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Merge d_clisrv.c/h
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2 changed files with 184 additions and 729 deletions
828
src/d_clisrv.c
828
src/d_clisrv.c
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@ -41,24 +41,9 @@ applications may follow different packet versions.
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// one that defines the actual packets to
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// be transmitted.
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// SOME numpty changed all the gametype constants and it fell out of sync with vanilla and now we have to pretend to be vanilla when talking to the master server...
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#define VANILLA_GT_RACE 2
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// Woah, what do these numbers mean? 200 refers to SRB2 2.0, 246 refers to
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// SRB2Riders. Both use the old 2.0 gametype numbers.
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#if VERSION == 200 || VERSION == 246
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#define VANILLA_GT_MATCH 1
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#else
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#define VANILLA_GT_MATCH 3
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#endif
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// Networking and tick handling related.
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<<<<<<< HEAD
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#define BACKUPTICS 32
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#define TICQUEUE 512 // more than enough for most timeouts....
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=======
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#define BACKUPTICS 96
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#define CLIENTBACKUPTICS 32
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>>>>>>> srb2/next
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#define MAXTEXTCMD 256
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//
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// Packet structure
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@ -117,12 +102,10 @@ typedef enum
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PT_RESYNCHING, // Packet sent to resync players.
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// Blocks game advance until synched.
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<<<<<<< HEAD
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PT_TELLFILESNEEDED, // Client, to server: "what other files do I need starting from this number?"
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PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)"
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=======
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PT_LOGIN, // Login attempt from the client.
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>>>>>>> srb2/next
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PT_PING, // Packet sent to tell clients the other client's latency to server.
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NUMPACKETTYPE
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@ -232,13 +215,6 @@ typedef struct
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angle_t aiming;
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INT32 currentweapon;
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INT32 ringweapons;
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<<<<<<< HEAD
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=======
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UINT16 ammoremoval;
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tic_t ammoremovaltimer;
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INT32 ammoremovalweapon;
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>>>>>>> srb2/next
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UINT16 powers[NUMPOWERS];
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INT32 kartstuff[NUMKARTSTUFF]; // SRB2kart
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@ -258,34 +234,12 @@ typedef struct
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UINT32 availabilities;
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// Just in case Lua does something like
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// modify these at runtime
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<<<<<<< HEAD
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// SRB2kart
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UINT8 kartspeed;
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UINT8 kartweight;
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//
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UINT32 charflags;
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=======
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fixed_t camerascale;
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fixed_t shieldscale;
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fixed_t normalspeed;
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fixed_t runspeed;
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UINT8 thrustfactor;
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UINT8 accelstart;
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UINT8 acceleration;
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UINT8 charability;
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UINT8 charability2;
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UINT32 charflags;
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UINT32 thokitem; // mobjtype_t
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UINT32 spinitem; // mobjtype_t
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UINT32 revitem; // mobjtype_t
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UINT32 followitem; // mobjtype_t
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fixed_t actionspd;
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fixed_t mindash;
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fixed_t maxdash;
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fixed_t jumpfactor;
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fixed_t playerheight;
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fixed_t playerspinheight;
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>>>>>>> srb2/next
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fixed_t speed;
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UINT8 secondjump;
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@ -556,25 +510,16 @@ typedef struct
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UINT8 resynchgot; //
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UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
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filetx_pak filetxpak; // 139 bytes
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<<<<<<< HEAD
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clientconfig_pak clientcfg; // 153 bytes
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=======
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clientconfig_pak clientcfg; // 136 bytes
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UINT8 md5sum[16];
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>>>>>>> srb2/next
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serverinfo_pak serverinfo; // 1024 bytes
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serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
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askinfo_pak askinfo; // 61 bytes
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msaskinfo_pak msaskinfo; // 22 bytes
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<<<<<<< HEAD
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plrinfo playerinfo[MSCOMPAT_MAXPLAYERS];// 576 bytes(?)
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plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
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INT32 filesneedednum; // 4 bytes
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filesneededconfig_pak filesneededcfg; // ??? bytes
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=======
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plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
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plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
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>>>>>>> srb2/next
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UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
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} u; // This is needed to pack diff packet types data together
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} ATTRPACK doomdata_t;
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@ -596,11 +541,8 @@ extern INT32 mapchangepending;
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// Points inside doomcom
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extern doomdata_t *netbuffer;
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<<<<<<< HEAD
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extern consvar_t cv_httpsource;
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=======
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>>>>>>> srb2/next
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extern consvar_t cv_showjoinaddress;
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extern consvar_t cv_playbackspeed;
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@ -644,39 +586,29 @@ extern UINT16 pingmeasurecount;
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extern UINT32 realpingtable[MAXPLAYERS];
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extern UINT32 playerpingtable[MAXPLAYERS];
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extern tic_t servermaxping;
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<<<<<<< HEAD
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extern boolean server_lagless;
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extern consvar_t
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extern consvar_t cv_allownewplayer, cv_maxplayers, cv_joindelay, cv_rejointimeout;
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extern consvar_t cv_resynchattempts, cv_blamecfail;
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extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
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extern consvar_t cv_netticbuffer;
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#ifdef VANILLAJOINNEXTROUND
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cv_joinnextround,
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extern consvar_t cv_joinnextround;
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#endif
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cv_netticbuffer, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
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// Used in d_net, the only dependence
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tic_t ExpandTics(INT32 low, tic_t basetic);
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=======
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extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_joindelay, cv_rejointimeout;
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extern consvar_t cv_resynchattempts, cv_blamecfail;
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extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
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// Used in d_net, the only dependence
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tic_t ExpandTics(INT32 low, INT32 node);
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>>>>>>> srb2/next
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void D_ClientServerInit(void);
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// Initialise the other field
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void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
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void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
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void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
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<<<<<<< HEAD
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void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam); // splitsreen3 player
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void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam); // splitsreen4 player
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=======
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void SendKick(UINT8 playernum, UINT8 msg);
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>>>>>>> srb2/next
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// Create any new ticcmds and broadcast to other players.
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void NetKeepAlive(void);
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@ -728,7 +660,6 @@ UINT8 GetFreeXCmdSize(void);
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void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest);
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extern UINT8 hu_resynching;
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<<<<<<< HEAD
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extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
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typedef struct rewind_s {
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@ -745,9 +676,7 @@ typedef struct rewind_s {
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void CL_ClearRewinds(void);
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rewind_t *CL_SaveRewindPoint(size_t demopos);
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rewind_t *CL_RewindToTime(tic_t time);
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=======
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extern UINT8 adminpassmd5[16];
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extern boolean adminpasswordset;
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>>>>>>> srb2/next
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#endif
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