = (states[S_BUBBLESHIELDBLOWUP].frame + mobj->extravalue1);
if (mobj->extravalue1 < 0 && (leveltime & 1))
mobj->extravalue1++;
else if (mobj->extravalue1 > 0)
mobj->extravalue1--;
}
else
{
P_SetMobjState(mobj, S_BUBBLESHIELD1);
mobj->extravalue1 = 0;
}
}
else
{
if (mobj->target->player->kartstuff[k_bubblecool] && ((curstate-S_BUBBLESHIELD1) & 1))
mobj->flags2 |= MF2_SHADOW;
else
mobj->flags2 &= ~MF2_SHADOW;
}
}
mobj->extravalue2 = mobj->target->player->kartstuff[k_bubbleblowup];
P_SetScale(mobj, (mobj->destscale = scale));
if (!splitscreen /*&& rendermode != render_soft*/)
{
angle_t viewingangle;
if (players[displayplayers[0]].awayviewtics)
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayers[0]].awayviewmobj->x, players[displayplayers[0]].awayviewmobj->y);
else if (!camera[0].chase && players[displayplayers[0]].mo)
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y);
else
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, camera[0].x, camera[0].y);
destx = mobj->target->x + P_ReturnThrustX(mobj->target, viewingangle, mobj->scale>>4);
desty = mobj->target->y + P_ReturnThrustY(mobj->target, viewingangle, mobj->scale>>4);
}
else
{
destx = mobj->target->x;
desty = mobj->target->y;
}
P_TeleportMove(mobj, destx, desty, mobj->target->z);
break;
}
case MT_FLAMESHIELD:
{
fixed_t destx, desty;
statenum_t curstate;
statenum_t underlayst = S_NULL;
INT32 flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
if (!mobj->target || !mobj->target->health || !mobj->target->player
|| mobj->target->player->kartstuff[k_curshield] != KSHIELD_FLAME)
{
P_RemoveMobj(mobj);
return;
}
P_SetScale(mobj, (mobj->destscale = (5*mobj->target->scale)>>2));
curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
if (mobj->target->player->kartstuff[k_flamedash])
{
if (!(curstate >= S_FLAMESHIELDDASH1 && curstate <= S_FLAMESHIELDDASH12))
P_SetMobjState(mobj, S_FLAMESHIELDDASH1);
if (curstate == S_FLAMESHIELDDASH2)
underlayst = S_FLAMESHIELDDASH2_UNDERLAY;
else if (curstate == S_FLAMESHIELDDASH5)
underlayst = S_FLAMESHIELDDASH5_UNDERLAY;
else if (curstate == S_FLAMESHIELDDASH8)
underlayst = S_FLAMESHIELDDASH8_UNDERLAY;
else if (curstate == S_FLAMESHIELDDASH11)
underlayst = S_FLAMESHIELDDASH11_UNDERLAY;
if (leveltime & 1)
{
UINT8 i;
UINT8 nl = 2;
if (mobj->target->player->kartstuff[k_flamedash] > mobj->extravalue1)
nl = 3;
for (i = 0; i < nl; i++)
{
mobj_t *fast = P_SpawnMobj(mobj->x + (P_RandomRange(-36,36) * mobj->scale),
mobj->y + (P_RandomRange(-36,36) * mobj->scale),
mobj->z + (mobj->height/2) + (P_RandomRange(-20,20) * mobj->scale),
MT_FASTLINE);
fast->angle = mobj->angle;
fast->momx = 3*mobj->target->momx/4;
fast->momy = 3*mobj->target->momy/4;
fast->momz = 3*mobj->target->momz/4;
K_MatchGenericExtraFlags(fast, mobj);
P_SetMobjState(fast, S_FLAMESHIELDLINE1 + i);
}
}
}
else
{
if (curstate >= S_FLAMESHIELDDASH1 && curstate <= S_FLAMESHIELDDASH12)
P_SetMobjState(mobj, S_FLAMESHIELD1);
}
mobj->extravalue1 = mobj->target->player->kartstuff[k_flamedash];
if (mobj->target->player->kartstuff[k_flamemeter] > flamemax)
