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dont directly set markedfordeath
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1 changed files with 1 additions and 2 deletions
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@ -11060,7 +11060,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if ((player->itemRoulette.active && player->itemRoulette.eggman) || player->eggmanexplode > 0)
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{
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player->markedfordeath = true;
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player->eggmanexplode = 1;
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player->rings = -20;
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}
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@ -11087,7 +11086,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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*/
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K_AddHitLag(player->mo, TICRATE/4, false);
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player->bailhitlag = true; // set for a one time quake effect as soon as hitlag ends
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player->bailhitlag = true; // set to trigger the rest of the effect after hitlag
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if (P_PlayerInPain(player))
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{
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