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https://github.com/KartKrewDev/RingRacers.git
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Playable Shrink
This commit is contained in:
parent
92f9fc266d
commit
6aaa608299
8 changed files with 379 additions and 56 deletions
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@ -3755,6 +3755,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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// Caked-Up Booty-Sheet Ghost
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"S_HYUDORO",
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// Shrink
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"S_SHRINK_GUN",
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"S_SHRINK_LASER",
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"S_SHRINK_PARTICLE",
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// The legend
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"S_SINK",
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"S_SINK_SHIELD",
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@ -5338,7 +5343,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_HYUDORO_CENTER",
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"MT_SHRINK_POHBEE",
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"MT_SHRINK_GUN",
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"MT_SHRINK_CHAIN",
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"MT_SHRINK_LASER",
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"MT_SHRINK_PARTICLE",
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"MT_SINK", // Kitchen Sink Stuff
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"MT_SINK_SHIELD",
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96
src/info.c
96
src/info.c
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@ -573,6 +573,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"FLML", // Flame Shield speed lines
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"FLMF", // Flame Shield flash
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"HYUU", // Hyudoro
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"SHRG", // Shrink gun / laser
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"SINK", // Kitchen Sink
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"SITR", // Kitchen Sink Trail
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"KBLN", // Battle Mode Bumper
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@ -4314,6 +4315,10 @@ state_t states[NUMSTATES] =
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{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
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{SPR_SHRG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_GUN
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{SPR_SHRG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_LASER
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{SPR_SHRG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_PARTICLE
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{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
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{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
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{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
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@ -24063,9 +24068,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SHRINK_LASER
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{ // MT_SHRINK_GUN
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-1, // doomednum
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S_HYUDORO, // spawnstate
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S_SHRINK_GUN, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -24080,13 +24085,94 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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24*FRACUNIT, // height
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48*FRACUNIT, // radius
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120*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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MF_SCENERY|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_SHRINK_CHAIN
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-1, // doomednum
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S_SHRINK_GUN, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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120*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_SHRINK_LASER
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-1, // doomednum
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S_SHRINK_LASER, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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33*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_SHRINK_PARTICLE
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-1, // doomednum
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S_SHRINK_PARTICLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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@ -1119,6 +1119,7 @@ typedef enum sprite
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SPR_FLML, // Flame Shield speed lines
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SPR_FLMF, // Flame Shield flash
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SPR_HYUU, // Hyudoro
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SPR_SHRG, // Shrink gun / laser
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SPR_SINK, // Kitchen Sink
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SPR_SITR, // Kitchen Sink Trail
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SPR_KBLN, // Battle Mode Bumper
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@ -4745,6 +4746,11 @@ typedef enum state
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// Caked-Up Booty-Sheet Ghost
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S_HYUDORO,
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// Shrink
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S_SHRINK_GUN,
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S_SHRINK_LASER,
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S_SHRINK_PARTICLE,
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// The legend
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S_SINK,
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S_SINK_SHIELD,
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@ -6364,7 +6370,10 @@ typedef enum mobj_type
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MT_HYUDORO_CENTER,
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MT_SHRINK_POHBEE,
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MT_SHRINK_GUN,
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MT_SHRINK_CHAIN,
