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Symmetrical safelap behavior
- Do not increment lap during lightsnake - Symmetrical with decrement behavior - Let lap be restored to higher safelap - Prevent headaches if lap is erroneously decremented
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2 changed files with 3 additions and 1 deletions
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@ -10858,7 +10858,7 @@ void K_UpdateAllPlayerPositions(void)
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if (player->respawn.state == RESPAWNST_MOVE &&
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if (player->respawn.state == RESPAWNST_MOVE &&
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player->respawn.init == true &&
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player->respawn.init == true &&
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player->lastsafelap < player->laps)
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player->lastsafelap != player->laps)
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{
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{
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player->laps = player->lastsafelap;
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player->laps = player->lastsafelap;
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player->cheatchecknum = player->lastsafecheatcheck;
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player->cheatchecknum = player->lastsafecheatcheck;
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@ -1911,6 +1911,8 @@ static void K_HandleLapIncrement(player_t *player)
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{
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{
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if (player)
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if (player)
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{
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{
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if (player->respawn.state == RESPAWNST_MOVE)
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return;
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if (!G_TimeAttackStart() && leveltime < starttime && !(gametyperules & GTR_ROLLINGSTART))
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if (!G_TimeAttackStart() && leveltime < starttime && !(gametyperules & GTR_ROLLINGSTART))
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{
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{
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// freeze 'em until fault penalty is over
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// freeze 'em until fault penalty is over
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