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Merge branch 'bots-disable-no-ring-shooter' into 'master'
No Ring Shooter in disable controls bot controller See merge request KartKrew/Kart!1774
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commit
6a241772fc
1 changed files with 12 additions and 4 deletions
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@ -1066,17 +1066,18 @@ static UINT8 K_TrySpindash(const player_t *player, ticcmd_t *cmd)
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}
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/*--------------------------------------------------
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static boolean K_TryRingShooter(const player_t *player)
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static boolean K_TryRingShooter(const player_t *player, const botcontroller_t *botController)
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Determines conditions where the bot should attempt to respawn.
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Input Arguments:-
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player - Bot player to check.
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botController - Bot controller struct, if it exists.
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Return:-
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true if we want to hold the respawn button, otherwise false.
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--------------------------------------------------*/
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static boolean K_TryRingShooter(const player_t *player)
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static boolean K_TryRingShooter(const player_t *player, const botcontroller_t *botController)
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{
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ZoneScoped;
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@ -1098,6 +1099,12 @@ static boolean K_TryRingShooter(const player_t *player)
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return false;
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}
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if (botController != nullptr && (botController->flags & TMBOT_NOCONTROL) == TMBOT_NOCONTROL)
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{
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// Bot controls are disabled, so WANT to sit still.
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return false;
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}
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return true;
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}
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@ -1618,7 +1625,7 @@ static void K_BuildBotTiccmdNormal(const player_t *player, ticcmd_t *cmd)
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return;
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}
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if (K_TryRingShooter(player) == true && player->botvars.respawnconfirm >= BOTRESPAWNCONFIRM)
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if (K_TryRingShooter(player, botController) == true && player->botvars.respawnconfirm >= BOTRESPAWNCONFIRM)
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{
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// We want to respawn. Simply hold Y and stop here!
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cmd->buttons |= (BT_RESPAWN | BT_EBRAKEMASK);
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@ -1941,7 +1948,8 @@ void K_UpdateBotGameplayVars(player_t *player)
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}
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}
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if (K_TryRingShooter(player) == true)
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const botcontroller_t *botController = K_GetBotController(player->mo);
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if (K_TryRingShooter(player, botController) == true)
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{
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// Our anti-grief system is already a perfect system
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// for determining if we're not making progress, so
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