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Inflationary PWR
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parent
90ee6dbdc0
commit
683eb5e539
3 changed files with 100 additions and 88 deletions
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@ -1205,7 +1205,6 @@ void D_ClearState(void)
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// okay, stop now
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// (otherwise the game still thinks we're playing!)
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CURLAbortFile();
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SV_StopServer();
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SV_ResetServer();
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serverlistultimatecount = 0;
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186
src/k_pwrlv.c
186
src/k_pwrlv.c
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@ -78,46 +78,90 @@ void K_ClearClientPowerLevels(void)
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memset(clientPowerAdd, 0, sizeof clientPowerAdd);
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}
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// Adapted from this: http://wiki.tockdom.com/wiki/Player_Rating
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INT16 K_CalculatePowerLevelInc(INT16 diff)
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// "Tyron sneaks mahjong ratings into Ring Racers"
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// A system that allows player ratings to inflate over time, then settle based on their winrate.
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static fixed_t K_CalculatePowerLevelInc(UINT16 you, UINT16 them, boolean won)
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{
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INT16 control[10] = {0,0,0,1,8,50,125,125,125,125};
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fixed_t increment = 0;
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fixed_t x;
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UINT8 j;
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// == ★ TUNING ZONE ★ ==
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#define MAXDIFF (PWRLVRECORD_MAX - 1)
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if (diff > MAXDIFF)
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diff = MAXDIFF;
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if (diff < -MAXDIFF)
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diff = -MAXDIFF;
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#undef MAXDIFF
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fixed_t BASE_CHANGE = 20*FRACUNIT; // The base amount that ratings should change per comparison. Higher = more volatile
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x = ((diff-2)<<FRACBITS) / PWRLVRECORD_MEDIAN;
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INT16 STABLE_RATE = 3000; // The fulcrum point between positive-sum and negative-sum rankings.
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// A player with 50% winrate in a perfectly stable room will land somewhere around STABLE_RATE PWR.
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for (j = 3; j < 10; j++) // Just skipping to 3 since 0 thru 2 will always just add 0...
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fixed_t STRONG_GAIN_PER_K = -(FRACUNIT/10); // How much to modify gains per 1000 points above stable.
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fixed_t STRONG_LOSS_PER_K = FRACUNIT/5; // How much to modify losses per 1000 points above stable.
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fixed_t WEAK_GAIN_PER_K = FRACUNIT/10; // How much to modify gains per 1000 points below stable.
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fixed_t WEAK_LOSS_PER_K = -(FRACUNIT/5); // How much to modify losses per 1000 points below stable.
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fixed_t GAP_INFLUENCE_PER_K = FRACUNIT/5; // How much to modify losses per 1000 point rating gap between participants.
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// == Derived helper vars ==
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INT16 STABLE_DELTA = you - STABLE_RATE;
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INT16 ABS_STABLE_DELTA = abs(STABLE_DELTA);
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INT16 RATING_GAP = you - them;
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INT16 ABS_RATING_GAP = abs(RATING_GAP);
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fixed_t GAP_INFLUENCE = GAP_INFLUENCE_PER_K / 1000 * ABS_RATING_GAP;
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// == Working vars ==
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fixed_t change = won ? BASE_CHANGE : -1 * BASE_CHANGE; // The rating change to eventually apply.
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fixed_t gainMod = FRACUNIT; // Multiplier to winnings (change > 0).
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fixed_t drainMod = FRACUNIT; // Multiplier to lost rating (change < 0).
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fixed_t gainPerK = 0;
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fixed_t lossPerK = 0;
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// == ★ FIXED POINT MATH ZONE ★ ==
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if (STABLE_DELTA > 0)
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{
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fixed_t f = abs(x - ((j-4)<<FRACBITS));
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fixed_t add;
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if (f >= (2<<FRACBITS))
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{
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continue; //add = 0;
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}
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else if (f >= (1<<FRACBITS))
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{
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fixed_t f2 = (2<<FRACBITS) - f;
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add = FixedMul(FixedMul(f2, f2), f2) / 6;
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}
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else
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{
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add = ((3*FixedMul(FixedMul(f, f), f)) - (6*FixedMul(f, f)) + (4<<FRACBITS)) / 6;
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}
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increment += (add * control[j]);
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// Use strong-player modifiers.
