Play horns at full volume for targeted players

This commit is contained in:
AJ Martinez 2023-09-22 18:27:44 -07:00
parent 83cbdb4601
commit 687c26e219

View file

@ -773,7 +773,8 @@ void K_FollowerHornTaunt(player_t *taunter, player_t *victim)
honk->fuse = TICRATE/2;
honk->renderflags |= RF_DONTDRAW;
S_StartSound(taunter->follower, fl->hornsound);
if (P_IsDisplayPlayer(victim) || P_IsDisplayPlayer(taunter))
S_StartSound(NULL, fl->hornsound);
honk->flags2 |= MF2_AMBUSH;
}