Make lap bonus a bit more significant

Instead of early laps being `(x / numlaps)`, it's `(x / numlaps-1)`.
This commit is contained in:
Sally Coolatta 2022-08-14 18:16:55 -04:00
parent 1f91e89a3e
commit 6abc5d48c1

View file

@ -279,7 +279,7 @@ void K_UpdatePowerLevels(player_t *player)
{
INT16 prevInc = inc;
inc /= numlaps;
inc /= max(numlaps-1, 1);
if (inc == 0)
{