dont directly set markedfordeath

This commit is contained in:
Ashnal 2025-11-01 13:36:39 -04:00
parent c6bcc403ba
commit 6b97e09e27

View file

@ -11060,7 +11060,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if ((player->itemRoulette.active && player->itemRoulette.eggman) || player->eggmanexplode > 0)
{
player->markedfordeath = true;
player->eggmanexplode = 1;
player->rings = -20;
}
@ -11087,7 +11086,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
*/
K_AddHitLag(player->mo, TICRATE/4, false);
player->bailhitlag = true; // set for a one time quake effect as soon as hitlag ends
player->bailhitlag = true; // set to trigger the rest of the effect after hitlag
if (P_PlayerInPain(player))
{