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gainPerK = STRONG_GAIN_PER_K;
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lossPerK = STRONG_LOSS_PER_K;
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}
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else if (STABLE_DELTA < 0)
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{
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// Use weak-player modifiers.
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gainPerK = WEAK_GAIN_PER_K;
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lossPerK = WEAK_LOSS_PER_K;
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}
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return (INT16)(increment >> FRACBITS);
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// Apply rating-based modifiers: divide by 1000 so we're in the "right units"
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// to tune with "per 1000" numbers up top.
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gainMod += gainPerK / 1000 * ABS_STABLE_DELTA;
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drainMod += lossPerK / 1000 * ABS_STABLE_DELTA;
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// EXTRA: Weak players gain more versus strong players and vice versa.
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if (RATING_GAP > 0)
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{
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// You're strong. You lose more when losing.
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drainMod += GAP_INFLUENCE;
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}
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else if (RATING_GAP < 0)
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{
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// You're the underdog. You win more when winning.
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gainMod += GAP_INFLUENCE;
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}
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// Keep negative values etc from causing havoc.
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gainMod = clamp(gainMod, FRACUNIT/10, FRACUNIT*10);
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drainMod = clamp(drainMod, FRACUNIT/10, FRACUNIT*10);
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// Winning? Apply gain mod. Losing? Apply drain mod.
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if (change > 0)
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{
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change = FixedMul(change, gainMod);
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}
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else if (change < 0)
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{
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change = FixedMul(change, drainMod);
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}
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CONS_Debug(DBG_PWRLV, "R1=%d R2=%d W=%d - G=%d D=%d - C=%d\n", you, them, won, gainMod, drainMod, change/FRACUNIT);
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return change;
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}
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INT16 K_PowerLevelPlacementScore(player_t *player)
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@ -245,8 +289,8 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
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UINT16 theirScore = 0;
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INT16 theirPower = 0;
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INT16 diff = 0; // Loser PWR.LV - Winner PWR.LV
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INT16 inc = 0; // Total pt increment
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fixed_t ourinc = 0; // Total pt increment
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fixed_t theirinc = 0;
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boolean won = false;
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@ -282,9 +326,9 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
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if (forfeit == true)
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{
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diff = yourPower - theirPower;
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inc -= K_CalculatePowerLevelInc(diff);
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CONS_Debug(DBG_PWRLV, "FORFEIT! Diff is %d, increment is %d\n", diff, inc);
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ourinc = K_CalculatePowerLevelInc(yourPower, theirPower, false);
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theirinc = K_CalculatePowerLevelInc(theirPower, yourPower, true);
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CONS_Debug(DBG_PWRLV, "FORFEIT! increment is %d\n", ourinc);
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}
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else
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{
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@ -301,87 +345,57 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
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if (won == true && forfeit == false) // This player won!
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{
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diff = theirPower - yourPower;
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inc += K_CalculatePowerLevelInc(diff);
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CONS_Debug(DBG_PWRLV, "WON! Diff is %d, increment is %d\n", diff, inc);
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ourinc = K_CalculatePowerLevelInc(yourPower, theirPower, true);
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theirinc = K_CalculatePowerLevelInc(theirPower, yourPower, false);
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CONS_Debug(DBG_PWRLV, "WON! increment is %d\n", ourinc);
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}
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else // This player lost...
