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Gachabom Rebound: fix crash after owner object is removed
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parent
e26a95af6e
commit
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2 changed files with 3 additions and 2 deletions
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@ -5601,7 +5601,7 @@ state_t states[NUMSTATES] =
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{SPR_UFOS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_STEM
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{SPR_GBOM, FF_ANIMATE, -1, {NULL}, 3, 1, S_NULL}, // S_GACHABOM
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{SPR_GBOM, FF_INVERT, 2, {NULL}, 0, 0, S_NULL}, // S_GACHABOM_DEAD
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{SPR_GBOM, FF_INVERT, 175, {NULL}, 0, 0, S_NULL}, // S_GACHABOM_DEAD
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_GACHABOM_EXPLOSION_2},
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{SPR_GCHX, 0|FF_PAPERSPRITE|FF_ANIMATE, 14, {NULL}, 6, 2, S_GACHABOM_EXPLOSION_3A}, // S_GACHABOM_EXPLOSION_2
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@ -284,12 +284,13 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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S_StartSound(t1, t1->info->deathsound);
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P_KillMobj(t1, t2, t2, DMG_NORMAL);
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if (t1->type == MT_GACHABOM)
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if (t1->type == MT_GACHABOM && !P_MobjWasRemoved(orbinaut_owner(t1)))
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{
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// Instead of flying out at an angle when
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// destroyed, spawn an explosion and eventually
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// return to sender. The original Gachabom will be
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// removed next tic (see deathstate).
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t1->tics = 2;
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Obj_SpawnGachaBomRebound(t1, orbinaut_owner(t1));
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}
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else
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