{
mobj_t *flash = P_SpawnMobj(mobj->x + mobj->target->momx, mobj->y + mobj->target->momy, mobj->z + mobj->target->momz, MT_THOK);
P_SetMobjState(flash, S_FLAMESHIELDFLASH);
if (leveltime & 1)
{
flash->frame |= 2 + ((leveltime / 2) % 4);
}
else
{
flash->frame |= ((leveltime / 2) % 2);
}
}
if (!splitscreen /*&& rendermode != render_soft*/)
{
angle_t viewingangle;
if (players[displayplayers[0]].awayviewtics)
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayers[0]].awayviewmobj->x, players[displayplayers[0]].awayviewmobj->y);
else if (!camera[0].chase && players[displayplayers[0]].mo)
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y);
else
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, camera[0].x, camera[0].y);
if (curstate >= S_FLAMESHIELD1 && curstate < S_FLAMESHIELDDASH1 && ((curstate-S_FLAMESHIELD1) & 1))
viewingangle += ANGLE_180;
destx = mobj->target->x + P_ReturnThrustX(mobj->target, viewingangle, mobj->scale>>4);
desty = mobj->target->y + P_ReturnThrustY(mobj->target, viewingangle, mobj->scale>>4);
}
else
{
destx = mobj->target->x;
desty = mobj->target->y;
}
P_TeleportMove(mobj, destx, desty, mobj->target->z);
if (mobj->target->momx || mobj->target->momy)
mobj->angle = R_PointToAngle2(0, 0, mobj->target->momx, mobj->target->momy);
else
mobj->angle = mobj->target->angle;
if (underlayst != S_NULL)
{
mobj_t *underlay = P_SpawnMobj(mobj->target->x, mobj->target->y, mobj->target->z, MT_FLAMESHIELDUNDERLAY);
underlay->angle = mobj->angle;
P_SetMobjState(underlay, underlayst);
}
break;
}
case MT_ROCKETSNEAKER:
if (!mobj->target || !mobj->target->health)
{
@ -9238,6 +9502,154 @@ void P_MobjThinker(mobj_t *mobj)
}
}
break;
case MT_BUBBLESHIELDTRAP:
if (leveltime % 180 == 0)
S_StartSound(mobj, sfx_s3kbfl);
if (mobj->tracer && !P_MobjWasRemoved(mobj->tracer) && mobj->tracer->player)
{
player_t *player = mobj->tracer->player;
fixed_t destx, desty, curfz, destfz;
boolean blockmove = false;
mobj->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP;
mobj->extravalue1 = 1;
mobj->cvmem /= 2;
mobj->momz = 0;
mobj->destscale = ((5*mobj->tracer->scale)>>2) + (mobj->tracer->scale>>3);
mobj->tracer->momz = (8*mobj->tracer->scale) * P_MobjFlip(mobj->tracer);
mobj->tracer->momx = (31*mobj->tracer->momx)/32;
mobj->tracer->momy = (31*mobj->tracer->momy)/32;
destx = mobj->x + mobj->tracer->momx;
desty = mobj->y + mobj->tracer->momy;
if (mobj->tracer->eflags & MFE_VERTICALFLIP)
{
curfz = P_GetCeilingZ(mobj->tracer, mobj->tracer->subsector->sector, mobj->tracer->x, mobj->tracer->y, NULL);
destfz = P_GetCeilingZ(mobj->tracer, R_PointInSubsector(destx, desty)->sector, destx, desty, NULL);
blockmove = (curfz - destfz >= 24*mobj->scale);
}
else
{
curfz = P_GetFloorZ(mobj->tracer, mobj->tracer->subsector->sector, mobj->tracer->x, mobj->tracer->y, NULL);
destfz = P_GetFloorZ(mobj->tracer, R_PointInSubsector(destx, desty)->sector, destx, desty, NULL);
blockmove = (destfz - curfz >= 24*mobj->scale);
}
if (blockmove)
{
mobj->tracer->momx = mobj->tracer->momy = 0;
}
