Add Battle UFO body/leg states and objects

This commit is contained in:
SteelT 2023-06-27 22:52:33 -04:00 committed by James R
parent 81dab762ff
commit 68f1626256
3 changed files with 110 additions and 4 deletions

View file

@ -4587,6 +4587,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_SUPER_FLICKY",
"S_BATTLEUFO",
"S_BATTLEUFO_LEG",
"S_BATTLEUFO_DIE",
"S_POWERUP_AURA",
};
@ -5353,7 +5357,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_MONITOR_PART",
"MT_MONITOR_SHARD",
"MT_MAGICIANBOX",
"MT_SLIPTIDEZIP",
"MT_INSTAWHIP",
@ -5536,7 +5540,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_POWERCLASH", // Invinc/Grow no damage clash VFX
"MT_GUARDBREAK", // Guard break
"MT_PLAYERARROW",
"MT_PLAYERWANTED",
@ -5720,6 +5724,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_SUPER_FLICKY",
"MT_SUPER_FLICKY_CONTROLLER",
"MT_BATTLEUFO_SPAWNER",
"MT_BATTLEUFO",
"MT_BATTLEUFO_LEG",
"MT_POWERUP_AURA",
};
@ -6164,7 +6172,7 @@ const char *COLOR_ENUMS[] = {
"POSNUM_BEST4",
"POSNUM_BEST5",
"POSNUM_BEST6",
"INTERMISSION",
};

View file

@ -822,6 +822,8 @@ char sprnames[NUMSPRITES + 1][5] =
"3DFR",
"BUFO", // Battle/Power-UP UFO
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW",
};
@ -5258,6 +5260,11 @@ state_t states[NUMSTATES] =
{SPR_3DFR, 1|FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL}, // S_SUPER_FLICKY
// Battle/Power-UP UFO
{SPR_BUFO, 0, -1, {A_SetScale}, 3*FRACUNIT/2 , 0, S_NULL}, // S_BATTLEUFO
{SPR_BUFO, 1, -1, {A_SetScale}, 2*FRACUNIT/2, 0, S_NULL}, // S_BATTLEUFO_LEG
{SPR_BUFO, 0, 4, {A_BossScream}, 0, MT_EXPLODE, S_BATTLEUFO_DIE}, // S_BATTLEUFO_DIE
{SPR_RBOW, FF_PAPERSPRITE|FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL}, // S_POWERUP_AURA
};
@ -29900,6 +29907,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BATTLEUFO_SPAWNER
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
55*FRACUNIT, // radius
95*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BATTLEUFO
-1, // doomednum
S_BATTLEUFO, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BATTLEUFO_DIE, // deathstate
S_NULL, // xdeathstate
sfx_cdfm19, // deathsound
0, // speed
55*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SPECIAL|MF_SHOOTABLE|MF_DONTENCOREMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_BATTLEUFO_LEG
-1, // doomednum
S_BATTLEUFO_LEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-4*FRACUNIT, // speed
64*FRACUNIT, // radius
55*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_POWERUP_AURA
-1, // doomednum
S_POWERUP_AURA, // spawnstate
@ -30110,7 +30198,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Position Best 4", {255, 255, 122, 122, 123, 123, 141, 141, 142, 142, 143, 143, 138, 139, 254, 30}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_POSNUM_BEST4
{"Position Best 5", {152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 158, 159, 253, 254, 30}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_POSNUM_BEST5
{"Position Best 6", {181, 181, 182, 182, 183, 183, 184, 184, 185, 185, 186, 186, 187, 187, 29, 30}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_POSNUM_BEST6
{"Intermission", {0,80,80,81,81,81,84,85,86,87,246,248,251,26,28,31}, SKINCOLOR_NONE, 0, 0, false} // SKINCOLOR_INTERMISSION
};

View file

@ -1373,6 +1373,8 @@ typedef enum sprite
SPR_3DFR,
SPR_BUFO, // Battle/Power-UP UFO
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
@ -5688,6 +5690,10 @@ typedef enum state
S_SUPER_FLICKY,
S_BATTLEUFO,
S_BATTLEUFO_LEG,
S_BATTLEUFO_DIE,
S_POWERUP_AURA,
S_FIRSTFREESLOT,
@ -6840,6 +6846,10 @@ typedef enum mobj_type
MT_SUPER_FLICKY,
MT_SUPER_FLICKY_CONTROLLER,
MT_BATTLEUFO_SPAWNER,
MT_BATTLEUFO,
MT_BATTLEUFO_LEG,
MT_POWERUP_AURA,
MT_FIRSTFREESLOT,