Do not run any thing collision for respawning players whatsoever

Adds MF_NOCLIPTHING to players while respawning.
This commit is contained in:
James R 2023-03-26 20:45:18 -07:00
parent 2dd29dd15f
commit 6b02836c22

View file

@ -283,6 +283,8 @@ void K_DoIngameRespawn(player_t *player)
player->respawn.airtimer = player->airtime;
player->respawn.truedeath = !!(player->pflags & PF_FAULT);
player->mo->flags |= MF_NOCLIPTHING;
}
/*--------------------------------------------------
@ -790,6 +792,8 @@ static void K_HandleDropDash(player_t *player)
P_PlayerRingBurst(player, 3);
player->respawn.state = RESPAWNST_NONE;
player->mo->flags &= ~(MF_NOCLIPTHING);
}
}