Inflationary PWR

This commit is contained in:
Antonio Martinez 2025-08-26 05:46:32 -04:00
parent 90ee6dbdc0
commit 683eb5e539
3 changed files with 100 additions and 88 deletions

View file

@ -1205,7 +1205,6 @@ void D_ClearState(void)
// okay, stop now
// (otherwise the game still thinks we're playing!)
CURLAbortFile();
SV_StopServer();
SV_ResetServer();
serverlistultimatecount = 0;

View file

@ -78,46 +78,90 @@ void K_ClearClientPowerLevels(void)
memset(clientPowerAdd, 0, sizeof clientPowerAdd);
}
// Adapted from this: http://wiki.tockdom.com/wiki/Player_Rating
INT16 K_CalculatePowerLevelInc(INT16 diff)
// "Tyron sneaks mahjong ratings into Ring Racers"
// A system that allows player ratings to inflate over time, then settle based on their winrate.
static fixed_t K_CalculatePowerLevelInc(UINT16 you, UINT16 them, boolean won)
{
INT16 control[10] = {0,0,0,1,8,50,125,125,125,125};
fixed_t increment = 0;
fixed_t x;
UINT8 j;
// == ★ TUNING ZONE ★ ==
#define MAXDIFF (PWRLVRECORD_MAX - 1)
if (diff > MAXDIFF)
diff = MAXDIFF;
if (diff < -MAXDIFF)
diff = -MAXDIFF;
#undef MAXDIFF
fixed_t BASE_CHANGE = 20*FRACUNIT; // The base amount that ratings should change per comparison. Higher = more volatile
x = ((diff-2)<<FRACBITS) / PWRLVRECORD_MEDIAN;
INT16 STABLE_RATE = 3000; // The fulcrum point between positive-sum and negative-sum rankings.
// A player with 50% winrate in a perfectly stable room will land somewhere around STABLE_RATE PWR.
for (j = 3; j < 10; j++) // Just skipping to 3 since 0 thru 2 will always just add 0...
fixed_t STRONG_GAIN_PER_K = -(FRACUNIT/10); // How much to modify gains per 1000 points above stable.
fixed_t STRONG_LOSS_PER_K = FRACUNIT/5; // How much to modify losses per 1000 points above stable.
fixed_t WEAK_GAIN_PER_K = FRACUNIT/10; // How much to modify gains per 1000 points below stable.
fixed_t WEAK_LOSS_PER_K = -(FRACUNIT/5); // How much to modify losses per 1000 points below stable.
fixed_t GAP_INFLUENCE_PER_K = FRACUNIT/5; // How much to modify losses per 1000 point rating gap between participants.
// == Derived helper vars ==
INT16 STABLE_DELTA = you - STABLE_RATE;
INT16 ABS_STABLE_DELTA = abs(STABLE_DELTA);
INT16 RATING_GAP = you - them;
INT16 ABS_RATING_GAP = abs(RATING_GAP);
fixed_t GAP_INFLUENCE = GAP_INFLUENCE_PER_K / 1000 * ABS_RATING_GAP;
// == Working vars ==
fixed_t change = won ? BASE_CHANGE : -1 * BASE_CHANGE; // The rating change to eventually apply.
fixed_t gainMod = FRACUNIT; // Multiplier to winnings (change > 0).
fixed_t drainMod = FRACUNIT; // Multiplier to lost rating (change < 0).
fixed_t gainPerK = 0;
fixed_t lossPerK = 0;
// == ★ FIXED POINT MATH ZONE ★ ==
if (STABLE_DELTA > 0)
{
fixed_t f = abs(x - ((j-4)<<FRACBITS));
fixed_t add;
if (f >= (2<<FRACBITS))
{
continue; //add = 0;
}
else if (f >= (1<<FRACBITS))
{
fixed_t f2 = (2<<FRACBITS) - f;
add = FixedMul(FixedMul(f2, f2), f2) / 6;
}
else
{
add = ((3*FixedMul(FixedMul(f, f), f)) - (6*FixedMul(f, f)) + (4<<FRACBITS)) / 6;
}
increment += (add * control[j]);
// Use strong-player modifiers.
gainPerK = STRONG_GAIN_PER_K;
lossPerK = STRONG_LOSS_PER_K;
}
else if (STABLE_DELTA < 0)
{
// Use weak-player modifiers.
gainPerK = WEAK_GAIN_PER_K;
lossPerK = WEAK_LOSS_PER_K;
}
return (INT16)(increment >> FRACBITS);
// Apply rating-based modifiers: divide by 1000 so we're in the "right units"
// to tune with "per 1000" numbers up top.
gainMod += gainPerK / 1000 * ABS_STABLE_DELTA;
drainMod += lossPerK / 1000 * ABS_STABLE_DELTA;
// EXTRA: Weak players gain more versus strong players and vice versa.
if (RATING_GAP > 0)
{
// You're strong. You lose more when losing.
drainMod += GAP_INFLUENCE;
}
else if (RATING_GAP < 0)
{
// You're the underdog. You win more when winning.
gainMod += GAP_INFLUENCE;
}
// Keep negative values etc from causing havoc.
gainMod = clamp(gainMod, FRACUNIT/10, FRACUNIT*10);
drainMod = clamp(drainMod, FRACUNIT/10, FRACUNIT*10);
// Winning? Apply gain mod. Losing? Apply drain mod.
if (change > 0)
{
change = FixedMul(change, gainMod);
}
else if (change < 0)
{
change = FixedMul(change, drainMod);
}
CONS_Debug(DBG_PWRLV, "R1=%d R2=%d W=%d - G=%d D=%d - C=%d\n", you, them, won, gainMod, drainMod, change/FRACUNIT);
