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Ironman: Add FX to exit transform
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1 changed files with 3 additions and 1 deletions
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@ -402,9 +402,11 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
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// Return to base skin from an SF_IRONMAN randomization
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void ClearFakePlayerSkin(player_t* player)
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{
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if (player->mo)
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if (!P_MobjWasRemoved(player->mo))
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{
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player->mo->skin = &skins[player->skin];
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S_StartSound(player->mo, sfx_s3k9f);
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K_SpawnMagicianParticles(player->mo, 5);
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}
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}
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