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Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black
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5 changed files with 12 additions and 2 deletions
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@ -78,7 +78,8 @@ typedef enum
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PF_KICKSTARTACCEL = 1<<4, // Accessibility feature: Is accelerate in kickstart mode?
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PF_POINTME = 1<<5, // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
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// 1<<6 free
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PF_CASTSHADOW = 1<<6, // Something is casting a shadow on the player
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PF_WANTSTOJOIN = 1<<7, // Spectator that wants to join
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@ -5936,7 +5936,7 @@ const char *const PLAYERFLAG_LIST[] = {
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"KICKSTARTACCEL", // Accessibility feature: Is accelerate in kickstart mode?
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"POINTME", // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
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"\x01", // free: 1<<6 (name un-matchable)
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"CASTSHADOW", // Something is casting a shadow on the player
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"WANTSTOJOIN", // Spectator that wants to join
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@ -7738,6 +7738,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->cameraOffset = 0;
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player->pflags &= ~(PF_CASTSHADOW);
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if (player->curshield == KSHIELD_TOP)
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{
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mobj_t *top = K_GetGardenTop(player);
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@ -560,6 +560,8 @@ hyudoro_patrol_hit_player
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if (player->hyudorotimer)
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return false;
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player->pflags |= PF_CASTSHADOW;
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// NO ITEM?
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if (!player->itemamount)
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return false;
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@ -28,6 +28,11 @@ INT32 R_ThingLightLevel(mobj_t* thing)
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// Darken on every other frame of instawhip cooldown
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lightlevel -= 128;
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}
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if (player->pflags & PF_CASTSHADOW)
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{
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lightlevel -= 255;
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}
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}
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return lightlevel;
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