return change;
}
INT16 K_PowerLevelPlacementScore(player_t *player)
@ -245,8 +289,8 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
UINT16 theirScore = 0;
INT16 theirPower = 0;
INT16 diff = 0; // Loser PWR.LV - Winner PWR.LV
INT16 inc = 0; // Total pt increment
fixed_t ourinc = 0; // Total pt increment
fixed_t theirinc = 0;
boolean won = false;
@ -282,9 +326,9 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
if (forfeit == true)
{
diff = yourPower - theirPower;
inc -= K_CalculatePowerLevelInc(diff);
CONS_Debug(DBG_PWRLV, "FORFEIT! Diff is %d, increment is %d\n", diff, inc);
ourinc = K_CalculatePowerLevelInc(yourPower, theirPower, false);
theirinc = K_CalculatePowerLevelInc(theirPower, yourPower, true);
CONS_Debug(DBG_PWRLV, "FORFEIT! increment is %d\n", ourinc);
}
else
{
@ -301,87 +345,57 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
if (won == true && forfeit == false) // This player won!
{
diff = theirPower - yourPower;
inc += K_CalculatePowerLevelInc(diff);
CONS_Debug(DBG_PWRLV, "WON! Diff is %d, increment is %d\n", diff, inc);
ourinc = K_CalculatePowerLevelInc(yourPower, theirPower, true);
theirinc = K_CalculatePowerLevelInc(theirPower, yourPower, false);
CONS_Debug(DBG_PWRLV, "WON! increment is %d\n", ourinc);
}
else // This player lost...
{
diff = yourPower - theirPower;
inc -= K_CalculatePowerLevelInc(diff);
CONS_Debug(DBG_PWRLV, "LOST... Diff is %d, increment is %d\n", diff, inc);
ourinc = K_CalculatePowerLevelInc(yourPower, theirPower, false);
theirinc = K_CalculatePowerLevelInc(theirPower, yourPower, true);
CONS_Debug(DBG_PWRLV, "LOST... increment is %d\n", ourinc);
}
}
if (dueling)
{
INT16 prevInc = inc;
fixed_t prevInc = ourinc;
// INT32 winnerscore = (yourScore > theirScore) ? player->duelscore : players[i].duelscore;
INT16 multiplier = 2;
inc *= multiplier;
if (inc == 0)
{
if (prevInc > 0)
{
inc = 1;
}
else if (prevInc < 0)
{
inc = -1;
}
}
ourinc *= multiplier;
theirinc *= multiplier;
// CONS_Printf("%s PWR UPDATE: %d\n", player_names[player - players], inc);
CONS_Debug(DBG_PWRLV, "DUELING: Boosted (%d * %d = %d)\n", prevInc, multiplier, inc);
CONS_Debug(DBG_PWRLV, "DUELING: Boosted (%d * %d = %d)\n", prevInc/FRACUNIT, multiplier, ourinc/FRACUNIT);
}
else
{
if (exitBonus == false)
{
INT16 prevInc = inc;
fixed_t prevInc = ourinc;
// WARNING, BULLSHIT TYPING REASONS MAKE DOING THIS
// INLINE POSTFIX COMPLETE NONSENSE
// LIKE, -9 / 12 = 27000 NONSENSE
INT16 dvs = max(K_GetNumGradingPoints(), 1);
inc = inc / dvs;
ourinc = FixedDiv(ourinc, dvs*FRACUNIT);
theirinc = FixedDiv(theirinc, dvs*FRACUNIT);
if (inc == 0)
{
if (prevInc > 0)
{
inc = 1;
}
else if (prevInc < 0)
{
inc = -1;
}
}
CONS_Debug(DBG_PWRLV, "Reduced (%d / %d = %d) because it's not the end of the race\n", prevInc, dvs, inc);
CONS_Debug(DBG_PWRLV, "Reduced (%d / %d = %d) because it's not the end of the race\n", prevInc/FRACUNIT, dvs, ourinc/FRACUNIT);
}
}
CONS_Debug(DBG_PWRLV, "========\n");
if (inc == 0)
{
CONS_Debug(DBG_PWRLV, "Total Result: No increment, no change.\n");
continue;
}
CONS_Debug(DBG_PWRLV, "Total Result:\n");
CONS_Debug(DBG_PWRLV, "Increment: %d\n", inc);
CONS_Debug(DBG_PWRLV, "Our increment: %d\n", ourinc / FRACUNIT);
CONS_Debug(DBG_PWRLV, "Their increment: %d\n", theirinc / FRACUNIT);
CONS_Debug(DBG_PWRLV, "%s current: %d\n", player_names[playerNum], clientPowerAdd[playerNum]);
clientPowerAdd[playerNum] += inc;
clientPowerAdd[playerNum] += ourinc/FRACUNIT;
CONS_Debug(DBG_PWRLV, "%s final: %d\n", player_names[playerNum], clientPowerAdd[playerNum]);
CONS_Debug(DBG_PWRLV, "%s current: %d\n", player_names[i], clientPowerAdd[i]);
clientPowerAdd[i] -= inc;
clientPowerAdd[i] += theirinc/FRACUNIT;
CONS_Debug(DBG_PWRLV, "%s final: %d\n", player_names[i], clientPowerAdd[i]);
CONS_Debug(DBG_PWRLV, "========\n");

View file

@ -45,7 +45,6 @@ extern UINT8 spectateGriefed;
SINT8 K_UsingPowerLevels(void);
void K_ClearClientPowerLevels(void);
INT16 K_CalculatePowerLevelInc(INT16 diff);
INT16 K_PowerLevelPlacementScore(player_t *player);
INT16 K_CalculatePowerLevelAvg(void);
void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit);