Now that it's exposed via Statistics, remove temporary CONS_Printf display of skin wins from gamedata load function

This commit is contained in:
toaster 2023-08-07 13:47:48 +01:00
parent 97889f9ef2
commit 6bf2159ad2

View file

@ -5024,8 +5024,6 @@ void G_LoadGameData(void)
dummyrecord.wins = READUINT32(save.p);
dummyrecord._saveid = i;
CONS_Printf(" (TEMPORARY DISPLAY) skinname is \"%s\", has %u wins\n", skinname, dummyrecord.wins);
tempskinreferences[i].id = MAXSKINS;
if (skin != -1)