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Now that it's exposed via Statistics, remove temporary CONS_Printf display of skin wins from gamedata load function
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@ -5024,8 +5024,6 @@ void G_LoadGameData(void)
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dummyrecord.wins = READUINT32(save.p);
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dummyrecord._saveid = i;
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CONS_Printf(" (TEMPORARY DISPLAY) skinname is \"%s\", has %u wins\n", skinname, dummyrecord.wins);
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tempskinreferences[i].id = MAXSKINS;
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if (skin != -1)
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