Support for user-specified minimap bounds

The totally-not-a-secret reason I made this branch.
- doomednum 770 (associated with polyobject anchors 760/761 and skybox centerpoint 780)
- Place exactly two in a map to draw an implicit rectangle.
    - Supports top-left/bottom-right AND bottom-left/top-right placements.
    - I_Errors if you place too many (or only one).
- You don't *have* to have these, this is just a bonus if you're a map like Power Plant or CDSS1 negatively affected by your skybox.
This commit is contained in:
toaster 2023-01-24 16:10:01 +00:00
parent 223531ffce
commit 6a723cff58
5 changed files with 88 additions and 21 deletions

View file

@ -5273,6 +5273,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_ANGLEMAN",
"MT_POLYANCHOR",
"MT_POLYSPAWN",
"MT_MINIMAPBOUND",
// Skybox objects
"MT_SKYBOX",

View file

@ -21497,6 +21497,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_MINIMAPBOUND
770, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SKYBOX
780, // doomednum
S_INVISIBLE, // spawnstate

View file

@ -6340,6 +6340,7 @@ typedef enum mobj_type
MT_ANGLEMAN,
MT_POLYANCHOR,
MT_POLYSPAWN,
MT_MINIMAPBOUND,
// Skybox objects
MT_SKYBOX,

View file

@ -507,7 +507,6 @@ extern mobj_t **blocklinks; // for thing chains
extern struct minimapinfo
{
patch_t *minimap_pic;
UINT8 mapthingcount;
INT32 min_x, min_y;
INT32 max_x, max_y;
INT32 map_w, map_h;

View file

@ -7349,6 +7349,7 @@ struct minimapinfo minimapinfo;
static void P_InitMinimapInfo(void)
{
size_t i, count;
fixed_t a;
fixed_t b;
@ -7356,29 +7357,67 @@ static void P_InitMinimapInfo(void)
minimapinfo.minimap_pic = mapheaderinfo[gamemap-1]->minimapPic;
minimapinfo.mapthingcount = 0;
// TODO iterate over mapthings to look for possible user-defined bounds
minimapinfo.min_x = minimapinfo.max_x = minimapinfo.min_y = minimapinfo.max_y = INT32_MAX;
count = 0;
for (i = 0; i < nummapthings; i++)
{
if (mapthings[i].type != mobjinfo[MT_MINIMAPBOUND].doomednum)
continue;
count++;
minimapinfo.min_x = bsp->bbox[0][BOXLEFT];
minimapinfo.max_x = bsp->bbox[0][BOXRIGHT];
minimapinfo.min_y = bsp->bbox[0][BOXBOTTOM];
minimapinfo.max_y = bsp->bbox[0][BOXTOP];
if (mapthings[i].x < minimapinfo.min_x)
{
minimapinfo.max_x = minimapinfo.min_x;
minimapinfo.min_x = mapthings[i].x;
}
else
{
minimapinfo.max_x = mapthings[i].x;
}
if (bsp->bbox[1][BOXLEFT] < minimapinfo.min_x)
minimapinfo.min_x = bsp->bbox[1][BOXLEFT];
if (bsp->bbox[1][BOXRIGHT] > minimapinfo.max_x)
minimapinfo.max_x = bsp->bbox[1][BOXRIGHT];
if (bsp->bbox[1][BOXBOTTOM] < minimapinfo.min_y)
minimapinfo.min_y = bsp->bbox[1][BOXBOTTOM];
if (bsp->bbox[1][BOXTOP] > minimapinfo.max_y)
minimapinfo.max_y = bsp->bbox[1][BOXTOP];
if (mapthings[i].y < minimapinfo.min_y)
{
minimapinfo.max_y = minimapinfo.min_y;
minimapinfo.min_y = mapthings[i].y;
}
else
{
minimapinfo.max_y = mapthings[i].y;
}
}
// You might be wondering why these are being bitshift here
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
// map boundaries and sizes will ALWAYS be whole numbers thankfully
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
minimapinfo.map_w = (minimapinfo.max_x >>= FRACBITS) - (minimapinfo.min_x >>= FRACBITS);
minimapinfo.map_h = (minimapinfo.max_y >>= FRACBITS) - (minimapinfo.min_y >>= FRACBITS);
if (count == 0)
{
minimapinfo.min_x = bsp->bbox[0][BOXLEFT];
minimapinfo.max_x = bsp->bbox[0][BOXRIGHT];
minimapinfo.min_y = bsp->bbox[0][BOXBOTTOM];
minimapinfo.max_y = bsp->bbox[0][BOXTOP];
if (bsp->bbox[1][BOXLEFT] < minimapinfo.min_x)
minimapinfo.min_x = bsp->bbox[1][BOXLEFT];
if (bsp->bbox[1][BOXRIGHT] > minimapinfo.max_x)
minimapinfo.max_x = bsp->bbox[1][BOXRIGHT];
if (bsp->bbox[1][BOXBOTTOM] < minimapinfo.min_y)
minimapinfo.min_y = bsp->bbox[1][BOXBOTTOM];
if (bsp->bbox[1][BOXTOP] > minimapinfo.max_y)
minimapinfo.max_y = bsp->bbox[1][BOXTOP];
// You might be wondering why these are being bitshift here
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
// map boundaries and sizes will ALWAYS be whole numbers thankfully
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
minimapinfo.min_x >>= FRACBITS;
minimapinfo.max_x >>= FRACBITS;
minimapinfo.min_y >>= FRACBITS;
minimapinfo.max_y >>= FRACBITS;
}
else if (count != 2)
{
I_Error("P_InitMinimapInfo: Too %s minimap helper objects! (found %s of mapthingnum %d, should have 2)",
(count < 2 ? "few" : "many"), sizeu1(count), mobjinfo[MT_MINIMAPBOUND].doomednum);
}
minimapinfo.map_w = minimapinfo.max_x - minimapinfo.min_x;
minimapinfo.map_h = minimapinfo.max_y - minimapinfo.min_y;
minimapinfo.minimap_w = minimapinfo.minimap_h = 100;