Playable Shrink

This commit is contained in:
Sally Coolatta 2022-09-11 21:40:24 -04:00
parent 92f9fc266d
commit 6aaa608299
8 changed files with 379 additions and 56 deletions

View file

@ -3755,6 +3755,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// Caked-Up Booty-Sheet Ghost
"S_HYUDORO",
// Shrink
"S_SHRINK_GUN",
"S_SHRINK_LASER",
"S_SHRINK_PARTICLE",
// The legend
"S_SINK",
"S_SINK_SHIELD",
@ -5338,7 +5343,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_HYUDORO_CENTER",
"MT_SHRINK_POHBEE",
"MT_SHRINK_GUN",
"MT_SHRINK_CHAIN",
"MT_SHRINK_LASER",
"MT_SHRINK_PARTICLE",
"MT_SINK", // Kitchen Sink Stuff
"MT_SINK_SHIELD",

View file

@ -573,6 +573,7 @@ char sprnames[NUMSPRITES + 1][5] =
"FLML", // Flame Shield speed lines
"FLMF", // Flame Shield flash
"HYUU", // Hyudoro
"SHRG", // Shrink gun / laser
"SINK", // Kitchen Sink
"SITR", // Kitchen Sink Trail
"KBLN", // Battle Mode Bumper
@ -4314,6 +4315,10 @@ state_t states[NUMSTATES] =
{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
{SPR_SHRG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_GUN
{SPR_SHRG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_LASER
{SPR_SHRG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_PARTICLE
{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
@ -24063,9 +24068,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SHRINK_LASER
{ // MT_SHRINK_GUN
-1, // doomednum
S_HYUDORO, // spawnstate
S_SHRINK_GUN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -24080,13 +24085,94 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
24*FRACUNIT, // height
48*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
MF_SCENERY|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SHRINK_CHAIN
-1, // doomednum
S_SHRINK_GUN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SHRINK_LASER
-1, // doomednum
S_SHRINK_LASER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
33*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SHRINK_PARTICLE
-1, // doomednum
S_SHRINK_PARTICLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},

View file

@ -1119,6 +1119,7 @@ typedef enum sprite
SPR_FLML, // Flame Shield speed lines
SPR_FLMF, // Flame Shield flash
SPR_HYUU, // Hyudoro
SPR_SHRG, // Shrink gun / laser
SPR_SINK, // Kitchen Sink
SPR_SITR, // Kitchen Sink Trail
SPR_KBLN, // Battle Mode Bumper
@ -4745,6 +4746,11 @@ typedef enum state
// Caked-Up Booty-Sheet Ghost
S_HYUDORO,
// Shrink
S_SHRINK_GUN,
S_SHRINK_LASER,
S_SHRINK_PARTICLE,
// The legend
S_SINK,
S_SINK_SHIELD,
@ -6364,7 +6370,10 @@ typedef enum mobj_type
MT_HYUDORO_CENTER,
MT_SHRINK_POHBEE,
MT_SHRINK_GUN,
MT_SHRINK_CHAIN,
MT_SHRINK_LASER,
MT_SHRINK_PARTICLE,
MT_SINK, // Kitchen Sink Stuff
MT_SINK_SHIELD,

View file

@ -3643,7 +3643,7 @@ void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 typ
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
}
static void K_RemoveGrowShrink(player_t *player)
void K_RemoveGrowShrink(player_t *player)
{
if (player->mo && !P_MobjWasRemoved(player->mo))
{

View file

@ -71,6 +71,7 @@ void K_AwardPlayerRings(player_t *player, INT32 rings, boolean overload);
void K_DoInstashield(player_t *player);
void K_DoPowerClash(player_t *t1, player_t *t2);
void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved);
void K_RemoveGrowShrink(player_t *player);
void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type);
void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
void K_TumbleInterrupt(player_t *player);

View file

@ -10,6 +10,7 @@ void Obj_HyudoroCollide(mobj_t *special, mobj_t *toucher);
/* Shrink */
void Obj_PohbeeThinker(mobj_t *pohbee);
boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim);
void Obj_CreateShrinkPohbees(player_t *owner);
#endif/*k_objects_H*/

