Fix line faults doing pflag nonsense

This commit is contained in:
AJ Martinez 2023-02-13 15:50:00 -07:00
parent c7374c6a91
commit 6996f06ceb

View file

@ -1911,7 +1911,8 @@ static void K_HandleLapIncrement(player_t *player)
{
// freeze 'em until fault penalty is over
player->mo->hitlag = starttime - leveltime + TICRATE*6;
player->pflags = PF_VOID;
P_ResetPlayer(player);
player->pflags |= PF_VOID;
player->mo->renderflags |= RF_DONTDRAW;
player->mo->flags |= MF_NOCLIPTHING;
player->nocontrol = UINT16_MAX;