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{
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diff = yourPower - theirPower;
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inc -= K_CalculatePowerLevelInc(diff);
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CONS_Debug(DBG_PWRLV, "LOST... Diff is %d, increment is %d\n", diff, inc);
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ourinc = K_CalculatePowerLevelInc(yourPower, theirPower, false);
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theirinc = K_CalculatePowerLevelInc(theirPower, yourPower, true);
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CONS_Debug(DBG_PWRLV, "LOST... increment is %d\n", ourinc);
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}
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}
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if (dueling)
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{
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INT16 prevInc = inc;
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fixed_t prevInc = ourinc;
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// INT32 winnerscore = (yourScore > theirScore) ? player->duelscore : players[i].duelscore;
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INT16 multiplier = 2;
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inc *= multiplier;
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if (inc == 0)
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{
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if (prevInc > 0)
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{
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inc = 1;
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}
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else if (prevInc < 0)
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{
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inc = -1;
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}
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}
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ourinc *= multiplier;
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theirinc *= multiplier;
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// CONS_Printf("%s PWR UPDATE: %d\n", player_names[player - players], inc);
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CONS_Debug(DBG_PWRLV, "DUELING: Boosted (%d * %d = %d)\n", prevInc, multiplier, inc);
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CONS_Debug(DBG_PWRLV, "DUELING: Boosted (%d * %d = %d)\n", prevInc/FRACUNIT, multiplier, ourinc/FRACUNIT);
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}
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else
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{
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if (exitBonus == false)
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{
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INT16 prevInc = inc;
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fixed_t prevInc = ourinc;
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// WARNING, BULLSHIT TYPING REASONS MAKE DOING THIS
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// INLINE POSTFIX COMPLETE NONSENSE
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// LIKE, -9 / 12 = 27000 NONSENSE
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INT16 dvs = max(K_GetNumGradingPoints(), 1);
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inc = inc / dvs;
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ourinc = FixedDiv(ourinc, dvs*FRACUNIT);
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theirinc = FixedDiv(theirinc, dvs*FRACUNIT);
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if (inc == 0)
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{
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if (prevInc > 0)
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{
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inc = 1;
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}
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else if (prevInc < 0)
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{
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inc = -1;
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}
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}
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CONS_Debug(DBG_PWRLV, "Reduced (%d / %d = %d) because it's not the end of the race\n", prevInc, dvs, inc);
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CONS_Debug(DBG_PWRLV, "Reduced (%d / %d = %d) because it's not the end of the race\n", prevInc/FRACUNIT, dvs, ourinc/FRACUNIT);
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}
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}
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CONS_Debug(DBG_PWRLV, "========\n");
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if (inc == 0)
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{
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CONS_Debug(DBG_PWRLV, "Total Result: No increment, no change.\n");
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continue;
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}
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CONS_Debug(DBG_PWRLV, "Total Result:\n");
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CONS_Debug(DBG_PWRLV, "Increment: %d\n", inc);
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CONS_Debug(DBG_PWRLV, "Our increment: %d\n", ourinc / FRACUNIT);
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CONS_Debug(DBG_PWRLV, "Their increment: %d\n", theirinc / FRACUNIT);
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CONS_Debug(DBG_PWRLV, "%s current: %d\n", player_names[playerNum], clientPowerAdd[playerNum]);
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clientPowerAdd[playerNum] += inc;
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clientPowerAdd[playerNum] += ourinc/FRACUNIT;
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CONS_Debug(DBG_PWRLV, "%s final: %d\n", player_names[playerNum], clientPowerAdd[playerNum]);
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CONS_Debug(DBG_PWRLV, "%s current: %d\n", player_names[i], clientPowerAdd[i]);
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clientPowerAdd[i] -= inc;
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clientPowerAdd[i] += theirinc/FRACUNIT;
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CONS_Debug(DBG_PWRLV, "%s final: %d\n", player_names[i], clientPowerAdd[i]);
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CONS_Debug(DBG_PWRLV, "========\n");
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@ -45,7 +45,6 @@ extern UINT8 spectateGriefed;
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SINT8 K_UsingPowerLevels(void);
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void K_ClearClientPowerLevels(void);
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INT16 K_CalculatePowerLevelInc(INT16 diff);
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INT16 K_PowerLevelPlacementScore(player_t *player);
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INT16 K_CalculatePowerLevelAvg(void);
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void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit);
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