View file

@ -23,13 +23,13 @@
#include "../z_zone.h"
#include "../k_waypoint.h"
#define POHBEE_HOVER (384 << FRACBITS)
#define POHBEE_HOVER (256 << FRACBITS)
#define POHBEE_SPEED (128 << FRACBITS)
#define POHBEE_TIME (15 * TICRATE)
#define POHBEE_DIST (4096 << FRACBITS)
#define LASER_SPEED (20 << FRACBITS)
#define LASER_SWINGTIME (3 * TICRATE)
#define GUN_SWING (ANGLE_90 - ANG10)
#define GUN_SWINGTIME (3 * TICRATE)
#define CHAIN_SIZE (16)
@ -44,17 +44,61 @@ enum
#define pohbee_timer(o) ((o)->reactiontime)
#define pohbee_waypoint_cur(o) ((o)->extravalue1)
#define pohbee_waypoint_dest(o) ((o)->extravalue2)
#define pohbee_height(o) ((o)->movefactor)
#define pohbee_owner(o) ((o)->target)
#define pohbee_lasers(o) ((o)->hnext)
#define pohbee_guns(o) ((o)->hnext)
#define laser_offset(o) ((o)->movecount)
#define laser_swing(o) ((o)->movedir)
#define laser_numsegs(o) ((o)->extravalue1)
#define gun_offset(o) ((o)->movecount)
#define gun_numsegs(o) ((o)->extravalue1)
#define laser_pohbee(o) ((o)->target)
#define laser_collider(o) ((o)->tracer)
#define laser_chains(o) ((o)->hprev)
#define gun_pohbee(o) ((o)->target)
#define gun_laser(o) ((o)->tracer)
#define gun_chains(o) ((o)->hprev)
enum
{
LASER_SHRINK,
LASER_GROW,
};
static skincolornum_t ShrinkLaserColor(mobj_t *pohbee)
{
UINT8 laserState = LASER_SHRINK;
player_t *owner = NULL;
if (pohbee_owner(pohbee) != NULL && P_MobjWasRemoved(pohbee_owner(pohbee)) == false)
{
owner = pohbee_owner(pohbee)->player;
}
if (owner != NULL && P_IsDisplayPlayer(owner) == true)
{
laserState = LASER_GROW;
if (r_splitscreen > 0 && (leveltime & 1))
{
// TODO: make this properly screen dependent,
// instead of flashing.
laserState = LASER_SHRINK;
}
}
switch (laserState)
{
default:
case LASER_SHRINK:
return SKINCOLOR_KETCHUP;
case LASER_GROW:
return SKINCOLOR_SAPPHIRE;
}
}
static boolean ShrinkLaserActive(mobj_t *pohbee)
{
return (pohbee_mode(pohbee) == POHBEE_MODE_ACT);
}
static void PohbeeMoveTo(mobj_t *pohbee, fixed_t destx, fixed_t desty, fixed_t destz)
{
@ -70,9 +114,9 @@ static fixed_t GenericDistance(
return P_AproxDistance(P_AproxDistance(destx - curx, desty - cury), destz - curz);
}
static fixed_t PohbeeWaypointZ(mobj_t *dest)
static fixed_t PohbeeWaypointZ(mobj_t *pohbee, mobj_t *dest)
{
return dest->z + (FixedMul(POHBEE_HOVER, mapobjectscale) * P_MobjFlip(dest));
return dest->z + (pohbee_height(pohbee) + FixedMul(POHBEE_HOVER, mapobjectscale) * P_MobjFlip(dest));
}
static void PohbeeSpawn(mobj_t *pohbee)
@ -110,7 +154,7 @@ static void PohbeeSpawn(mobj_t *pohbee)
{
fixed_t wpX = curWaypoint->mobj->x;
fixed_t wpY = curWaypoint->mobj->y;
fixed_t wpZ = PohbeeWaypointZ(curWaypoint->mobj);
fixed_t wpZ = PohbeeWaypointZ(pohbee, curWaypoint->mobj);
fixed_t distToNext = GenericDistance(
newX, newY, newZ,
@ -210,17 +254,16 @@ static void PohbeeDespawn(mobj_t *pohbee)
pohbee->momz = 16 * pohbee->scale * P_MobjFlip(pohbee);
}
static void DoLaserSwing(mobj_t *laser, mobj_t *pohbee)
static void DoGunSwing(mobj_t *gun, mobj_t *pohbee)
{
const angle_t angle = laser->angle + ANGLE_90;
const tic_t swingTimer = leveltime + laser_offset(laser);
const angle_t angle = gun->angle + ANGLE_90;
const tic_t swingTimer = leveltime + gun_offset(gun);
const angle_t swingAmt = swingTimer * (ANGLE_MAX / LASER_SWINGTIME);
const angle_t swingAmt = swingTimer * (ANGLE_MAX / GUN_SWINGTIME);
const fixed_t swingCos = FINECOSINE(swingAmt >> ANGLETOFINESHIFT);
