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M_PrepeareTimeAttack: Match numlap count check behaviour for presence of best lap support
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1 changed files with 1 additions and 1 deletions
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@ -216,7 +216,7 @@ void M_PrepareTimeAttack(INT32 choice)
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PLAY_TAReplayGuest[taguest_bestlap].status =
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PLAY_TAReplayGuest[taguest_bestlap].status =
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PLAY_TAGhosts[taghost_bestlap].status = IT_DISABLED;
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PLAY_TAGhosts[taghost_bestlap].status = IT_DISABLED;
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if ((gametypes[levellist.newgametype]->rules & GTR_CIRCUIT)
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if ((gametypes[levellist.newgametype]->rules & GTR_CIRCUIT)
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&& (mapheaderinfo[levellist.choosemap]->numlaps > 1)
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&& (mapheaderinfo[levellist.choosemap]->numlaps != 1)
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&& FIL_FileExists(va("%s-%s-lap-best.lmp", gpath, cv_skin[0].string)))
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&& FIL_FileExists(va("%s-%s-lap-best.lmp", gpath, cv_skin[0].string)))
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{
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{
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PLAY_TAReplay[tareplay_bestlap].status = IT_STRING|IT_CALL;
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PLAY_TAReplay[tareplay_bestlap].status = IT_STRING|IT_CALL;
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