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Drop items when hitting Egg Mark
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@ -148,6 +148,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
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if (!P_CanPickupItem(t2->player, 2))
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return true;
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K_DropItems(t2->player);
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K_StartEggmanRoulette(t2->player);
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if (t2->player->flamedash && t2->player->itemtype == KITEM_FLAMESHIELD)
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