const fixed_t swing = FixedMul(laser_swing(laser), 9 * swingCos);
const angle_t pitch = -ANGLE_90 + swing;
const fixed_t dist = laser_numsegs(laser) * CHAIN_SIZE * laser->scale;
const angle_t pitch = -ANGLE_90 + FixedMul(swingCos, GUN_SWING);
const fixed_t dist = gun_numsegs(gun) * CHAIN_SIZE * gun->scale;
fixed_t offsetX = FixedMul(
dist, FixedMul(
@ -240,28 +283,76 @@ static void DoLaserSwing(mobj_t *laser, mobj_t *pohbee)
dist, FINESINE(pitch >> ANGLETOFINESHIFT)
);
PohbeeMoveTo(laser, pohbee->x + offsetX, pohbee->y + offsetY, pohbee->z + offsetZ);
PohbeeMoveTo(gun, pohbee->x + offsetX, pohbee->y + offsetY, pohbee->z + offsetZ);
}
static void ShrinkLaserThinker(mobj_t *laser)
static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
{
mobj_t *pohbee = laser_pohbee(laser);
PohbeeMoveTo(laser, gun->x, gun->y, gun->floorz);
if (ShrinkLaserActive(pohbee) == true)
{
mobj_t *particle = NULL;
laser->renderflags &= ~RF_DONTDRAW;
laser->color = gun->color;
if (leveltime & 1)
{
laser->spritexscale = 3*FRACUNIT/2;
}
else
{
laser->spritexscale = FRACUNIT;
}
laser->spriteyscale = FixedDiv(FixedDiv(gun->z - gun->floorz, mapobjectscale), laser->info->height);
particle = P_SpawnMobjFromMobj(
laser,
P_RandomRange(-16, 16) * FRACUNIT,
P_RandomRange(-16, 16) * FRACUNIT,
0,
MT_SHRINK_PARTICLE
);
particle->color = laser->color;
P_SetScale(particle, particle->scale * 2);
particle->destscale = 0;
particle->momz = 2 * particle->scale * P_MobjFlip(particle);
}
else
{
laser->renderflags |= RF_DONTDRAW;
}
}
static void ShrinkGunThinker(mobj_t *gun)
{
mobj_t *pohbee = gun_pohbee(gun);
if (pohbee == NULL || P_MobjWasRemoved(pohbee) == true)
{
P_RemoveMobj(laser);
P_RemoveMobj(gun);
return;
}
laser->angle = pohbee->angle;
DoLaserSwing(laser, pohbee);
gun->angle = pohbee->angle;
gun->color = ShrinkLaserColor(pohbee);
//PohbeeMoveTo(laser_collider(laser), laser->x, laser->y, laser->z);
DoGunSwing(gun, pohbee);
if (gun_laser(gun) != NULL && P_MobjWasRemoved(gun_laser(gun)) == false)
{
ShrinkLaserThinker(pohbee, gun, gun_laser(gun));
}
}
void Obj_PohbeeThinker(mobj_t *pohbee)
{
mobj_t *laser = NULL;
mobj_t *gun = NULL;
pohbee->momx = pohbee->momy = pohbee->momz = 0;
@ -285,11 +376,11 @@ void Obj_PohbeeThinker(mobj_t *pohbee)
break;
}
laser = pohbee_lasers(pohbee);
while (laser != NULL && P_MobjWasRemoved(laser) == false)
gun = pohbee_guns(pohbee);
while (gun != NULL && P_MobjWasRemoved(gun) == false)
{
ShrinkLaserThinker(laser);
laser = pohbee_lasers(laser);
ShrinkGunThinker(gun);
gun = pohbee_guns(gun);
}
}
@ -298,7 +389,7 @@ void Obj_PohbeeRemoved(mobj_t *pohbee)
{
mobj_t *chain = NULL;
if (pohbee_laser(pohbee) != NULL)
if (pohbee_guns(pohbee) != NULL)
{
P_RemoveMobj(pohbee_laser(pohbee));
}
@ -313,6 +404,84 @@ void Obj_PohbeeRemoved(mobj_t *pohbee)
}
*/
boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim)
{
mobj_t *pohbee = gun_pohbee(gun);
mobj_t *owner = NULL;
if (pohbee == NULL || P_MobjWasRemoved(pohbee) == true)
{
return true;
}
if (ShrinkLaserActive(pohbee) == false)
{
return true;
}
owner = pohbee_owner(pohbee);
if (owner != NULL && victim == owner)
{
// Belongs to us. Give us Grow!
if (victim->player->growshrinktimer <= 0)
{
victim->scalespeed = mapobjectscale/TICRATE;
victim->destscale = FixedMul(mapobjectscale, GROW_SCALE);
if (K_PlayerShrinkCheat(victim->player) == true)
{
victim->destscale = FixedMul(victim->destscale, SHRINK_SCALE);
}
// TODO: gametyperules
