Ironman: Add FX to exit transform

This commit is contained in:
AJ Martinez 2022-10-31 19:20:30 -07:00
parent 603a1671b4
commit 69f70964fa

View file

@ -402,9 +402,11 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
// Return to base skin from an SF_IRONMAN randomization
void ClearFakePlayerSkin(player_t* player)
{
if (player->mo)
if (!P_MobjWasRemoved(player->mo))
{
player->mo->skin = &skins[player->skin];
S_StartSound(player->mo, sfx_s3k9f);
K_SpawnMagicianParticles(player->mo, 5);
}
}