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Minimal set of calls to dump you back to the EggTV menu as soon as possible
My patience is thin, let's just work around the crash as tightly as possible
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1 changed files with 9 additions and 1 deletions
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src/g_game.c
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src/g_game.c
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@ -1797,7 +1797,15 @@ void G_Ticker(boolean run)
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{
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// Stop playback!!
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G_ClearRetryFlag();
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G_CheckDemoStatus();
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// G_CheckDemoStatus() called here fails an I_Assert in g_party.cpp Console()!?
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// I'm sure there's a completely logical explanation and an elegant solution
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// where we can defer some sort of state change. However I'm tired, I've been
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// looking after my niece, my arm hurts a bit when using mouse/keyboard, and
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// we are ALMOST DONE. So I'm going to bodge this for the sake of release.
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// The minimal set of calls to dump you back to the menu as soon as possible
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// will have to do, so that everybody can have fun racing as rings. ~toast 050424
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G_StopDemo();
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Command_ExitGame_f();
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}
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else
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{
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