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MT_SHRINK_LASER,
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MT_SHRINK_PARTICLE,
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MT_SINK, // Kitchen Sink Stuff
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MT_SINK_SHIELD,
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@ -3643,7 +3643,7 @@ void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 typ
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P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
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}
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static void K_RemoveGrowShrink(player_t *player)
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void K_RemoveGrowShrink(player_t *player)
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{
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if (player->mo && !P_MobjWasRemoved(player->mo))
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{
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@ -71,6 +71,7 @@ void K_AwardPlayerRings(player_t *player, INT32 rings, boolean overload);
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void K_DoInstashield(player_t *player);
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void K_DoPowerClash(player_t *t1, player_t *t2);
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void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved);
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void K_RemoveGrowShrink(player_t *player);
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void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type);
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void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
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void K_TumbleInterrupt(player_t *player);
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@ -10,6 +10,7 @@ void Obj_HyudoroCollide(mobj_t *special, mobj_t *toucher);
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/* Shrink */
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void Obj_PohbeeThinker(mobj_t *pohbee);
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boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim);
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void Obj_CreateShrinkPohbees(player_t *owner);
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#endif/*k_objects_H*/
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@ -23,13 +23,13 @@
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#include "../z_zone.h"
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#include "../k_waypoint.h"
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#define POHBEE_HOVER (384 << FRACBITS)
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#define POHBEE_HOVER (256 << FRACBITS)
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#define POHBEE_SPEED (128 << FRACBITS)
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#define POHBEE_TIME (15 * TICRATE)
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#define POHBEE_DIST (4096 << FRACBITS)
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#define LASER_SPEED (20 << FRACBITS)
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#define LASER_SWINGTIME (3 * TICRATE)
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#define GUN_SWING (ANGLE_90 - ANG10)
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#define GUN_SWINGTIME (3 * TICRATE)
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#define CHAIN_SIZE (16)
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@ -44,17 +44,61 @@ enum
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#define pohbee_timer(o) ((o)->reactiontime)
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#define pohbee_waypoint_cur(o) ((o)->extravalue1)
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#define pohbee_waypoint_dest(o) ((o)->extravalue2)
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#define pohbee_height(o) ((o)->movefactor)
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#define pohbee_owner(o) ((o)->target)
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#define pohbee_lasers(o) ((o)->hnext)
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#define pohbee_guns(o) ((o)->hnext)
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#define laser_offset(o) ((o)->movecount)
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#define laser_swing(o) ((o)->movedir)
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#define laser_numsegs(o) ((o)->extravalue1)
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#define gun_offset(o) ((o)->movecount)
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#define gun_numsegs(o) ((o)->extravalue1)
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#define laser_pohbee(o) ((o)->target)
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#define laser_collider(o) ((o)->tracer)
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#define laser_chains(o) ((o)->hprev)
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#define gun_pohbee(o) ((o)->target)
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#define gun_laser(o) ((o)->tracer)
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#define gun_chains(o) ((o)->hprev)
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enum
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{
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LASER_SHRINK,
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LASER_GROW,
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};
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static skincolornum_t ShrinkLaserColor(mobj_t *pohbee)
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{
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UINT8 laserState = LASER_SHRINK;
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player_t *owner = NULL;
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if (pohbee_owner(pohbee) != NULL && P_MobjWasRemoved(pohbee_owner(pohbee)) == false)
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{
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owner = pohbee_owner(pohbee)->player;
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}
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if (owner != NULL && P_IsDisplayPlayer(owner) == true)
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{
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laserState = LASER_GROW;
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if (r_splitscreen > 0 && (leveltime & 1))
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{
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// TODO: make this properly screen dependent,
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// instead of flashing.
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laserState = LASER_SHRINK;
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}
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}
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switch (laserState)
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{
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default:
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case LASER_SHRINK:
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return SKINCOLOR_KETCHUP;
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case LASER_GROW:
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return SKINCOLOR_SAPPHIRE;
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}
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}
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static boolean ShrinkLaserActive(mobj_t *pohbee)
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{
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return (pohbee_mode(pohbee) == POHBEE_MODE_ACT);
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}
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static void PohbeeMoveTo(mobj_t *pohbee, fixed_t destx, fixed_t desty, fixed_t destz)
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{
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@ -70,9 +114,9 @@ static fixed_t GenericDistance(
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return P_AproxDistance(P_AproxDistance(destx - curx, desty - cury), destz - curz);
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}
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static fixed_t PohbeeWaypointZ(mobj_t *dest)
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static fixed_t PohbeeWaypointZ(mobj_t *pohbee, mobj_t *dest)
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{
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return dest->z + (FixedMul(POHBEE_HOVER, mapobjectscale) * P_MobjFlip(dest));
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return dest->z + (pohbee_height(pohbee) + FixedMul(POHBEE_HOVER, mapobjectscale) * P_MobjFlip(dest));
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}
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static void PohbeeSpawn(mobj_t *pohbee)
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@ -110,7 +154,7 @@ static void PohbeeSpawn(mobj_t *pohbee)
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{
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fixed_t wpX = curWaypoint->mobj->x;
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fixed_t wpY = curWaypoint->mobj->y;
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fixed_t wpZ = PohbeeWaypointZ(curWaypoint->mobj);
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fixed_t wpZ = PohbeeWaypointZ(pohbee, curWaypoint->mobj);
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fixed_t distToNext = GenericDistance(
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newX, newY, newZ,
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@ -210,17 +254,16 @@ static void PohbeeDespawn(mobj_t *pohbee)
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pohbee->momz = 16 * pohbee->scale * P_MobjFlip(pohbee);
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}
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static void DoLaserSwing(mobj_t *laser, mobj_t *pohbee)
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static void DoGunSwing(mobj_t *gun, mobj_t *pohbee)
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{
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const angle_t angle = laser->angle + ANGLE_90;
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const tic_t swingTimer = leveltime + laser_offset(laser);
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const angle_t angle = gun->angle + ANGLE_90;
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const tic_t swingTimer = leveltime + gun_offset(gun);
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const angle_t swingAmt = swingTimer * (ANGLE_MAX / LASER_SWINGTIME);
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const angle_t swingAmt = swingTimer * (ANGLE_MAX / GUN_SWINGTIME);
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const fixed_t swingCos = FINECOSINE(swingAmt >> ANGLETOFINESHIFT);
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const fixed_t swing = FixedMul(laser_swing(laser), 9 * swingCos);
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const angle_t pitch = -ANGLE_90 + swing;
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const fixed_t dist = laser_numsegs(laser) * CHAIN_SIZE * laser->scale;
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const angle_t pitch = -ANGLE_90 + FixedMul(swingCos, GUN_SWING);
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const fixed_t dist = gun_numsegs(gun) * CHAIN_SIZE * gun->scale;
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fixed_t offsetX = FixedMul(
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dist, FixedMul(
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@ -240,28 +283,76 @@ static void DoLaserSwing(mobj_t *laser, mobj_t *pohbee)
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dist, FINESINE(pitch >> ANGLETOFINESHIFT)
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);
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PohbeeMoveTo(laser, pohbee->x + offsetX, pohbee->y + offsetY, pohbee->z + offsetZ);
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PohbeeMoveTo(gun, pohbee->x + offsetX, pohbee->y + offsetY, pohbee->z + offsetZ);
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}
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static void ShrinkLaserThinker(mobj_t *laser)
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static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
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{
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mobj_t *pohbee = laser_pohbee(laser);
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PohbeeMoveTo(laser, gun->x, gun->y, gun->floorz);
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if (ShrinkLaserActive(pohbee) == true)
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{
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mobj_t *particle = NULL;
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laser->renderflags &= ~RF_DONTDRAW;
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laser->color = gun->color;
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if (leveltime & 1)
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{
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laser->spritexscale = 3*FRACUNIT/2;
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}
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else
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{
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laser->spritexscale = FRACUNIT;
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}
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laser->spriteyscale = FixedDiv(FixedDiv(gun->z - gun->floorz, mapobjectscale), laser->info->height);
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particle = P_SpawnMobjFromMobj(
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laser,
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P_RandomRange(-16, 16) * FRACUNIT,
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P_RandomRange(-16, 16) * FRACUNIT,
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0,
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MT_SHRINK_PARTICLE
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);
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particle->color = laser->color;
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P_SetScale(particle, particle->scale * 2);
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particle->destscale = 0;
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particle->momz = 2 * particle->scale * P_MobjFlip(particle);
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}
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else
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{
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laser->renderflags |= RF_DONTDRAW;
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}
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}
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static void ShrinkGunThinker(mobj_t *gun)
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{
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mobj_t *pohbee = gun_pohbee(gun);
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if (pohbee == NULL || P_MobjWasRemoved(pohbee) == true)
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{
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P_RemoveMobj(laser);
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P_RemoveMobj(gun);
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return;
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}
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laser->angle = pohbee->angle;
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DoLaserSwing(laser, pohbee);
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gun->angle = pohbee->angle;
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gun->color = ShrinkLaserColor(pohbee);
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|
||||
//PohbeeMoveTo(laser_collider(laser), laser->x, laser->y, laser->z);
|
||||
DoGunSwing(gun, pohbee);
|
||||
|
||||
if (gun_laser(gun) != NULL && P_MobjWasRemoved(gun_laser(gun)) == false)
|
||||
{
|
||||
ShrinkLaserThinker(pohbee, gun, gun_laser(gun));
|
||||
}
|
||||
}
|
||||
|
||||
void Obj_PohbeeThinker(mobj_t *pohbee)
|
||||
{
|
||||
mobj_t *laser = NULL;
|
||||
mobj_t *gun = NULL;
|
||||
|
||||
pohbee->momx = pohbee->momy = pohbee->momz = 0;
|
||||
|
||||
|
|
@ -285,11 +376,11 @@ void Obj_PohbeeThinker(mobj_t *pohbee)
|
|||
break;
|
||||
}
|
||||
|
||||
laser = pohbee_lasers(pohbee);
|
||||
while (laser != NULL && P_MobjWasRemoved(laser) == false)
|
||||
gun = pohbee_guns(pohbee);
|
||||
while (gun != NULL && P_MobjWasRemoved(gun) == false)
|
||||
{
|
||||
ShrinkLaserThinker(laser);
|
||||
laser = pohbee_lasers(laser);
|
||||
ShrinkGunThinker(gun);
|
||||
gun = pohbee_guns(gun);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -298,7 +389,7 @@ void Obj_PohbeeRemoved(mobj_t *pohbee)
|
|||
{
|
||||
mobj_t *chain = NULL;
|
||||
|
||||
if (pohbee_laser(pohbee) != NULL)
|
||||
if (pohbee_guns(pohbee) != NULL)
|
||||
{
|
||||
P_RemoveMobj(pohbee_laser(pohbee));
|
||||
}
|
||||
|
|
@ -313,6 +404,84 @@ void Obj_PohbeeRemoved(mobj_t *pohbee)
|
|||
}
|
||||
*/
|
||||
|
||||
boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim)
|
||||
{
|
||||
mobj_t *pohbee = gun_pohbee(gun);
|
||||
mobj_t *owner = NULL;
|
||||
|
||||
if (pohbee == NULL || P_MobjWasRemoved(pohbee) == true)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (ShrinkLaserActive(pohbee) == false)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
owner = pohbee_owner(pohbee);
|
||||
|
||||
if (owner != NULL && victim == owner)
|
||||
{
|
||||
// Belongs to us. Give us Grow!
|
||||
if (victim->player->growshrinktimer <= 0)
|
||||
{
|
||||
victim->scalespeed = mapobjectscale/TICRATE;
|
||||
victim->destscale = FixedMul(mapobjectscale, GROW_SCALE);
|
||||
|
||||
if (K_PlayerShrinkCheat(victim->player) == true)
|
||||
{
|
||||
victim->destscale = FixedMul(victim->destscale, SHRINK_SCALE);
|
||||
}
|
||||
|
||||
// TODO: gametyperules
|
||||
victim->player->growshrinktimer = (gametype == GT_BATTLE ? 8 : 12) * TICRATE;
|
||||
|
||||
if (victim->player->invincibilitytimer > 0)
|
||||
{
|
||||
; // invincibility has priority in P_RestoreMusic, no point in starting here
|
||||
}
|
||||
else if (P_IsLocalPlayer(victim->player) == true)
|
||||
{
|
||||
S_ChangeMusicSpecial("kgrow");
|
||||
}
|
||||
else //used to be "if (P_IsDisplayPlayer(victim->player) == false)"
|
||||
{
|
||||
S_StartSound(victim, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
|
||||
}
|
||||
|
||||
P_RestoreMusic(victim->player);
|
||||
S_StartSound(victim, sfx_kc5a);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (victim->player->growshrinktimer > 0)
|
||||
{
|
||||
// Take away Grow.
|
||||
K_RemoveGrowShrink(victim->player);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Start shrinking!
|
||||
K_DropItems(victim->player);
|
||||
victim->player->growshrinktimer = -(15*TICRATE);
|
||||
|
||||
victim->scalespeed = mapobjectscale/TICRATE;
|
||||
victim->destscale = FixedMul(mapobjectscale, SHRINK_SCALE);
|
||||
|
||||
if (K_PlayerShrinkCheat(victim->player) == true)
|
||||
{
|
||||
victim->destscale = FixedMul(victim->destscale, SHRINK_SCALE);
|
||||
}
|
||||
|
||||
S_StartSound(victim, sfx_kc59);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static waypoint_t *GetPohbeeStart(waypoint_t *anchor)
|
||||
{
|
||||
const UINT32 traveldist = FixedMul(POHBEE_DIST >> 1, mapobjectscale) / FRACUNIT;
|
||||
|
|
@ -373,10 +542,10 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
|
|||
{
|
||||
mobj_t *pohbee = NULL;
|
||||
|
||||
fixed_t size = INT32_MAX;
|
||||
fixed_t size = 0;
|
||||
INT32 baseSegs = INT32_MAX;
|
||||
INT32 segVal = INT32_MAX;
|
||||
mobj_t *prevLaser = NULL;
|
||||
mobj_t *prevGun = NULL;
|
||||
|
||||
size_t i, j;
|
||||
|
||||
|
|
@ -389,8 +558,8 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
|
|||
}
|
||||
|
||||
// Calculate number of chain segments added per laser.
|
||||
size = end->mobj->radius / mapobjectscale;
|
||||
baseSegs = 1 + (size / CHAIN_SIZE);
|
||||
size = FixedMul(end->mobj->radius, 3*FRACUNIT/2);
|
||||
baseSegs = 1 + ((size / start->mobj->scale) / CHAIN_SIZE);
|
||||
|
||||
if (baseSegs < MAXPLAYERS)
|
||||
{
|
||||
|
|
@ -406,39 +575,42 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
|
|||
|
||||
pohbee_mode(pohbee) = POHBEE_MODE_SPAWN;
|
||||
pohbee_timer(pohbee) = POHBEE_TIME;
|
||||
pohbee_height(pohbee) = size;
|
||||
|
||||
pohbee_waypoint_cur(pohbee) = (INT32)K_GetWaypointHeapIndex(start);
|
||||
pohbee_waypoint_dest(pohbee) = (INT32)K_GetWaypointHeapIndex(end);
|
||||
|
||||
prevLaser = pohbee;
|
||||
prevGun = pohbee;
|
||||
|
||||
for (i = 0; i < numLasers; i++)
|
||||
{
|
||||
const UINT8 numSegs = segVal * (i + 1);
|
||||
|
||||
mobj_t *laser = P_SpawnMobjFromMobj(pohbee, 0, 0, 0, MT_SHRINK_LASER);
|
||||
//mobj_t *collider = NULL;
|
||||
mobj_t *gun = P_SpawnMobjFromMobj(pohbee, 0, 0, 0, MT_SHRINK_GUN);
|
||||
mobj_t *laser = NULL;
|
||||
//mobj_t *prevChain = NULL;
|
||||
|
||||
P_SetTarget(&laser_pohbee(laser), pohbee);
|
||||
P_SetTarget(&pohbee_lasers(prevLaser), laser);
|
||||
P_SetTarget(&gun_pohbee(gun), pohbee);
|
||||
P_SetTarget(&pohbee_guns(prevGun), gun);
|
||||
|
||||
laser_numsegs(laser) = numSegs;
|
||||
laser_swing(laser) = (ANGLE_45 * baseSeg) / numSegs;
|
||||
laser_offset(laser) = P_RandomKey(LASER_SWINGTIME);
|
||||
gun_numsegs(gun) = numSegs;
|
||||
gun_offset(gun) = P_RandomKey(GUN_SWINGTIME);
|
||||
|
||||
laser = P_SpawnMobjFromMobj(gun, 0, 0, 0, MT_SHRINK_LASER);
|
||||
P_SetTarget(&gun_laser(gun), laser);
|
||||
|
||||
/*
|
||||
prevChain = laser;
|
||||
prevChain = gun;
|
||||
for (j = 0; j < numSegs; j++)
|
||||
{
|
||||
mobj_t *chain = P_SpawnMobjFromMobj(laser, 0, 0, 0, MT_SHRINK_LASER);
|
||||
P_SetTarget(&laser_chains(prevChain), chain);
|
||||
mobj_t *chain = P_SpawnMobjFromMobj(gun, 0, 0, 0, MT_SHRINK_CHAIN);
|
||||
P_SetTarget(&gun_chains(prevChain), chain);
|
||||
prevChain = chain;
|
||||
}
|
||||
*/
|
||||
(void)j;
|
||||
|
||||
prevLaser = laser;
|
||||
prevGun = gun;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -511,7 +683,7 @@ void Obj_CreateShrinkPohbees(player_t *owner)
|
|||
// Push a new poh-bee
|
||||
pohbees[j].start = GetPohbeeStart(player->nextwaypoint);
|
||||
pohbees[j].end = endWaypoint;
|
||||
pohbees[j].lasers = 4;
|
||||
pohbees[j].lasers = 1;
|
||||
numPohbees++;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
46
src/p_map.c
46
src/p_map.c
|
|
@ -32,6 +32,7 @@
|
|||
#include "hu_stuff.h" // SRB2kart
|
||||
#include "i_system.h" // SRB2kart
|
||||
#include "k_terrain.h"
|
||||
#include "k_objects.h"
|
||||
|
||||
#include "r_splats.h"
|
||||
|
||||
|
|
@ -739,6 +740,51 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
// SRB2kart 011617 - Colission[sic] code for kart items //{
|
||||
|
||||
if (thing->type == MT_SHRINK_GUN)
|
||||
{
|
||||
if (tmthing->type != MT_PLAYER)
|
||||
{
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
|
||||
// Use special collision for the laser gun.
|
||||
// The laser sprite itself is just a visual,
|
||||
// the gun itself does the colliding for us.
|
||||
if (tmthing->z > thing->z)
|
||||
{
|
||||
return BMIT_CONTINUE; // overhead
|
||||
}
|
||||
|
||||
if (tmthing->z + tmthing->height < thing->floorz)
|
||||
{
|
||||
return BMIT_CONTINUE; // underneath
|
||||
}
|
||||
|
||||
return Obj_ShrinkLaserCollide(thing, tmthing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||
}
|
||||
else if (tmthing->type == MT_SHRINK_GUN)
|
||||
{
|
||||
if (thing->type != MT_PLAYER)
|
||||
{
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
|
||||
// Use special collision for the laser gun.
|
||||
// The laser sprite itself is just a visual,
|
||||
// the gun itself does the colliding for us.
|
||||
if (thing->z > tmthing->z)
|
||||
{
|
||||
return BMIT_CONTINUE; // overhead
|
||||
}
|
||||
|
||||
if (thing->z + thing->height < tmthing->floorz)
|
||||
{
|
||||
return BMIT_CONTINUE; // underneath
|
||||
}
|
||||
|
||||
return Obj_ShrinkLaserCollide(tmthing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||
}
|
||||
|
||||
if (tmthing->type == MT_SMK_ICEBLOCK)
|
||||
{
|
||||
// see if it went over / under
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue