mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Send skin+color all the way thru clientcfg
This commit is contained in:
parent
c743a156b1
commit
6a3ee467a8
5 changed files with 130 additions and 77 deletions
140
src/d_clisrv.c
140
src/d_clisrv.c
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@ -964,12 +964,32 @@ static boolean CL_SendJoin(void)
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for (i = 0; i <= splitscreen; i++)
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for (i = 0; i <= splitscreen; i++)
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{
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{
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// the MAXPLAYERS addition is necessary to communicate that g_localplayers is not yet safe to reference
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// the MAXPLAYERS addition is necessary to communicate that g_localplayers is not yet safe to reference
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player_config_t temp;
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CleanupPlayerName(MAXPLAYERS+i, cv_playername[i].zstring);
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CleanupPlayerName(MAXPLAYERS+i, cv_playername[i].zstring);
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strncpy(netbuffer->u.clientcfg.names[i], cv_playername[i].zstring, MAXPLAYERNAME);
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strncpy(temp.name, cv_playername[i].zstring, MAXPLAYERNAME);
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D_FillPlayerSkinAndColor(i, NULL, &temp);
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D_FillPlayerWeaponPref(i, &temp);
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netbuffer->u.clientcfg.player_configs[i] = temp;
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}
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}
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// privacy shield for the local players not joining this session
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// privacy shield for the local players not joining this session
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for (; i < MAXSPLITSCREENPLAYERS; i++)
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for (; i < MAXSPLITSCREENPLAYERS; i++)
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strncpy(netbuffer->u.clientcfg.names[i], va("Player %c", 'A' + i), MAXPLAYERNAME);
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{
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player_config_t temp;
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strncpy(temp.name, va("Player %c", 'A' + i), MAXPLAYERNAME);
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temp.skin = 0;
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temp.color = SKINCOLOR_NONE;
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temp.follower = -1;
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temp.follower_color = SKINCOLOR_NONE;
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temp.weapon_prefs = 0;
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temp.min_delay = 0;
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netbuffer->u.clientcfg.player_configs[i] = temp;
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}
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memcpy(&netbuffer->u.clientcfg.availabilities, R_GetSkinAvailabilities(false, -1), MAXAVAILABILITY*sizeof(UINT8));
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memcpy(&netbuffer->u.clientcfg.availabilities, R_GetSkinAvailabilities(false, -1), MAXAVAILABILITY*sizeof(UINT8));
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@ -3992,11 +4012,7 @@ static void Got_ServerDeafenPlayer(const UINT8 **p, INT32 playernum)
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}
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}
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}
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}
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static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities,
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static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities, player_config_t configs[MAXSPLITSCREENPLAYERS])
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const char *name, uint8_t *key, UINT16 *pwr,
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const char *name2, uint8_t *key2, UINT16 *pwr2,
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const char *name3, uint8_t *key3, UINT16 *pwr3,
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const char *name4, uint8_t *key4, UINT16 *pwr4)
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{
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{
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INT32 n, newplayernum, i;
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INT32 n, newplayernum, i;
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UINT8 buf[4 + MAXPLAYERNAME + 10 + PUBKEYLENGTH + MAXAVAILABILITY + sizeof(((serverplayer_t *)0)->powerlevels)];
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UINT8 buf[4 + MAXPLAYERNAME + 10 + PUBKEYLENGTH + MAXAVAILABILITY + sizeof(((serverplayer_t *)0)->powerlevels)];
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@ -4050,6 +4066,30 @@ static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities,
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// before accepting the join
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// before accepting the join
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I_Assert(newplayernum < MAXPLAYERS);
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I_Assert(newplayernum < MAXPLAYERS);
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if (playerpernode[node] < 1)
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{
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nodetoplayer[node] = newplayernum;
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}
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else if (playerpernode[node] < 2)
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{
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nodetoplayer2[node] = newplayernum;
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}
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else if (playerpernode[node] < 3)
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{
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nodetoplayer3[node] = newplayernum;
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}
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else if (playerpernode[node] < 4)
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{
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nodetoplayer4[node] = newplayernum;
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}
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else
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{
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// I don't know if it's safe to assert here,
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// but I do know this should not be allowed
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// to be reached.
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return newplayer;
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}
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playernode[newplayernum] = (UINT8)node;
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playernode[newplayernum] = (UINT8)node;
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// Reset the buffer to the start for multiple joiners
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// Reset the buffer to the start for multiple joiners
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@ -4058,42 +4098,16 @@ static boolean SV_AddWaitingPlayers(SINT8 node, UINT8 *availabilities,
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WRITEUINT8(buf_p, (UINT8)node);
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WRITEUINT8(buf_p, (UINT8)node);
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WRITEUINT8(buf_p, newplayernum);
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WRITEUINT8(buf_p, newplayernum);
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if (playerpernode[node] < 1)
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const player_config_t *config = &configs[playerpernode[node]];
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{
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WRITESTRINGN(buf_p, config->name, MAXPLAYERNAME);
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nodetoplayer[node] = newplayernum;
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WRITEUINT16(buf_p, config->skin);
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WRITESTRINGN(buf_p, name, MAXPLAYERNAME);
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WRITEUINT16(buf_p, config->color);
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D_WritePlayerSkinAndColor(0, NULL, &buf_p);
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WRITEINT16(buf_p, config->follower);
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D_WritePlayerWeaponPref(0, &buf_p);
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WRITEUINT16(buf_p, config->follower_color);
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WRITEMEM(buf_p, key, PUBKEYLENGTH);
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WRITEUINT8(buf_p, config->weapon_prefs);
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WRITEMEM(buf_p, pwr, sizeof(((serverplayer_t *)0)->powerlevels));
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WRITEUINT8(buf_p, config->min_delay);
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}
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WRITEMEM(buf_p, config->key, PUBKEYLENGTH);
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else if (playerpernode[node] < 2)
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WRITEMEM(buf_p, config->pwr, sizeof(((serverplayer_t *)0)->powerlevels));
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{
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nodetoplayer2[node] = newplayernum;
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WRITESTRINGN(buf_p, name2, MAXPLAYERNAME);
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D_WritePlayerSkinAndColor(1, NULL, &buf_p);
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D_WritePlayerWeaponPref(1, &buf_p);
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WRITEMEM(buf_p, key2, PUBKEYLENGTH);
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WRITEMEM(buf_p, pwr2, sizeof(((serverplayer_t *)0)->powerlevels));
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}
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else if (playerpernode[node] < 3)
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{
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nodetoplayer3[node] = newplayernum;
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WRITESTRINGN(buf_p, name3, MAXPLAYERNAME);
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D_WritePlayerSkinAndColor(2, NULL, &buf_p);
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D_WritePlayerWeaponPref(2, &buf_p);
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WRITEMEM(buf_p, key3, PUBKEYLENGTH);
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WRITEMEM(buf_p, pwr3, sizeof(((serverplayer_t *)0)->powerlevels));
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}
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else if (playerpernode[node] < 4)
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{
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nodetoplayer4[node] = newplayernum;
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WRITESTRINGN(buf_p, name4, MAXPLAYERNAME);
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D_WritePlayerSkinAndColor(3, NULL, &buf_p);
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D_WritePlayerWeaponPref(3, &buf_p);
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WRITEMEM(buf_p, key4, PUBKEYLENGTH);
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WRITEMEM(buf_p, pwr4, sizeof(((serverplayer_t *)0)->powerlevels));
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}
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WRITEUINT8(buf_p, nodetoplayer[node]); // consoleplayer
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WRITEUINT8(buf_p, nodetoplayer[node]); // consoleplayer
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WRITEUINT8(buf_p, playerpernode[node]); // splitscreen num
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WRITEUINT8(buf_p, playerpernode[node]); // splitscreen num
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@ -4272,11 +4286,21 @@ boolean SV_SpawnServer(void)
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UINT8 *availabilitiesbuffer = R_GetSkinAvailabilities(false, -1);
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UINT8 *availabilitiesbuffer = R_GetSkinAvailabilities(false, -1);
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SINT8 node = 0;
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SINT8 node = 0;
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for (; node < MAXNETNODES; node++)
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for (; node < MAXNETNODES; node++)
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result |= SV_AddWaitingPlayers(node, availabilitiesbuffer,
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{
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cv_playername[0].zstring, PR_GetLocalPlayerProfile(0)->public_key, SV_GetStatsByKey(PR_GetLocalPlayerProfile(0)->public_key)->powerlevels,
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player_config_t configs[MAXSPLITSCREENPLAYERS];
