Merge branch 'fix-hybrid-circuits' into 'master'

Add LapsPerSection property for map headers, fixes lap cheat prevention false positives

Closes #1107

See merge request KartKrew/Kart!2000
This commit is contained in:
Gunla 2024-03-03 21:20:15 +00:00
commit 6af702c610
6 changed files with 29 additions and 12 deletions

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@ -804,6 +804,7 @@ consvar_t cv_capsuletest = OnlineCheat("capsuletest", "Off").values(capsuletest_
consvar_t cv_debugcheese = OnlineCheat("debugcheese", "Off").on_off().description("Disable checks that prevent farming item boxes");
consvar_t cv_debugencorevote = OnlineCheat("debugencorevote", "Off").on_off().description("Force encore choice to appear on vote screen");
consvar_t cv_debuglapcheat = OnlineCheat("debuglapcheat", "Off").on_off().description("Permit far waypoint jumps and disable lap cheat prevention");
consvar_t cv_forcebots = OnlineCheat("forcebots", "No").yes_no().description("Force bots to appear, even in wrong game modes");
void ForceSkin_OnChange(void);

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@ -1299,6 +1299,8 @@ void readlevelheader(MYFILE *f, char * name)
mapheaderinfo[num]->encorepal = (UINT16)i;
else if (fastcmp(word, "NUMLAPS"))
mapheaderinfo[num]->numlaps = (UINT8)i;
else if (fastcmp(word, "LAPSPERSECTION"))
mapheaderinfo[num]->lapspersection = max((UINT8)i, 1u);
else if (fastcmp(word, "SKYBOXSCALE"))
mapheaderinfo[num]->skybox_scalex = mapheaderinfo[num]->skybox_scaley = mapheaderinfo[num]->skybox_scalez = (INT16)i;
else if (fastcmp(word, "SKYBOXSCALEX"))

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@ -509,6 +509,7 @@ struct mapheader_t
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
UINT8 lapspersection; ///< Number of laps per section in hybrid section-circuit maps.
fixed_t gravity; ///< Map-wide gravity.
char relevantskin[SKINNAMESIZE+1]; ///< Skin to use for tutorial (if not provided, uses Eggman.)

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@ -9891,9 +9891,10 @@ static void K_UpdateDistanceFromFinishLine(player_t *const player)
// correct we need to add to it the length of the entire circuit multiplied by the number of laps
// left after this one. This will give us the total distance to the finish line, and allow item
// distance calculation to work easily
if ((mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE) == 0U)
const mapheader_t *mapheader = mapheaderinfo[gamemap - 1];
if ((mapheader->levelflags & LF_SECTIONRACE) == 0U)
{
const UINT8 numfulllapsleft = ((UINT8)numlaps - player->laps);
const UINT8 numfulllapsleft = ((UINT8)numlaps - player->laps) / mapheader->lapspersection;
player->distancetofinish += numfulllapsleft * K_GetCircuitLength();
}
}
@ -9935,18 +9936,27 @@ static void K_UpdatePlayerWaypoints(player_t *const player)
UINT32 delta = u32_delta(player->distancetofinish, player->distancetofinishprev);
if (player->respawn.state == RESPAWNST_NONE && delta > distance_threshold && old_currentwaypoint != NULL)
{
CONS_Debug(DBG_GAMELOGIC, "Player %s: waypoint ID %d too far away (%u > %u)\n",
sizeu1(player - players), K_GetWaypointID(player->nextwaypoint), delta, distance_threshold);
extern consvar_t cv_debuglapcheat;
#define debug_args "Player %s: waypoint ID %d too far away (%u > %u)\n", \
sizeu1(player - players), K_GetWaypointID(player->nextwaypoint), delta, distance_threshold
if (cv_debuglapcheat.value)
CONS_Printf(debug_args);
else
CONS_Debug(DBG_GAMELOGIC, debug_args);
#undef debug_args
// Distance jump is too great, keep the old waypoints and old distance.
player->currentwaypoint = old_currentwaypoint;
player->nextwaypoint = old_nextwaypoint;
player->distancetofinish = player->distancetofinishprev;
// Start the auto respawn timer when the distance jumps.
if (!player->bigwaypointgap)
if (!cv_debuglapcheat.value)
{
player->bigwaypointgap = 35;
// Distance jump is too great, keep the old waypoints and old distance.
player->currentwaypoint = old_currentwaypoint;
player->nextwaypoint = old_nextwaypoint;
player->distancetofinish = player->distancetofinishprev;
// Start the auto respawn timer when the distance jumps.
if (!player->bigwaypointgap)
{
player->bigwaypointgap = 35;
}
}
}
else

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@ -2535,6 +2535,8 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->palette);
else if (fastcmp(field,"numlaps"))
lua_pushinteger(L, header->numlaps);
else if (fastcmp(field,"lapspersection"))
lua_pushinteger(L, header->lapspersection);
else if (fastcmp(field,"levelselect"))
lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"levelflags"))

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@ -458,6 +458,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 num)
mapheaderinfo[num]->palette = UINT16_MAX;
mapheaderinfo[num]->encorepal = UINT16_MAX;
mapheaderinfo[num]->numlaps = NUMLAPS_DEFAULT;
mapheaderinfo[num]->lapspersection = 1;
mapheaderinfo[num]->levelselect = 0;
mapheaderinfo[num]->levelflags = 0;
mapheaderinfo[num]->menuflags = 0;