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Make lap bonus a bit more significant
Instead of early laps being `(x / numlaps)`, it's `(x / numlaps-1)`.
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@ -279,7 +279,7 @@ void K_UpdatePowerLevels(player_t *player)
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{
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{
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INT16 prevInc = inc;
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INT16 prevInc = inc;
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inc /= numlaps;
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inc /= max(numlaps-1, 1);
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if (inc == 0)
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if (inc == 0)
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{
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{
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