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Fix compile warnings
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2 changed files with 2 additions and 2 deletions
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@ -31,7 +31,7 @@ void Obj_SneakerPanelSpriteScale(mobj_t *mobj)
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spriteScale = FRACUNIT << 2;
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}
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if ((mobj->state - states) != newState)
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if (((statenum_t)(mobj->state - states)) != newState)
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{
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P_SetMobjState(mobj, newState);
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mobj->spritexscale = mobj->spriteyscale = spriteScale;
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@ -330,7 +330,7 @@ void A_FlameShieldPaper(mobj_t *actor);
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void A_InvincSparkleRotate(mobj_t *actor);
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void A_SpawnItemDebrisCloud(mobj_t *actor);
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void A_RingShooterFace(mobj_t *actor);
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void A_TextureAnimate(mobj_t *actor);
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void A_SpawnSneakerPanel(mobj_t *actor);
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//for p_enemy.c
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