P_TeleportMove(mobj,
mobj->tracer->x + P_ReturnThrustX(NULL, mobj->tracer->angle+ANGLE_90, (mobj->cvmem)<<FRACBITS),
mobj->tracer->y + P_ReturnThrustY(NULL, mobj->tracer->angle+ANGLE_90, (mobj->cvmem)<<FRACBITS),
mobj->tracer->z - (4*mobj->tracer->scale) + (P_RandomRange(-abs(mobj->cvmem), abs(mobj->cvmem))<<FRACBITS));
if (mobj->movecount > 4*TICRATE)
{
S_StartSound(mobj->tracer, sfx_s3k77);
mobj->tracer->flags &= ~MF_NOGRAVITY;
P_KillMobj(mobj, mobj->tracer, mobj->tracer);
break;
}
if (abs(player->cmd.driftturn) > 100)
{
INT32 lastsign = 0;
if (mobj->lastlook > 0)
lastsign = 1;
else if (mobj->lastlook < 0)
lastsign = -1;
if ((player->cmd.driftturn > 0 && lastsign < 0)
|| (player->cmd.driftturn < 0 && lastsign > 0))
{
mobj->movecount += (TICRATE/2);
mobj->cvmem = 8*lastsign;
S_StartSound(mobj, sfx_s3k7a);
}
mobj->lastlook = player->cmd.driftturn;
}
mobj->movecount++;
}
else if (mobj->extravalue1) // lost your player somehow, DIE
{
P_KillMobj(mobj, NULL, NULL);
break;
}
else
{
mobj->destscale = (5*mapobjectscale)>>2;
if (mobj->threshold > 0)
mobj->threshold--;
if (abs(mobj->momx) < 8*mobj->destscale && abs(mobj->momy) < 8*mobj->destscale)
{
// Stop, give light gravity
mobj->momx = mobj->momy = 0;
mobj->momz = -(mobj->scale * P_MobjFlip(mobj));
}
else
{
UINT8 i;
mobj_t *ghost = P_SpawnGhostMobj(mobj);
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player)
{
ghost->color = mobj->target->player->skincolor;
ghost->colorized = true;
}
mobj->momx = (23*mobj->momx)/24;
mobj->momy = (23*mobj->momy)/24;
mobj->angle = R_PointToAngle2(0,0,mobj->momx,mobj->momy);
if ((mobj->z - mobj->floorz) < (24*mobj->scale) && (leveltime % 3 != 0))
{
// Cool wave effects!
for (i = 0; i < 2; i++)
{
angle_t aoff;
SINT8 sign = 1;
mobj_t *wave;
if (i & 1)
sign = -1;
else
sign = 1;
aoff = (mobj->angle + ANGLE_180) + (ANGLE_45 * sign);
wave = P_SpawnMobj(mobj->x + FixedMul(mobj->radius, FINECOSINE(aoff>>ANGLETOFINESHIFT)),
mobj->y + FixedMul(mobj->radius, FINESINE(aoff>>ANGLETOFINESHIFT)),
mobj->z, MT_THOK);
wave->flags &= ~(MF_NOCLIPHEIGHT|MF_NOGRAVITY);
P_SetScale(wave, (wave->destscale = mobj->scale/2));
P_SetMobjState(wave, S_BUBBLESHIELDWAVE1);
if (leveltime & 1)
wave->tics++;
P_SetTarget(&wave->target, mobj);
wave->angle = mobj->angle - (ANGLE_90 * sign); // point completely perpendicular from the bubble
K_FlipFromObject(wave, mobj);
P_Thrust(wave, wave->angle, 4*mobj->scale);
}
}
}
}
break;
case MT_KARMAFIREWORK:
if (mobj->flags & MF_NOGRAVITY)
break;
@ -10182,7 +10594,6 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
case MT_SSMINE_SHIELD:
case MT_BALLHOG:
case MT_SINK:
case MT_THUNDERSHIELD:
case MT_ROCKETSNEAKER:
case MT_SPB:
thing->shadowscale = 3*FRACUNIT/2;
@ -10202,6 +10613,12 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
thing->shadowscale = 3*FRACUNIT/2;
thing->whiteshadow = false;
break;
case MT_THUNDERSHIELD:
case MT_BUBBLESHIELD:
case MT_BUBBLESHIELDTRAP:
case MT_FLAMESHIELD:
thing->shadowscale = FRACUNIT;
break;
case MT_RING:
case MT_FLOATINGITEM:
thing->shadowscale = FRACUNIT/2;