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cv_playername[1].zstring, PR_GetLocalPlayerProfile(1)->public_key, SV_GetStatsByKey(PR_GetLocalPlayerProfile(1)->public_key)->powerlevels,
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cv_playername[2].zstring, PR_GetLocalPlayerProfile(2)->public_key, SV_GetStatsByKey(PR_GetLocalPlayerProfile(2)->public_key)->powerlevels,
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INT32 i;
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cv_playername[3].zstring, PR_GetLocalPlayerProfile(3)->public_key, SV_GetStatsByKey(PR_GetLocalPlayerProfile(3)->public_key)->powerlevels);
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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{
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strncpy(configs[i].name, cv_playername[i].zstring, MAXPLAYERNAME);
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D_FillPlayerSkinAndColor(i, NULL, &configs[i]);
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D_FillPlayerWeaponPref(i, &configs[i]);
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memcpy(configs[i].key, PR_GetLocalPlayerProfile(i)->public_key, sizeof(configs[i].key));
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memcpy(configs[i].pwr, SV_GetStatsByKey(PR_GetLocalPlayerProfile(i)->public_key)->powerlevels, sizeof(configs[i].pwr));
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}
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result |= SV_AddWaitingPlayers(node, availabilitiesbuffer, configs);
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}
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}
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}
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return result;
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return result;
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#endif
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#endif
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@ -4385,6 +4409,7 @@ static boolean IsPlayerGuest(UINT8 player)
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*/
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*/
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static void HandleConnect(SINT8 node)
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static void HandleConnect(SINT8 node)
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{
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{
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player_config_t configs[MAXSPLITSCREENPLAYERS];
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char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
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char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
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INT32 i, j;
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INT32 i, j;
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UINT8 availabilitiesbuffer[MAXAVAILABILITY];
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UINT8 availabilitiesbuffer[MAXAVAILABILITY];
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@ -4508,9 +4533,12 @@ static void HandleConnect(SINT8 node)
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int sigcheck;
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int sigcheck;
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boolean newnode = false;
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boolean newnode = false;
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memcpy(configs, netbuffer->u.clientcfg.player_configs, sizeof(configs));
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for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
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for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
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{
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{
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strlcpy(names[i], netbuffer->u.clientcfg.names[i], MAXPLAYERNAME + 1);
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strlcpy(names[i], configs[i].name, MAXPLAYERNAME + 1);
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if (!EnsurePlayerNameIsGood(names[i], -1))
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if (!EnsurePlayerNameIsGood(names[i], -1))
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{
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{
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SV_SendRefuse(node, "Bad player name");
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SV_SendRefuse(node, "Bad player name");
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@ -4631,11 +4659,15 @@ static void HandleConnect(SINT8 node)
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DEBFILE("send savegame\n");
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DEBFILE("send savegame\n");
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}
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}
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SV_AddWaitingPlayers(node, availabilitiesbuffer,
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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names[0], lastReceivedKey[node][0], SV_GetStatsByKey(lastReceivedKey[node][0])->powerlevels,
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{
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names[1], lastReceivedKey[node][1], SV_GetStatsByKey(lastReceivedKey[node][1])->powerlevels,
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strlcpy(configs[i].name, names[i], MAXPLAYERNAME + 1);
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names[2], lastReceivedKey[node][2], SV_GetStatsByKey(lastReceivedKey[node][2])->powerlevels,
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memcpy(configs[i].key, lastReceivedKey[node][i], sizeof(configs[i].key));
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names[3], lastReceivedKey[node][3], SV_GetStatsByKey(lastReceivedKey[node][3])->powerlevels);
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memcpy(configs[i].pwr, SV_GetStatsByKey(lastReceivedKey[node][i])->powerlevels, sizeof(configs[i].pwr));
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}
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SV_AddWaitingPlayers(node, availabilitiesbuffer, configs);
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joindelay += cv_joindelay.value * TICRATE;