victim->player->growshrinktimer = (gametype == GT_BATTLE ? 8 : 12) * TICRATE;
if (victim->player->invincibilitytimer > 0)
{
; // invincibility has priority in P_RestoreMusic, no point in starting here
}
else if (P_IsLocalPlayer(victim->player) == true)
{
S_ChangeMusicSpecial("kgrow");
}
else //used to be "if (P_IsDisplayPlayer(victim->player) == false)"
{
S_StartSound(victim, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
}
P_RestoreMusic(victim->player);
S_StartSound(victim, sfx_kc5a);
}
}
else
{
if (victim->player->growshrinktimer > 0)
{
// Take away Grow.
K_RemoveGrowShrink(victim->player);
}
else
{
// Start shrinking!
K_DropItems(victim->player);
victim->player->growshrinktimer = -(15*TICRATE);
victim->scalespeed = mapobjectscale/TICRATE;
victim->destscale = FixedMul(mapobjectscale, SHRINK_SCALE);
if (K_PlayerShrinkCheat(victim->player) == true)
{
victim->destscale = FixedMul(victim->destscale, SHRINK_SCALE);
}
S_StartSound(victim, sfx_kc59);
}
}
return true;
}
static waypoint_t *GetPohbeeStart(waypoint_t *anchor)
{
const UINT32 traveldist = FixedMul(POHBEE_DIST >> 1, mapobjectscale) / FRACUNIT;
@ -373,10 +542,10 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
{
mobj_t *pohbee = NULL;
fixed_t size = INT32_MAX;
fixed_t size = 0;
INT32 baseSegs = INT32_MAX;
INT32 segVal = INT32_MAX;
mobj_t *prevLaser = NULL;
mobj_t *prevGun = NULL;
size_t i, j;
@ -389,8 +558,8 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
}
// Calculate number of chain segments added per laser.
size = end->mobj->radius / mapobjectscale;
baseSegs = 1 + (size / CHAIN_SIZE);
size = FixedMul(end->mobj->radius, 3*FRACUNIT/2);
baseSegs = 1 + ((size / start->mobj->scale) / CHAIN_SIZE);
if (baseSegs < MAXPLAYERS)
{
@ -406,39 +575,42 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
pohbee_mode(pohbee) = POHBEE_MODE_SPAWN;
pohbee_timer(pohbee) = POHBEE_TIME;
pohbee_height(pohbee) = size;
pohbee_waypoint_cur(pohbee) = (INT32)K_GetWaypointHeapIndex(start);
pohbee_waypoint_dest(pohbee) = (INT32)K_GetWaypointHeapIndex(end);
prevLaser = pohbee;
prevGun = pohbee;
for (i = 0; i < numLasers; i++)
{
const UINT8 numSegs = segVal * (i + 1);
mobj_t *laser = P_SpawnMobjFromMobj(pohbee, 0, 0, 0, MT_SHRINK_LASER);
//mobj_t *collider = NULL;
mobj_t *gun = P_SpawnMobjFromMobj(pohbee, 0, 0, 0, MT_SHRINK_GUN);
mobj_t *laser = NULL;
//mobj_t *prevChain = NULL;
P_SetTarget(&laser_pohbee(laser), pohbee);
P_SetTarget(&pohbee_lasers(prevLaser), laser);
P_SetTarget(&gun_pohbee(gun), pohbee);
P_SetTarget(&pohbee_guns(prevGun), gun);
laser_numsegs(laser) = numSegs;
laser_swing(laser) = (ANGLE_45 * baseSeg) / numSegs;
laser_offset(laser) = P_RandomKey(LASER_SWINGTIME);
gun_numsegs(gun) = numSegs;
gun_offset(gun) = P_RandomKey(GUN_SWINGTIME);
laser = P_SpawnMobjFromMobj(gun, 0, 0, 0, MT_SHRINK_LASER);
P_SetTarget(&gun_laser(gun), laser);
/*
prevChain = laser;
prevChain = gun;
for (j = 0; j < numSegs; j++)
{
mobj_t *chain = P_SpawnMobjFromMobj(laser, 0, 0, 0, MT_SHRINK_LASER);
P_SetTarget(&laser_chains(prevChain), chain);
mobj_t *chain = P_SpawnMobjFromMobj(gun, 0, 0, 0, MT_SHRINK_CHAIN);
P_SetTarget(&gun_chains(prevChain), chain);
prevChain = chain;
}
*/
(void)j;
prevLaser = laser;
prevGun = gun;
}
}
@ -511,7 +683,7 @@ void Obj_CreateShrinkPohbees(player_t *owner)
// Push a new poh-bee
pohbees[j].start = GetPohbeeStart(player->nextwaypoint);
pohbees[j].end = endWaypoint;
pohbees[j].lasers = 4;
pohbees[j].lasers = 1;
numPohbees++;
}
}

View file

@ -32,6 +32,7 @@
#include "hu_stuff.h" // SRB2kart
#include "i_system.h" // SRB2kart
#include "k_terrain.h"
#include "k_objects.h"
#include "r_splats.h"
@ -739,6 +740,51 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
// SRB2kart 011617 - Colission[sic] code for kart items //{
if (thing->type == MT_SHRINK_GUN)
{
if (tmthing->type != MT_PLAYER)
{
return BMIT_CONTINUE;
}
// Use special collision for the laser gun.
// The laser sprite itself is just a visual,
// the gun itself does the colliding for us.
if (tmthing->z > thing->z)
{
return BMIT_CONTINUE; // overhead
}
if (tmthing->z + tmthing->height < thing->floorz)
{
return BMIT_CONTINUE; // underneath
}
return Obj_ShrinkLaserCollide(thing, tmthing) ? BMIT_CONTINUE : BMIT_ABORT;
}
else if (tmthing->type == MT_SHRINK_GUN)
{
if (thing->type != MT_PLAYER)
{
return BMIT_CONTINUE;
}
// Use special collision for the laser gun.
// The laser sprite itself is just a visual,
// the gun itself does the colliding for us.
if (thing->z > tmthing->z)
{
return BMIT_CONTINUE; // overhead
}
if (thing->z + thing->height < tmthing->floorz)
{
return BMIT_CONTINUE; // underneath
}
return Obj_ShrinkLaserCollide(tmthing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
}
if (tmthing->type == MT_SMK_ICEBLOCK)
{
// see if it went over / under