if that function can't return NULL why should i do this?

This commit is contained in:
Jaime Passos 2019-09-07 19:02:50 -03:00
parent 45c629c174
commit 6860e4a85d

View file

@ -758,19 +758,9 @@ static UINT8 *R_GetPatchFlat(levelflat_t *levelflat, boolean leveltexture, boole
{ {
levelflat->flatpatch = R_PNGToFlat(levelflat, ds_source, W_LumpLength(levelflat->lumpnum)); levelflat->flatpatch = R_PNGToFlat(levelflat, ds_source, W_LumpLength(levelflat->lumpnum));
levelflat->topoffset = levelflat->leftoffset = 0; levelflat->topoffset = levelflat->leftoffset = 0;
if (levelflat->flatpatch == NULL)
{
lumpnum_t redflr = W_CheckNumForName("REDFLR");
levelflat->flatpatch = (UINT8 *)W_CacheLumpNum(redflr, PU_CACHE);
R_CheckFlatLength(W_LumpLength(redflr));
R_CheckPowersOfTwo();
}
else
{
ds_flatwidth = levelflat->width; ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height; ds_flatheight = levelflat->height;
} }
}
else else
#endif #endif
{ {