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joindelay += cv_joindelay.value * TICRATE;
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player_joining = true;
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player_joining = true;
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}
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}
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@ -273,6 +273,19 @@ struct fileack_pak
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#define MAXAPPLICATION 16
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#define MAXAPPLICATION 16
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struct player_config_t
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{
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char name[MAXPLAYERNAME];
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UINT16 skin;
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UINT16 color;
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INT16 follower;
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UINT16 follower_color;
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UINT8 weapon_prefs;
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UINT8 min_delay;
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uint8_t key[PUBKEYLENGTH];
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UINT16 pwr[PWRLV_NUMTYPES];
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};
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struct clientconfig_pak
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struct clientconfig_pak
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{
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{
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UINT8 _255;/* see serverinfo_pak */
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UINT8 _255;/* see serverinfo_pak */
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@ -282,9 +295,10 @@ struct clientconfig_pak
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UINT8 subversion; // Contains build version
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UINT8 subversion; // Contains build version
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UINT8 localplayers; // number of splitscreen players
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UINT8 localplayers; // number of splitscreen players
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UINT8 mode;
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UINT8 mode;
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char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME];
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char _names_outdated[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME];
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UINT8 availabilities[MAXAVAILABILITY];
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UINT8 availabilities[MAXAVAILABILITY];
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uint8_t challengeResponse[MAXSPLITSCREENPLAYERS][SIGNATURELENGTH];
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uint8_t challengeResponse[MAXSPLITSCREENPLAYERS][SIGNATURELENGTH];
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player_config_t player_configs[MAXSPLITSCREENPLAYERS];
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} ATTRPACK;
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} ATTRPACK;
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#define SV_SPEEDMASK 0x03 // used to send kartspeed
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#define SV_SPEEDMASK 0x03 // used to send kartspeed
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@ -932,7 +932,7 @@ VaguePartyDescription (int playernum, int size, int default_color)
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return party_description;
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return party_description;
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}
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}
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void D_WritePlayerSkinAndColor(const UINT8 n, const player_t *player, UINT8 **p)
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void D_FillPlayerSkinAndColor(const UINT8 n, const player_t *player, player_config_t *config)
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{
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{
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if (player != NULL)
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if (player != NULL)
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{
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{
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@ -1008,18 +1008,10 @@ void D_WritePlayerSkinAndColor(const UINT8 n, const player_t *player, UINT8 **p)
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}
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}
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}
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}
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WRITEUINT16(*p, (UINT16)cv_skin[n].value);
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config->skin = (UINT16)cv_skin[n].value;
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WRITEUINT16(*p, sendColor);
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config->color = sendColor;
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if (horngoner)
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config->follower = (horngoner ? -1 : (INT16)cv_follower[n].value);
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{
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config->follower_color = sendFollowerColor;
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WRITEINT16(*p, (-1));
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}
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else
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{
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WRITEINT16(*p, (INT16)cv_follower[n].value);
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}
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//CONS_Printf("Sending follower id %d\n", (INT16)cv_follower[n].value);
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WRITEUINT16(*p, sendFollowerColor);
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}
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}
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static INT32 snacpending[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
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static INT32 snacpending[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
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@ -1046,8 +1038,6 @@ static void SendNameAndColor(const UINT8 n)
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}
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}
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player_t *player = &players[playernum];
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player_t *player = &players[playernum];
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UINT8 buf[MAXPLAYERNAME+13];
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UINT8 *p = buf;
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// Don't change name if muted
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// Don't change name if muted
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if (player_name_changes[player - players] >= MAXNAMECHANGES)
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if (player_name_changes[player - players] >= MAXNAMECHANGES)
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@ -1064,8 +1054,18 @@ static void SendNameAndColor(const UINT8 n)
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CleanupPlayerName(player - players, cv_playername[n].zstring);
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CleanupPlayerName(player - players, cv_playername[n].zstring);
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}
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}
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player_config_t config;
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D_FillPlayerSkinAndColor(n, player, &config);
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UINT8 buf[MAXPLAYERNAME + 13];
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UINT8 *p = buf;
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WRITESTRINGN(p, cv_playername[n].zstring, MAXPLAYERNAME);
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WRITESTRINGN(p, cv_playername[n].zstring, MAXPLAYERNAME);
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D_WritePlayerSkinAndColor(n, player, &p);
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WRITEUINT16(p, config.skin);
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WRITEUINT16(p, config.color);
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WRITEINT16(p, config.follower);
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//CONS_Printf("Sending follower id %d\n", config.follower);
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WRITEUINT16(p, config.follower_color);
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snacpending[n]++;
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snacpending[n]++;
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SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
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SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
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@ -1221,7 +1221,7 @@ enum {
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// HOURS LOST TO G_PlayerReborn: UNCOUNTABLE
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// HOURS LOST TO G_PlayerReborn: UNCOUNTABLE
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};
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};
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void D_WritePlayerWeaponPref(const UINT8 n, UINT8 **p)
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void D_FillPlayerWeaponPref(const UINT8 n, player_config_t *config)
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{
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{
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UINT8 prefs = 0;
|
UINT8 prefs = 0;
|
||||||
|
|
||||||
|
|
@ -1252,15 +1252,21 @@ void D_WritePlayerWeaponPref(const UINT8 n, UINT8 **p)
|
||||||
if (cv_strictfastfall[n].value)
|
if (cv_strictfastfall[n].value)
|
||||||
prefs |= WP_STRICTFASTFALL;
|
prefs |= WP_STRICTFASTFALL;
|
||||||
|
|
||||||
WRITEUINT8(*p, prefs);
|
config->weapon_prefs = prefs;
|
||||||
WRITEUINT8(*p, cv_mindelay.value);
|
config->min_delay = cv_mindelay.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
void WeaponPref_Send(UINT8 ssplayer)
|
void WeaponPref_Send(UINT8 ssplayer)
|
||||||
{
|
{
|
||||||
|
player_config_t config;
|
||||||
|
D_FillPlayerWeaponPref(ssplayer, &config);
|
||||||
|
|
||||||
UINT8 buf[2];
|
UINT8 buf[2];
|
||||||
UINT8 *p = buf;
|
UINT8 *p = buf;
|
||||||
D_WritePlayerWeaponPref(ssplayer, &p);
|
|
||||||
|
WRITEUINT8(p, config.weapon_prefs);
|
||||||
|
WRITEUINT8(p, config.min_delay);
|
||||||
|
|
||||||
SendNetXCmdForPlayer(ssplayer, XD_WEAPONPREF, buf, p - buf);
|
SendNetXCmdForPlayer(ssplayer, XD_WEAPONPREF, buf, p - buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -201,9 +201,9 @@ void D_RegisterServerCommands(void);
|
||||||
void D_RegisterClientCommands(void);
|
void D_RegisterClientCommands(void);
|
||||||
void CleanupPlayerName(INT32 playernum, const char *newname);
|
void CleanupPlayerName(INT32 playernum, const char *newname);
|
||||||
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
|
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
|
||||||
void D_WritePlayerSkinAndColor(const UINT8 n, const player_t *player, UINT8 **p);
|
void D_FillPlayerSkinAndColor(const UINT8 n, const player_t *player, player_config_t *config);
|
||||||
void D_PlayerChangeSkinAndColor(player_t *player, UINT16 skin, UINT16 color, INT16 follower, UINT16 followercolor);
|
void D_PlayerChangeSkinAndColor(player_t *player, UINT16 skin, UINT16 color, INT16 follower, UINT16 followercolor);
|
||||||
void D_WritePlayerWeaponPref(const UINT8 n, UINT8 **p);
|
void D_FillPlayerWeaponPref(const UINT8 n, player_config_t *config);
|
||||||
void WeaponPref_Send(UINT8 ssplayer);
|
void WeaponPref_Send(UINT8 ssplayer);
|
||||||
void WeaponPref_Set(INT32 playernum, UINT8 prefs);
|
void WeaponPref_Set(INT32 playernum, UINT8 prefs);
|
||||||
void WeaponPref_Save(UINT8 **cp, INT32 playernum);
|
void WeaponPref_Save(UINT8 **cp, INT32 playernum);
|
||||||
|
|
|
||||||
|
|
@ -67,6 +67,7 @@ TYPEDEF (serverconfig_pak);
|
||||||
TYPEDEF (filetx_pak);
|
TYPEDEF (filetx_pak);
|
||||||
TYPEDEF (fileacksegment_t);
|
TYPEDEF (fileacksegment_t);
|
||||||
TYPEDEF (fileack_pak);
|
TYPEDEF (fileack_pak);
|
||||||
|
TYPEDEF (player_config_t);
|
||||||
TYPEDEF (clientconfig_pak);
|
TYPEDEF (clientconfig_pak);
|
||||||
TYPEDEF (serverinfo_pak);
|
TYPEDEF (serverinfo_pak);
|
||||||
TYPEDEF (serverrefuse_pak);
|
TYPEDEF (serverrefuse_pak);
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue