From 6bedafc02882227604ed216bbcfeb7727ea57f1d Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sun, 31 Dec 2023 18:34:39 -0700 Subject: [PATCH] Invinc: GUNSTAR SOUND BABY --- src/p_inter.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/p_inter.c b/src/p_inter.c index 194c394b4..3b14f17a0 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3205,6 +3205,9 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da source->player->invincibilitytimer += kinvextend; // This has a scaling boost type now, don't let it get too crazy source->player->invincibilitytimer = max(source->player->invincibilitytimer, 20*TICRATE); + + if (P_IsDisplayPlayer(source->player)) + S_StartSound(NULL, sfx_gsha7); } K_TryHurtSoundExchange(target, source);