From 6acd475aca0efdbc4edef2a42c2d4497f3fae470 Mon Sep 17 00:00:00 2001 From: Ashnal Date: Wed, 23 Jul 2025 20:53:23 -0400 Subject: [PATCH] Bailcharge at full rate when airborne or in pain --- src/k_kart.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index ecd1b7c6d..cd3b06da9 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -14125,7 +14125,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground) { // Set up bail charge, provided we have something to bail with (any rings or item resource). boolean grounded = P_IsObjectOnGround(player->mo); - onground && player->tumbleBounces == 0 ? player->bailcharge += 2 : player->bailcharge++; // charge twice as fast on the ground + // onground && player->tumbleBounces == 0 ? player->bailcharge += 2 : player->bailcharge++; // charge twice as fast on the ground + player->bailcharge += 2; if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle .. { mobj_t *bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAILCHARGE);