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Fix line faults doing pflag nonsense
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1 changed files with 2 additions and 1 deletions
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@ -1911,7 +1911,8 @@ static void K_HandleLapIncrement(player_t *player)
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{
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// freeze 'em until fault penalty is over
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player->mo->hitlag = starttime - leveltime + TICRATE*6;
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player->pflags = PF_VOID;
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P_ResetPlayer(player);
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player->pflags |= PF_VOID;
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player->mo->renderflags |= RF_DONTDRAW;
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player->mo->flags |= MF_NOCLIPTHING;
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player->nocontrol = UINT16_MAX;
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