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DashRingLaunch: convert tumble to wipeout
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@ -163,6 +163,7 @@ static void DashRingLaunch(player_t *player, mobj_t *ring)
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player->mo->rollangle = 0;
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player->mo->rollangle = 0;
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player->flashing = 0;
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player->flashing = 0;
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player->fastfall = 0;
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player->fastfall = 0;
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K_TumbleInterrupt(player);
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switch (ring->extravalue1)
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switch (ring->extravalue1)
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{
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{
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