View file

@ -1083,7 +1083,7 @@ void P_PlayLivesJingle(player_t *player)
void P_PlayRinglossSound(mobj_t *source)
{
if (source->player && source->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD)
if (source->player && K_GetShieldFromItem(source->player->kartstuff[k_itemtype]) != KSHIELD_NONE)
S_StartSound(source, sfx_s1a3); // Shield hit (no ring loss)
else if (source->player && source->player->kartstuff[k_rings] <= 0)
S_StartSound(source, sfx_s1a6); // Ring debt (lessened ring loss)
@ -1218,10 +1218,10 @@ void P_RestoreMusic(player_t *player)
#define setbests(p) \
if (players[p].playerstate == PST_LIVE) \
{ \
if (players[p].kartstuff[k_growshrinktimer] > bestlocaltimer) \
{ wantedmus = 2; bestlocaltimer = players[p].kartstuff[k_growshrinktimer]; } \
else if (players[p].kartstuff[k_invincibilitytimer] > bestlocaltimer) \
if (players[p].kartstuff[k_invincibilitytimer] > bestlocaltimer) \
{ wantedmus = 1; bestlocaltimer = players[p].kartstuff[k_invincibilitytimer]; } \
else if (players[p].kartstuff[k_growshrinktimer] > bestlocaltimer) \
{ wantedmus = 2; bestlocaltimer = players[p].kartstuff[k_growshrinktimer]; } \
}
setbests(displayplayers[0]);
setbests(displayplayers[1]);
@ -1235,10 +1235,10 @@ void P_RestoreMusic(player_t *player)
{
if (player->playerstate == PST_LIVE)
{
if (player->kartstuff[k_growshrinktimer] > 1)
wantedmus = 2;
else if (player->kartstuff[k_invincibilitytimer] > 1)
if (player->kartstuff[k_invincibilitytimer] > 1)
wantedmus = 1;
else if (player->kartstuff[k_growshrinktimer] > 1)
wantedmus = 2;
}
}
@ -6142,7 +6142,8 @@ static void P_MovePlayer(player_t *player)
////////////////////////////
// SRB2kart - Drifting smoke and fire
if (EITHERSNEAKER(player) && onground && (leveltime & 1))
if ((EITHERSNEAKER(player) || player->kartstuff[k_flamedash])
&& onground && (leveltime & 1))
K_SpawnBoostTrail(player);
if (player->kartstuff[k_invincibilitytimer] > 0)

View file

@ -406,6 +406,8 @@ typedef enum
ST_NEGATIVE
} slopetype_t;
#define HORIZONSPECIAL 41
typedef struct line_s
{
// Vertices, from v1 to v2.

View file

@ -2687,7 +2687,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
worldbottomslope >>= 4;
#endif
if (linedef->special == 41) { // HORIZON LINES
if (linedef->special == HORIZONSPECIAL) { // HORIZON LINES
topstep = bottomstep = 0;
topfrac = bottomfrac = (centeryfrac>>4);
topfrac++; // Prevent 1px HOM
@ -2817,12 +2817,23 @@ void R_StoreWallRange(INT32 start, INT32 stop)
ffloor[i].f_pos >>= 4;
#ifdef ESLOPE
ffloor[i].f_pos_slope >>= 4;
ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale);
ffloor[i].f_step = ((centeryfrac>>4) - FixedMul(ffloor[i].f_pos_slope, ds_p->scale2) - ffloor[i].f_frac)/(range);
#else
ffloor[i].f_step = FixedMul(-rw_scalestep, ffloor[i].f_pos);
ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale);
#endif
if (linedef->special == HORIZONSPECIAL) // Horizon lines extend FOFs in contact with them too.
{
ffloor[i].f_step = 0;
ffloor[i].f_frac = (centeryfrac>>4);
topfrac++; // Prevent 1px HOM
}
else
{
#ifdef ESLOPE
ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale);
ffloor[i].f_step = ((centeryfrac>>4) - FixedMul(ffloor[i].f_pos_slope, ds_p->scale2) - ffloor[i].f_frac)/(range);
#else
ffloor[i].f_step = FixedMul(-rw_scalestep, ffloor[i].f_pos);
ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale);
#endif
}
}
}

View file

@ -408,13 +408,13 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3k3b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k3c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k3d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k3e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k3f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k3e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart Flame Shield spawned
{"s3k3f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart Bubble Shield spawned
{"s3k40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart Thunder Shield spawned
{"s3k43", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k44", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart Thunder Shield spawned
{"s3k42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k43", false, 96, 48, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k44", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart Bubble Shield reflect
{"s3k45", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k46", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart AIZ dust